ddnet/src/game/server/scoreworker.h

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#ifndef GAME_SERVER_SCOREWORKER_H
#define GAME_SERVER_SCOREWORKER_H
#include <memory>
#include <string>
#include <utility>
#include <vector>
#include <engine/map.h>
#include <engine/server/databases/connection_pool.h>
#include <engine/shared/protocol.h>
#include <engine/shared/uuid_manager.h>
#include <game/server/save.h>
#include <game/voting.h>
class IDbConnection;
class IServer;
enum
{
NUM_CHECKPOINTS = 25,
TIMESTAMP_STR_LENGTH = 20, // 2019-04-02 19:38:36
};
struct CScorePlayerResult : ISqlResult
{
CScorePlayerResult();
enum
{
MAX_MESSAGES = 10,
};
enum Variant
{
DIRECT,
ALL,
BROADCAST,
MAP_VOTE,
PLAYER_INFO,
} m_MessageKind;
union
{
char m_aaMessages[MAX_MESSAGES][512];
char m_aBroadcast[1024];
struct
{
float m_Time;
float m_CpTime[NUM_CHECKPOINTS];
int m_Score;
int m_HasFinishScore;
int m_Birthday; // 0 indicates no birthday
} m_Info;
struct
{
char m_aReason[VOTE_REASON_LENGTH];
char m_aServer[32 + 1];
char m_aMap[MAX_MAP_LENGTH + 1];
} m_MapVote;
} m_Data; // PLAYER_INFO
void SetVariant(Variant v);
};
struct CScoreInitResult : ISqlResult
{
CScoreInitResult() :
m_CurrentRecord(0)
{
}
float m_CurrentRecord;
};
struct CSqlInitData : ISqlData
{
CSqlInitData(std::shared_ptr<CScoreInitResult> pResult) :
ISqlData(std::move(pResult))
{
}
// current map
char m_aMap[MAX_MAP_LENGTH];
};
struct CSqlPlayerRequest : ISqlData
{
CSqlPlayerRequest(std::shared_ptr<CScorePlayerResult> pResult) :
ISqlData(std::move(pResult))
{
}
// object being requested, either map (128 bytes) or player (16 bytes)
char m_aName[MAX_MAP_LENGTH];
// current map
char m_aMap[MAX_MAP_LENGTH];
char m_aRequestingPlayer[MAX_NAME_LENGTH];
// relevant for /top5 kind of requests
int m_Offset;
char m_aServer[5];
};
struct CScoreRandomMapResult : ISqlResult
{
CScoreRandomMapResult(int ClientID) :
m_ClientID(ClientID)
{
m_aMap[0] = '\0';
m_aMessage[0] = '\0';
}
int m_ClientID;
char m_aMap[MAX_MAP_LENGTH];
char m_aMessage[512];
};
struct CSqlRandomMapRequest : ISqlData
{
CSqlRandomMapRequest(std::shared_ptr<CScoreRandomMapResult> pResult) :
ISqlData(std::move(pResult))
{
}
char m_aServerType[32];
char m_aCurrentMap[MAX_MAP_LENGTH];
char m_aRequestingPlayer[MAX_NAME_LENGTH];
int m_Stars;
};
struct CSqlScoreData : ISqlData
{
CSqlScoreData(std::shared_ptr<CScorePlayerResult> pResult) :
ISqlData(std::move(pResult))
{
}
virtual ~CSqlScoreData(){};
char m_aMap[MAX_MAP_LENGTH];
char m_aGameUuid[UUID_MAXSTRSIZE];
char m_aName[MAX_MAP_LENGTH];
int m_ClientID;
float m_Time;
char m_aTimestamp[TIMESTAMP_STR_LENGTH];
float m_aCpCurrent[NUM_CHECKPOINTS];
int m_Num;
bool m_Search;
char m_aRequestingPlayer[MAX_NAME_LENGTH];
};
struct CScoreSaveResult : ISqlResult
{
CScoreSaveResult(int PlayerID, IGameController *Controller) :
m_Status(SAVE_FAILED),
m_SavedTeam(CSaveTeam(Controller)),
m_RequestingPlayer(PlayerID)
{
m_aMessage[0] = '\0';
m_aBroadcast[0] = '\0';
}
enum
{
SAVE_SUCCESS,
// load team in the following two cases
SAVE_FAILED,
LOAD_SUCCESS,
LOAD_FAILED,
} m_Status;
char m_aMessage[512];
char m_aBroadcast[512];
CSaveTeam m_SavedTeam;
int m_RequestingPlayer;
CUuid m_SaveID;
};
struct CSqlTeamScoreData : ISqlData
{
CSqlTeamScoreData() :
ISqlData(nullptr)
{
}
char m_aGameUuid[UUID_MAXSTRSIZE];
char m_aMap[MAX_MAP_LENGTH];
float m_Time;
char m_aTimestamp[TIMESTAMP_STR_LENGTH];
unsigned int m_Size;
char m_aaNames[MAX_CLIENTS][MAX_NAME_LENGTH];
};
struct CSqlTeamSave : ISqlData
{
CSqlTeamSave(std::shared_ptr<CScoreSaveResult> pResult) :
ISqlData(std::move(pResult))
{
}
virtual ~CSqlTeamSave(){};
char m_aClientName[MAX_NAME_LENGTH];
char m_aMap[MAX_MAP_LENGTH];
char m_aCode[128];
char m_aGeneratedCode[128];
char m_aServer[5];
};
struct CSqlTeamLoad : ISqlData
{
CSqlTeamLoad(std::shared_ptr<CScoreSaveResult> pResult) :
ISqlData(std::move(pResult))
{
}
virtual ~CSqlTeamLoad(){};
char m_aCode[128];
char m_aMap[MAX_MAP_LENGTH];
char m_aRequestingPlayer[MAX_NAME_LENGTH];
int m_ClientID;
// struct holding all player names in the team or an empty string
char m_aClientNames[MAX_CLIENTS][MAX_NAME_LENGTH];
int m_aClientID[MAX_CLIENTS];
int m_NumPlayer;
};
class CPlayerData
{
public:
CPlayerData()
{
Reset();
}
~CPlayerData() {}
void Reset()
{
m_BestTime = 0;
m_CurrentTime = 0;
for(float &BestCpTime : m_aBestCpTime)
BestCpTime = 0;
}
void Set(float Time, float CpTime[NUM_CHECKPOINTS])
{
m_BestTime = Time;
m_CurrentTime = Time;
for(int i = 0; i < NUM_CHECKPOINTS; i++)
m_aBestCpTime[i] = CpTime[i];
}
float m_BestTime;
float m_CurrentTime;
float m_aBestCpTime[NUM_CHECKPOINTS];
};
struct CTeamrank
{
CUuid m_TeamID;
char m_aaNames[MAX_CLIENTS][MAX_NAME_LENGTH];
unsigned int m_NumNames;
CTeamrank();
// Assumes that a database query equivalent to
//
// SELECT TeamID, Name [, ...] -- the order is important
// FROM record_teamrace
// ORDER BY TeamID, Name
//
// was executed and that the result line of the first team member is already selected.
// Afterwards the team member of the next team is selected.
//
// Returns true on SQL failure
//
// if another team can be extracted
bool NextSqlResult(IDbConnection *pSqlServer, bool *pEnd, char *pError, int ErrorSize);
bool SamePlayers(const std::vector<std::string> *aSortedNames);
};
struct CScoreWorker
{
static bool Init(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool RandomMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool RandomUnfinishedMap(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool MapVote(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool LoadPlayerData(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool MapInfo(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowTeamRank(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowTop(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowPlayerTeamTop5(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowTimes(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool ShowTopPoints(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool GetSaves(IDbConnection *pSqlServer, const ISqlData *pGameData, char *pError, int ErrorSize);
static bool SaveTeam(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure, char *pError, int ErrorSize);
static bool LoadTeam(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure, char *pError, int ErrorSize);
static bool SaveScore(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure, char *pError, int ErrorSize);
static bool SaveTeamScore(IDbConnection *pSqlServer, const ISqlData *pGameData, bool Failure, char *pError, int ErrorSize);
};
#endif // GAME_SERVER_SCOREWORKER_H