ddnet/data/shader/vulkan/tile.frag

26 lines
574 B
GLSL
Raw Normal View History

2022-03-20 17:04:00 +00:00
#version 450
#extension GL_ARB_separate_shader_objects : enable
#ifdef TW_TILE_TEXTURED
layout(binding = 0) uniform sampler2DArray gTextureSampler;
#endif
layout(push_constant) uniform SVertexColorBO {
layout(offset = 64) uniform vec4 gVertColor;
} gColorBO;
#ifdef TW_TILE_TEXTURED
layout (location = 0) noperspective in vec3 TexCoord;
#endif
layout (location = 0) out vec4 FragClr;
void main()
{
#ifdef TW_TILE_TEXTURED
vec4 TexColor = texture(gTextureSampler, TexCoord.xyz);
FragClr = TexColor * gColorBO.gVertColor;
#else
FragClr = gColorBO.gVertColor;
#endif
}