ddnet/src/game/client/components/race_demo.h

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/* (c) Redix and Sushi */
#ifndef GAME_CLIENT_COMPONENTS_RACE_DEMO_H
#define GAME_CLIENT_COMPONENTS_RACE_DEMO_H
#include <game/client/gameclient.h>
#include <game/client/component.h>
class CRaceDemo : public CComponent
{
int m_RecordStopTime;
int m_DemoStartTick;
float m_Time;
const char *m_pMap;
void Stop();
public:
int m_RaceState;
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enum
{
RACE_NONE = 0,
RACE_STARTED,
RACE_FINISHED,
};
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CRaceDemo();
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virtual void OnReset();
virtual void OnStateChange(int NewState, int OldState);
virtual void OnRender();
virtual void OnShutdown();
virtual void OnMessage(int MsgType, void *pRawMsg);
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void CheckDemo();
void SaveDemo(const char* pDemo);
};
#endif