2011-03-10 09:08:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2011-03-12 17:07:57 +00:00
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#include <engine/demo.h>
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2011-03-10 09:08:14 +00:00
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#include <engine/graphics.h>
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#include <engine/textrender.h>
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#include <engine/shared/config.h>
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#include <game/generated/client_data.h>
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#include <game/generated/protocol.h>
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#include <game/client/animstate.h>
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#include <game/client/render.h>
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#include "spectator.h"
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void CSpectator::ConKeySpectator(IConsole::IResult *pResult, void *pUserData)
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{
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CSpectator *pSelf = (CSpectator *)pUserData;
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2011-03-12 17:07:57 +00:00
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if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active &&
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(pSelf->Client()->State() != IClient::STATE_DEMOPLAYBACK || pSelf->DemoPlayer()->GetDemoType() == IDemoPlayer::DEMOTYPE_SERVER))
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2011-03-10 09:08:14 +00:00
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pSelf->m_Active = pResult->GetInteger(0) != 0;
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}
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void CSpectator::ConSpectate(IConsole::IResult *pResult, void *pUserData)
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{
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((CSpectator *)pUserData)->Spectate(pResult->GetInteger(0));
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}
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CSpectator::CSpectator()
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{
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OnReset();
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}
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void CSpectator::OnConsoleInit()
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{
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Console()->Register("+spectate", "", CFGFLAG_CLIENT, ConKeySpectator, this, "Open spectator mode selector");
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Console()->Register("spectate", "i", CFGFLAG_CLIENT, ConSpectate, this, "Switch spectator mode");
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}
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bool CSpectator::OnMouseMove(float x, float y)
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{
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if(!m_Active)
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return false;
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m_SelectorMouse += vec2(x,y);
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return true;
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}
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void CSpectator::OnRelease()
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{
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OnReset();
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}
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void CSpectator::OnRender()
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{
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if(!m_Active)
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{
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if(m_WasActive)
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{
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if(m_SelectedSpectatorID != NO_SELECTION)
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Spectate(m_SelectedSpectatorID);
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2011-03-12 17:07:57 +00:00
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m_WasActive = false;
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2011-03-10 09:08:14 +00:00
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}
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return;
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}
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m_WasActive = true;
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m_SelectedSpectatorID = NO_SELECTION;
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// draw background
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float Width = 400*3.0f*Graphics()->ScreenAspect();
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float Height = 400*3.0f;
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Graphics()->MapScreen(0, 0, Width, Height);
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(0.0f, 0.0f, 0.0f, 0.3f);
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RenderTools()->DrawRoundRect(Width/2.0f-300.0f, Height/2.0f-300.0f, 600.0f, 600.0f, 20.0f);
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Graphics()->QuadsEnd();
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// clamp mouse position to selector area
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m_SelectorMouse.x = clamp(m_SelectorMouse.x, -280.0f, 280.0f);
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m_SelectorMouse.y = clamp(m_SelectorMouse.y, -280.0f, 280.0f);
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// draw selections
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float FontSize = 20.0f;
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float StartY = -190.0f;
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float LineHeight = 60.0f;
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bool Selected = false;
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2011-03-12 17:07:57 +00:00
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if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SPEC_FREEVIEW)
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2011-03-10 09:08:14 +00:00
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{
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
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RenderTools()->DrawRoundRect(Width/2.0f-280.0f, Height/2.0f-280.0f, 270.0f, 60.0f, 20.0f);
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Graphics()->QuadsEnd();
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}
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if(m_SelectorMouse.x >= -280.0f && m_SelectorMouse.x <= -10.0f &&
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m_SelectorMouse.y >= -280.0f && m_SelectorMouse.y <= -220.0f)
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{
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m_SelectedSpectatorID = SPEC_FREEVIEW;
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Selected = true;
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}
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
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TextRender()->Text(0, Width/2.0f-240.0f, Height/2.0f-265.0f, FontSize, Localize("Free-View"), -1);
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float x = -270.0f, y = StartY;
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for(int i = 0, Count = 0; i < MAX_CLIENTS; ++i)
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{
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if(!m_pClient->m_Snap.m_paPlayerInfos[i] || m_pClient->m_Snap.m_paPlayerInfos[i]->m_Team == TEAM_SPECTATORS)
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continue;
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if(++Count%9 == 0)
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{
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x += 290.0f;
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y = StartY;
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}
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2011-03-12 17:07:57 +00:00
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if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == i)
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2011-03-10 09:08:14 +00:00
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{
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Graphics()->TextureSet(-1);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 0.25f);
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RenderTools()->DrawRoundRect(Width/2.0f+x-10.0f, Height/2.0f+y-10.0f, 270.0f, 60.0f, 20.0f);
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Graphics()->QuadsEnd();
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}
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Selected = false;
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if(m_SelectorMouse.x >= x-10.0f && m_SelectorMouse.x <= x+260.0f &&
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m_SelectorMouse.y >= y-10.0f && m_SelectorMouse.y <= y+50.0f)
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{
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m_SelectedSpectatorID = i;
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Selected = true;
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}
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TextRender()->TextColor(1.0f, 1.0f, 1.0f, Selected?1.0f:0.5f);
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TextRender()->Text(0, Width/2.0f+x+50.0f, Height/2.0f+y+5.0f, FontSize, m_pClient->m_aClients[i].m_aName, 220.0f);
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CTeeRenderInfo TeeInfo = m_pClient->m_aClients[i].m_RenderInfo;
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RenderTools()->RenderTee(CAnimState::GetIdle(), &TeeInfo, EMOTE_NORMAL, vec2(1.0f, 0.0f), vec2(Width/2.0f+x+20.0f, Height/2.0f+y+20.0f));
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y += LineHeight;
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}
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// draw cursor
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id);
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Graphics()->QuadsBegin();
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Graphics()->SetColor(1.0f, 1.0f, 1.0f, 1.0f);
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IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Width/2.0f, m_SelectorMouse.y+Height/2.0f, 48.0f, 48.0f);
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Graphics()->QuadsDrawTL(&QuadItem, 1);
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Graphics()->QuadsEnd();
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}
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void CSpectator::OnReset()
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{
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m_WasActive = false;
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m_Active = false;
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m_SelectedSpectatorID = NO_SELECTION;
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}
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void CSpectator::Spectate(int SpectatorID)
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{
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2011-03-12 17:07:57 +00:00
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if(Client()->State() == IClient::STATE_DEMOPLAYBACK)
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{
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m_pClient->m_DemoSpecID = clamp(SpectatorID, (int)SPEC_FREEVIEW, MAX_CLIENTS-1);
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return;
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}
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if(m_pClient->m_Snap.m_SpecInfo.m_SpectatorID == SpectatorID)
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2011-03-10 09:08:14 +00:00
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return;
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CNetMsg_Cl_SetSpectatorMode Msg;
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Msg.m_SpectatorID = SpectatorID;
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Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
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}
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