2012-08-16 22:05:39 +00:00
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/.bam
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2018-11-26 19:47:20 +00:00
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/bam
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rewrote bam.lua to be cleaner
bam invocation changed: bam compiler=[cl,gcc] arch=[x86,x86_64,ppc,ppc64] conf=[release,debug] [game,server,client,masterserver,versionserver,tools]
using pkg-config for SDL instead of sdl-config if available because of crosscompiling issues
by default binaries will only built for the current architecture on Mac OS X now, like on all other systems
2013-02-26 20:48:44 +00:00
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/build
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2018-11-26 19:47:20 +00:00
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/config.lua
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/objs
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2018-11-11 16:31:45 +00:00
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/other/*/include
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2018-11-26 19:47:20 +00:00
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/other/*/lib
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2018-12-25 20:37:06 +00:00
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/other/*/linux
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/other/*/mac
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/other/*/windows
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2012-04-26 16:25:04 +00:00
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__pycache__/
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2018-11-26 19:47:20 +00:00
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*.dll
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2012-04-26 16:25:04 +00:00
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*.pyc
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*.pyo
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scripts/work/
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2012-08-16 22:05:39 +00:00
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/SDL.dll
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/freetype.dll
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/autoexec.cfg
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2015-05-18 19:17:20 +00:00
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other/freetype
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other/sdl
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2018-11-26 19:47:20 +00:00
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Info.plist
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crapnet*
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fake_server*
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map_resave*
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map_version*
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mastersrv*
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packetgen*
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teeworlds*
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teeworlds_srv*
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2019-03-07 12:08:51 +00:00
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testrunner
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2018-11-26 19:47:20 +00:00
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versionsrv*
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# CMake
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data
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generated
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.ninja_deps
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.ninja_log
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CMakeCache.txt
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CMakeFiles
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CMakeSettings*
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CPackConfig.cmake
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CPackSourceConfig.cmake
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Debug
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Makefile
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Release
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_CPack_Packages/
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build.ninja
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cmake_install.cmake
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2019-03-07 12:08:51 +00:00
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googletest-build
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googletest-download
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googletest-src
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2018-11-26 19:47:20 +00:00
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install_manifest.txt
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pack_*/
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rules.ninja
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