mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-14 03:58:18 +00:00
20 lines
430 B
GLSL
20 lines
430 B
GLSL
|
#version 330
|
||
|
|
||
|
layout (location = 0) in vec2 inVertex;
|
||
|
|
||
|
uniform mat4 Pos;
|
||
|
|
||
|
uniform vec2 Offset;
|
||
|
uniform vec2 Dir;
|
||
|
uniform int JumpIndex;
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
vec4 VertPos = vec4(inVertex, -5.0, 1.0);
|
||
|
int XCount = gl_InstanceID - (int(gl_InstanceID/JumpIndex) * JumpIndex);
|
||
|
int YCount = (int(gl_InstanceID/JumpIndex));
|
||
|
VertPos.x += Offset.x + Dir.x * XCount;
|
||
|
VertPos.y += Offset.y + Dir.y * YCount;
|
||
|
|
||
|
gl_Position = Pos * VertPos;
|
||
|
}
|