ddnet/src/game/client/components/background.h

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#ifndef GAME_CLIENT_COMPONENTS_BACKGROUND_H
#define GAME_CLIENT_COMPONENTS_BACKGROUND_H
#include <game/client/component.h>
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#define CURRENT "%current%"
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class CBackground : public CComponent
{
class CMapLayers *m_pLayers;
class CMapImages *m_pImages;
IEngineMap *m_pMap;
bool m_Loaded;
char m_aMapName[128];
//to avoid spam when in menu
int64 m_LastLoad;
//to avoid memory leak when switching to %current%
IEngineMap *m_pBackgroundMap;
CLayers *m_pBackgroundLayers;
CMapImages *m_pBackgroundImages;
public:
CBackground();
~CBackground();
virtual void OnInit();
virtual void OnMapLoad();
virtual void OnRender();
void LoadBackground();
};
#endif