2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2008-08-14 18:42:47 +00:00
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2010-05-29 07:25:38 +00:00
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#include "gameworld.h"
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#include "entity.h"
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#include "gamecontext.h"
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2013-12-31 05:13:57 +00:00
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#include <algorithm>
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#include <engine/shared/config.h>
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2020-09-26 19:41:58 +00:00
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#include <utility>
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2008-08-14 18:42:47 +00:00
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//////////////////////////////////////////////////
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// game world
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//////////////////////////////////////////////////
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2010-05-29 07:25:38 +00:00
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CGameWorld::CGameWorld()
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2008-08-14 18:42:47 +00:00
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{
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2010-05-29 07:25:38 +00:00
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m_pGameServer = 0x0;
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m_pServer = 0x0;
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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m_Paused = false;
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m_ResetRequested = false;
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2011-01-19 17:27:50 +00:00
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for(int i = 0; i < NUM_ENTTYPES; i++)
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2010-05-29 07:25:38 +00:00
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m_apFirstEntityTypes[i] = 0;
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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CGameWorld::~CGameWorld()
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2008-08-14 18:42:47 +00:00
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{
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// delete all entities
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2011-01-19 17:27:50 +00:00
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for(int i = 0; i < NUM_ENTTYPES; i++)
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while(m_apFirstEntityTypes[i])
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delete m_apFirstEntityTypes[i];
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2010-05-29 07:25:38 +00:00
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}
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void CGameWorld::SetGameServer(CGameContext *pGameServer)
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{
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m_pGameServer = pGameServer;
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m_pServer = m_pGameServer->Server();
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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CEntity *CGameWorld::FindFirst(int Type)
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2008-08-14 18:42:47 +00:00
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{
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2011-01-19 17:27:50 +00:00
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return Type < 0 || Type >= NUM_ENTTYPES ? 0 : m_apFirstEntityTypes[Type];
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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int CGameWorld::FindEntities(vec2 Pos, float Radius, CEntity **ppEnts, int Max, int Type)
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2008-08-14 18:42:47 +00:00
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{
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2011-01-19 17:27:50 +00:00
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if(Type < 0 || Type >= NUM_ENTTYPES)
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return 0;
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2010-05-29 07:25:38 +00:00
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int Num = 0;
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2020-09-26 19:41:58 +00:00
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for(CEntity *pEnt = m_apFirstEntityTypes[Type]; pEnt; pEnt = pEnt->m_pNextTypeEntity)
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2008-08-14 18:42:47 +00:00
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{
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2020-09-26 19:41:58 +00:00
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if(distance(pEnt->m_Pos, Pos) < Radius + pEnt->m_ProximityRadius)
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2008-08-14 18:42:47 +00:00
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{
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2011-02-10 11:05:55 +00:00
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if(ppEnts)
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ppEnts[Num] = pEnt;
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2010-05-29 07:25:38 +00:00
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Num++;
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if(Num == Max)
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2008-08-14 18:42:47 +00:00
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break;
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}
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}
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2010-05-29 07:25:38 +00:00
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return Num;
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::InsertEntity(CEntity *pEnt)
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2008-08-14 18:42:47 +00:00
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{
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2011-01-19 17:27:50 +00:00
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#ifdef CONF_DEBUG
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2011-01-20 00:35:21 +00:00
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for(CEntity *pCur = m_apFirstEntityTypes[pEnt->m_ObjType]; pCur; pCur = pCur->m_pNextTypeEntity)
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2010-05-29 07:25:38 +00:00
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dbg_assert(pCur != pEnt, "err");
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2011-01-19 17:27:50 +00:00
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#endif
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2008-08-14 18:42:47 +00:00
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// insert it
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2011-01-19 17:27:50 +00:00
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if(m_apFirstEntityTypes[pEnt->m_ObjType])
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m_apFirstEntityTypes[pEnt->m_ObjType]->m_pPrevTypeEntity = pEnt;
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pEnt->m_pNextTypeEntity = m_apFirstEntityTypes[pEnt->m_ObjType];
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2010-05-29 07:25:38 +00:00
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pEnt->m_pPrevTypeEntity = 0x0;
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2011-01-19 17:27:50 +00:00
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m_apFirstEntityTypes[pEnt->m_ObjType] = pEnt;
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::DestroyEntity(CEntity *pEnt)
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2008-08-14 18:42:47 +00:00
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{
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2010-05-29 07:25:38 +00:00
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pEnt->m_MarkedForDestroy = true;
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::RemoveEntity(CEntity *pEnt)
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2008-08-14 18:42:47 +00:00
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{
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// not in the list
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2011-01-19 17:27:50 +00:00
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if(!pEnt->m_pNextTypeEntity && !pEnt->m_pPrevTypeEntity && m_apFirstEntityTypes[pEnt->m_ObjType] != pEnt)
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2008-08-14 18:42:47 +00:00
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return;
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// remove
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2010-05-29 07:25:38 +00:00
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if(pEnt->m_pPrevTypeEntity)
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pEnt->m_pPrevTypeEntity->m_pNextTypeEntity = pEnt->m_pNextTypeEntity;
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2008-08-14 18:42:47 +00:00
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else
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2011-01-19 17:27:50 +00:00
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m_apFirstEntityTypes[pEnt->m_ObjType] = pEnt->m_pNextTypeEntity;
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2010-05-29 07:25:38 +00:00
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if(pEnt->m_pNextTypeEntity)
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pEnt->m_pNextTypeEntity->m_pPrevTypeEntity = pEnt->m_pPrevTypeEntity;
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2011-01-19 14:31:42 +00:00
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// keep list traversing valid
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if(m_pNextTraverseEntity == pEnt)
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2011-01-19 17:27:50 +00:00
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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2011-01-19 14:31:42 +00:00
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2010-05-29 07:25:38 +00:00
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pEnt->m_pNextTypeEntity = 0;
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pEnt->m_pPrevTypeEntity = 0;
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2008-08-14 18:42:47 +00:00
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}
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//
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2010-05-29 07:25:38 +00:00
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void CGameWorld::Snap(int SnappingClient)
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2008-08-14 18:42:47 +00:00
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{
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2011-01-19 17:27:50 +00:00
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for(int i = 0; i < NUM_ENTTYPES; i++)
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2020-09-26 19:41:58 +00:00
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for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
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2011-01-19 17:27:50 +00:00
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{
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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pEnt->Snap(SnappingClient);
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pEnt = m_pNextTraverseEntity;
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}
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::Reset()
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2008-08-14 18:42:47 +00:00
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{
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// reset all entities
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2011-01-19 17:27:50 +00:00
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for(int i = 0; i < NUM_ENTTYPES; i++)
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2020-09-26 19:41:58 +00:00
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for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
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2011-01-19 17:27:50 +00:00
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{
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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pEnt->Reset();
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pEnt = m_pNextTraverseEntity;
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}
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2010-05-29 07:25:38 +00:00
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RemoveEntities();
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2008-08-14 18:42:47 +00:00
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2010-05-29 07:25:38 +00:00
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GameServer()->m_pController->PostReset();
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RemoveEntities();
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2008-08-14 18:42:47 +00:00
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2010-05-29 07:25:38 +00:00
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m_ResetRequested = false;
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2008-08-14 18:42:47 +00:00
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::RemoveEntities()
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2008-08-14 18:42:47 +00:00
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{
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// destroy objects marked for destruction
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2011-01-19 17:27:50 +00:00
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for(int i = 0; i < NUM_ENTTYPES; i++)
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2020-09-26 19:41:58 +00:00
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for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
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2008-08-14 18:42:47 +00:00
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{
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2011-01-19 17:27:50 +00:00
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m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
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if(pEnt->m_MarkedForDestroy)
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{
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RemoveEntity(pEnt);
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pEnt->Destroy();
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}
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pEnt = m_pNextTraverseEntity;
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2008-08-14 18:42:47 +00:00
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}
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}
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2020-09-26 19:41:58 +00:00
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bool distCompare(std::pair<float, int> a, std::pair<float, int> b)
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2013-12-31 05:13:57 +00:00
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{
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return (a.first < b.first);
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}
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void CGameWorld::UpdatePlayerMaps()
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{
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2020-09-26 19:41:58 +00:00
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if(Server()->Tick() % g_Config.m_SvMapUpdateRate != 0)
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return;
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2013-12-31 05:13:57 +00:00
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2020-09-26 19:41:58 +00:00
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std::pair<float, int> Dist[MAX_CLIENTS];
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for(int i = 0; i < MAX_CLIENTS; i++)
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2013-12-31 05:13:57 +00:00
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{
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2020-09-26 19:41:58 +00:00
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if(!Server()->ClientIngame(i))
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continue;
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2017-03-21 10:24:44 +00:00
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int *pMap = Server()->GetIdMap(i);
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2013-12-31 05:13:57 +00:00
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// compute distances
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2020-09-26 19:41:58 +00:00
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for(int j = 0; j < MAX_CLIENTS; j++)
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2013-12-31 05:13:57 +00:00
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{
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2017-03-21 10:24:44 +00:00
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Dist[j].second = j;
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2020-09-26 19:41:58 +00:00
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if(!Server()->ClientIngame(j) || !GameServer()->m_apPlayers[j])
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2014-01-02 01:47:06 +00:00
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{
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2017-03-21 10:24:44 +00:00
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Dist[j].first = 1e10;
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2013-12-31 05:13:57 +00:00
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continue;
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2014-01-02 01:47:06 +00:00
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}
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2020-09-26 19:41:58 +00:00
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CCharacter *ch = GameServer()->m_apPlayers[j]->GetCharacter();
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if(!ch)
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2014-01-02 01:47:06 +00:00
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{
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2017-03-21 10:24:44 +00:00
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Dist[j].first = 1e9;
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2013-12-31 05:13:57 +00:00
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continue;
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2014-01-02 01:47:06 +00:00
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}
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2013-12-31 05:13:57 +00:00
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// copypasted chunk from character.cpp Snap() follows
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2020-09-26 19:41:58 +00:00
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CCharacter *SnapChar = GameServer()->GetPlayerChar(i);
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2013-12-31 05:13:57 +00:00
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if(SnapChar && !SnapChar->m_Super &&
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2017-04-08 22:20:41 +00:00
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!GameServer()->m_apPlayers[i]->IsPaused() && GameServer()->m_apPlayers[i]->GetTeam() != -1 &&
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2014-04-12 09:36:36 +00:00
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!ch->CanCollide(i) &&
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(!GameServer()->m_apPlayers[i] ||
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2020-05-22 15:58:41 +00:00
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GameServer()->m_apPlayers[i]->GetClientVersion() == VERSION_VANILLA ||
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(GameServer()->m_apPlayers[i]->GetClientVersion() >= VERSION_DDRACE &&
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2020-09-21 13:31:55 +00:00
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(GameServer()->m_apPlayers[i]->m_ShowOthers == 0 ||
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(GameServer()->m_apPlayers[i]->m_ShowOthers == 2 && !GameServer()->m_apPlayers[i]->GetCharacter()->SameTeam(j))))))
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2017-03-21 10:24:44 +00:00
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Dist[j].first = 1e8;
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2014-01-11 22:38:13 +00:00
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else
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2017-03-21 10:24:44 +00:00
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Dist[j].first = 0;
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2013-12-31 05:13:57 +00:00
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2017-03-21 10:24:44 +00:00
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Dist[j].first += distance(GameServer()->m_apPlayers[i]->m_ViewPos, GameServer()->m_apPlayers[j]->GetCharacter()->m_Pos);
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2013-12-31 05:13:57 +00:00
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}
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// always send the player himself
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2017-03-21 10:24:44 +00:00
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Dist[i].first = 0;
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2013-12-31 05:13:57 +00:00
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// compute reverse map
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int rMap[MAX_CLIENTS];
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2020-09-26 19:41:58 +00:00
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for(int j = 0; j < MAX_CLIENTS; j++)
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2013-12-31 05:13:57 +00:00
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{
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rMap[j] = -1;
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}
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2020-09-26 19:41:58 +00:00
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for(int j = 0; j < VANILLA_MAX_CLIENTS; j++)
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2013-12-31 05:13:57 +00:00
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{
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2020-09-26 19:41:58 +00:00
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if(pMap[j] == -1)
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continue;
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if(Dist[pMap[j]].first > 5e9)
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pMap[j] = -1;
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else
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rMap[pMap[j]] = j;
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2013-12-31 05:13:57 +00:00
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}
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2017-03-21 10:24:44 +00:00
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std::nth_element(&Dist[0], &Dist[VANILLA_MAX_CLIENTS - 1], &Dist[MAX_CLIENTS], distCompare);
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2013-12-31 05:13:57 +00:00
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2017-03-21 10:24:44 +00:00
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int Mapc = 0;
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int Demand = 0;
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2020-09-26 19:41:58 +00:00
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for(int j = 0; j < VANILLA_MAX_CLIENTS - 1; j++)
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2013-12-31 05:13:57 +00:00
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{
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2017-03-21 10:24:44 +00:00
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int k = Dist[j].second;
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2020-09-26 19:41:58 +00:00
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if(rMap[k] != -1 || Dist[j].first > 5e9)
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continue;
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while(Mapc < VANILLA_MAX_CLIENTS && pMap[Mapc] != -1)
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Mapc++;
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if(Mapc < VANILLA_MAX_CLIENTS - 1)
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2017-03-21 10:24:44 +00:00
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pMap[Mapc] = k;
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2014-01-02 01:24:49 +00:00
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else
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2017-03-21 10:24:44 +00:00
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Demand++;
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2013-12-31 05:13:57 +00:00
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}
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2020-09-26 19:41:58 +00:00
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for(int j = MAX_CLIENTS - 1; j > VANILLA_MAX_CLIENTS - 2; j--)
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2013-12-31 05:13:57 +00:00
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{
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2017-03-21 10:24:44 +00:00
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int k = Dist[j].second;
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2020-09-26 19:41:58 +00:00
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if(rMap[k] != -1 && Demand-- > 0)
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2017-03-21 10:24:44 +00:00
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pMap[rMap[k]] = -1;
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2013-12-31 05:13:57 +00:00
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}
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2017-03-21 10:24:44 +00:00
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pMap[VANILLA_MAX_CLIENTS - 1] = -1; // player with empty name to say chat msgs
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2013-12-31 05:13:57 +00:00
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}
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}
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2010-05-29 07:25:38 +00:00
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void CGameWorld::Tick()
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2008-08-14 18:42:47 +00:00
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{
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2010-05-29 07:25:38 +00:00
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if(m_ResetRequested)
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Reset();
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2008-08-14 18:42:47 +00:00
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2010-05-29 07:25:38 +00:00
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if(!m_Paused)
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2008-08-14 18:42:47 +00:00
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{
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2010-05-29 07:25:38 +00:00
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if(GameServer()->m_pController->IsForceBalanced())
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GameServer()->SendChat(-1, CGameContext::CHAT_ALL, "Teams have been balanced");
|
2008-08-14 18:42:47 +00:00
|
|
|
// update all objects
|
2011-01-19 17:27:50 +00:00
|
|
|
for(int i = 0; i < NUM_ENTTYPES; i++)
|
2020-09-26 19:41:58 +00:00
|
|
|
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
|
2011-01-19 17:27:50 +00:00
|
|
|
{
|
|
|
|
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
|
|
|
|
pEnt->Tick();
|
|
|
|
pEnt = m_pNextTraverseEntity;
|
|
|
|
}
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2011-01-19 17:27:50 +00:00
|
|
|
for(int i = 0; i < NUM_ENTTYPES; i++)
|
2020-09-26 19:41:58 +00:00
|
|
|
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
|
2011-01-19 17:27:50 +00:00
|
|
|
{
|
|
|
|
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
|
|
|
|
pEnt->TickDefered();
|
|
|
|
pEnt = m_pNextTraverseEntity;
|
|
|
|
}
|
2008-08-14 18:42:47 +00:00
|
|
|
}
|
2012-01-09 23:49:31 +00:00
|
|
|
else
|
|
|
|
{
|
|
|
|
// update all objects
|
|
|
|
for(int i = 0; i < NUM_ENTTYPES; i++)
|
2020-09-26 19:41:58 +00:00
|
|
|
for(CEntity *pEnt = m_apFirstEntityTypes[i]; pEnt;)
|
2012-01-09 23:49:31 +00:00
|
|
|
{
|
|
|
|
m_pNextTraverseEntity = pEnt->m_pNextTypeEntity;
|
|
|
|
pEnt->TickPaused();
|
|
|
|
pEnt = m_pNextTraverseEntity;
|
|
|
|
}
|
|
|
|
}
|
2008-08-14 18:42:47 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
RemoveEntities();
|
2008-08-14 18:42:47 +00:00
|
|
|
|
2013-12-31 05:13:57 +00:00
|
|
|
UpdatePlayerMaps();
|
2019-05-01 22:34:20 +00:00
|
|
|
|
|
|
|
// find the characters' strong/weak id
|
|
|
|
int StrongWeakID = 0;
|
2020-09-26 19:41:58 +00:00
|
|
|
for(CCharacter *pChar = (CCharacter *)FindFirst(ENTTYPE_CHARACTER); pChar; pChar = (CCharacter *)pChar->TypeNext())
|
2019-05-01 22:34:20 +00:00
|
|
|
{
|
|
|
|
pChar->m_StrongWeakID = StrongWeakID;
|
|
|
|
StrongWeakID++;
|
|
|
|
}
|
2013-12-31 05:13:57 +00:00
|
|
|
}
|
2008-08-14 18:42:47 +00:00
|
|
|
|
|
|
|
// TODO: should be more general
|
2011-04-09 06:41:31 +00:00
|
|
|
//CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2& NewPos, CEntity *pNotThis)
|
2020-09-26 19:41:58 +00:00
|
|
|
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
|
|
|
// Find other players
|
2019-12-09 13:58:22 +00:00
|
|
|
float ClosestLen = distance(Pos0, Pos1) * 100.0f;
|
2010-05-29 07:25:38 +00:00
|
|
|
CCharacter *pClosest = 0;
|
2008-08-14 18:42:47 +00:00
|
|
|
|
2011-01-19 17:27:50 +00:00
|
|
|
CCharacter *p = (CCharacter *)FindFirst(ENTTYPE_CHARACTER);
|
2010-05-29 07:25:38 +00:00
|
|
|
for(; p; p = (CCharacter *)p->TypeNext())
|
2015-07-09 00:08:14 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(p == pNotThis)
|
2008-08-14 18:42:47 +00:00
|
|
|
continue;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2019-10-14 14:03:28 +00:00
|
|
|
if(pThisOnly && p != pThisOnly)
|
|
|
|
continue;
|
|
|
|
|
2011-04-09 06:41:31 +00:00
|
|
|
if(CollideWith != -1 && !p->CanCollide(CollideWith))
|
|
|
|
continue;
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
vec2 IntersectPos = closest_point_on_line(Pos0, Pos1, p->m_Pos);
|
|
|
|
float Len = distance(p->m_Pos, IntersectPos);
|
2020-09-26 19:41:58 +00:00
|
|
|
if(Len < p->m_ProximityRadius + Radius)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
2010-12-12 00:55:36 +00:00
|
|
|
Len = distance(Pos0, IntersectPos);
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Len < ClosestLen)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
NewPos = IntersectPos;
|
|
|
|
ClosestLen = Len;
|
|
|
|
pClosest = p;
|
2008-08-14 18:42:47 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
return pClosest;
|
2008-08-14 18:42:47 +00:00
|
|
|
}
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
CCharacter *CGameWorld::ClosestCharacter(vec2 Pos, float Radius, CEntity *pNotThis)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
|
|
|
// Find other players
|
2020-09-26 19:41:58 +00:00
|
|
|
float ClosestRange = Radius * 2;
|
2010-05-29 07:25:38 +00:00
|
|
|
CCharacter *pClosest = 0;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2011-01-19 17:27:50 +00:00
|
|
|
CCharacter *p = (CCharacter *)GameServer()->m_World.FindFirst(ENTTYPE_CHARACTER);
|
2010-05-29 07:25:38 +00:00
|
|
|
for(; p; p = (CCharacter *)p->TypeNext())
|
2015-07-09 00:08:14 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(p == pNotThis)
|
2008-08-14 18:42:47 +00:00
|
|
|
continue;
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
float Len = distance(Pos, p->m_Pos);
|
2020-09-26 19:41:58 +00:00
|
|
|
if(Len < p->m_ProximityRadius + Radius)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
if(Len < ClosestRange)
|
2008-08-14 18:42:47 +00:00
|
|
|
{
|
2010-05-29 07:25:38 +00:00
|
|
|
ClosestRange = Len;
|
|
|
|
pClosest = p;
|
2008-08-14 18:42:47 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
2011-04-13 18:37:12 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
return pClosest;
|
2008-08-14 18:42:47 +00:00
|
|
|
}
|
2011-03-19 20:21:42 +00:00
|
|
|
|
2010-09-10 06:55:04 +00:00
|
|
|
std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis)
|
2010-08-31 11:01:46 +00:00
|
|
|
{
|
2020-09-26 19:41:58 +00:00
|
|
|
std::list<CCharacter *> listOfChars;
|
2010-08-31 11:01:46 +00:00
|
|
|
|
2011-01-29 00:59:50 +00:00
|
|
|
CCharacter *pChr = (CCharacter *)FindFirst(CGameWorld::ENTTYPE_CHARACTER);
|
|
|
|
for(; pChr; pChr = (CCharacter *)pChr->TypeNext())
|
2015-07-09 00:08:14 +00:00
|
|
|
{
|
2011-01-29 00:59:50 +00:00
|
|
|
if(pChr == pNotThis)
|
2010-08-31 11:01:46 +00:00
|
|
|
continue;
|
|
|
|
|
2011-01-29 00:59:50 +00:00
|
|
|
vec2 IntersectPos = closest_point_on_line(Pos0, Pos1, pChr->m_Pos);
|
|
|
|
float Len = distance(pChr->m_Pos, IntersectPos);
|
2020-09-26 19:41:58 +00:00
|
|
|
if(Len < pChr->m_ProximityRadius + Radius)
|
2010-08-31 11:01:46 +00:00
|
|
|
{
|
2011-01-29 00:59:50 +00:00
|
|
|
pChr->m_Intersection = IntersectPos;
|
|
|
|
listOfChars.push_back(pChr);
|
2010-08-31 11:01:46 +00:00
|
|
|
}
|
|
|
|
}
|
|
|
|
return listOfChars;
|
|
|
|
}
|
2010-09-11 09:42:35 +00:00
|
|
|
|
2011-02-13 05:35:13 +00:00
|
|
|
void CGameWorld::ReleaseHooked(int ClientID)
|
2010-09-11 00:01:15 +00:00
|
|
|
{
|
2011-01-29 00:59:50 +00:00
|
|
|
CCharacter *pChr = (CCharacter *)CGameWorld::FindFirst(CGameWorld::ENTTYPE_CHARACTER);
|
2020-09-26 19:41:58 +00:00
|
|
|
for(; pChr; pChr = (CCharacter *)pChr->TypeNext())
|
|
|
|
{
|
|
|
|
CCharacterCore *Core = pChr->Core();
|
|
|
|
if(Core->m_HookedPlayer == ClientID && !pChr->m_Super)
|
2011-01-29 00:59:50 +00:00
|
|
|
{
|
2020-09-26 19:41:58 +00:00
|
|
|
Core->m_HookedPlayer = -1;
|
|
|
|
Core->m_HookState = HOOK_RETRACTED;
|
|
|
|
Core->m_TriggeredEvents |= COREEVENT_HOOK_RETRACT;
|
|
|
|
Core->m_HookState = HOOK_RETRACTED;
|
2011-01-29 00:59:50 +00:00
|
|
|
}
|
2020-09-26 19:41:58 +00:00
|
|
|
}
|
2011-01-20 14:10:32 +00:00
|
|
|
}
|