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d5c5235c18
ddnet
/
data
/
shader
/
bordertileline.frag
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add various shaders for various GPU tasks
2017-09-12 18:05:05 +00:00
#version 330
uniform
vec4
vertColor
;
update shaders to not use any decrecated GLSL function/variable
2017-09-12 23:36:17 +00:00
out
vec4
FragClr
;
add various shaders for various GPU tasks
2017-09-12 18:05:05 +00:00
void
main
(
)
{
update shaders to not use any decrecated GLSL function/variable
2017-09-12 23:36:17 +00:00
FragClr
=
vertColor
;
Add missing EOL at end of file to shaders
2017-11-09 10:31:13 +00:00
}
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