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16 lines
266 B
GLSL
16 lines
266 B
GLSL
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#version 330
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layout (location = 0) in vec2 inVertex;
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uniform mat4 Pos;
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uniform vec2 Dir;
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void main()
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{
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vec4 VertPos = vec4(inVertex, -5.0, 1.0);
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VertPos.x += Dir.x * (gl_InstanceID+1);
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VertPos.y += Dir.y * (gl_InstanceID+1);
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gl_Position = Pos * VertPos;
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}
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