ddnet/src/game/mapitems_ex.h

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#ifndef GAME_MAPITEMS_EX_H
#define GAME_MAPITEMS_EX_H
#include <game/generated/protocol.h>
#include "mapitems.h"
enum
{
__MAPITEMTYPE_UUID_HELPER = OFFSET_MAPITEMTYPE_UUID - 1,
#define UUID(id, name) id,
#include "mapitems_ex_types.h"
#undef UUID
END_MAPITEMTYPES_UUID,
};
struct CMapItemTest
{
enum
{
CURRENT_VERSION = 1
};
int m_Version;
int m_aFields[2];
int m_Field3;
int m_Field4;
};
struct CMapItemAutoMapperConfig
{
enum
{
CURRENT_VERSION = 1
};
enum
{
FLAG_AUTOMATIC = 1
};
int m_Version;
int m_GroupId;
int m_LayerId;
int m_AutomapperConfig;
int m_AutomapperSeed;
int m_Flags;
};
struct CMapItemGroupEx
{
enum
{
CURRENT_VERSION = 1
};
int m_Version;
// ItemGroup's perceived distance from camera when zooming. Similar to how
// Parallax{X,Y} works when camera is moving along the X and Y axes,
// this setting applies to camera moving closer or away (zooming in or out).
int m_ParallaxZoom;
};
int GetParallaxZoom(const CMapItemGroup *pGroup, const CMapItemGroupEx *pGroupEx);
int GetParallaxZoomDefault(int ParallaxX, int ParallaxY);
void RegisterMapItemTypeUuids(class CUuidManager *pManager);
#endif // GAME_MAPITEMS_EX_H