ddnet/src/game/client/laser_data.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
#include "laser_data.h"
#include <engine/shared/snapshot.h>
#include <game/client/prediction/gameworld.h>
#include <game/generated/protocol.h>
#include <game/collision.h>
CLaserData ExtractLaserInfo(const CNetObj_Laser *pLaser, CGameWorld *pGameWorld)
{
CLaserData Result = {vec2(0, 0)};
Result.m_From.x = pLaser->m_FromX;
Result.m_From.y = pLaser->m_FromY;
Result.m_To.x = pLaser->m_X;
Result.m_To.y = pLaser->m_Y;
Result.m_StartTick = pLaser->m_StartTick;
Result.m_ExtraInfo = false;
Result.m_Owner = -1;
Result.m_Type = -1;
Result.m_TuneZone = pGameWorld && pGameWorld->m_WorldConfig.m_UseTuneZones ? pGameWorld->Collision()->IsTune(pGameWorld->Collision()->GetMapIndex(Result.m_From)) : 0;
return Result;
}
CLaserData ExtractLaserInfoDDNet(const CNetObj_DDNetLaser *pLaser, CGameWorld *pGameWorld)
{
CLaserData Result = {vec2(0, 0)};
Result.m_From.x = pLaser->m_FromX;
Result.m_From.y = pLaser->m_FromY;
Result.m_To.x = pLaser->m_ToX;
Result.m_To.y = pLaser->m_ToY;
Result.m_StartTick = pLaser->m_StartTick;
Result.m_ExtraInfo = true;
Result.m_Owner = pLaser->m_Owner;
Result.m_Type = pLaser->m_Type;
Result.m_TuneZone = pGameWorld && pGameWorld->m_WorldConfig.m_UseTuneZones ? pGameWorld->Collision()->IsTune(pGameWorld->Collision()->GetMapIndex(Result.m_From)) : 0;
return Result;
}