ddnet/src/game/client/components/ghost.h

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/* (c) Rajh, Redix and Sushi. */
#ifndef GAME_CLIENT_COMPONENTS_GHOST_H
#define GAME_CLIENT_COMPONENTS_GHOST_H
#include <game/client/component.h>
enum
{
GHOSTDATA_TYPE_SKIN = 0,
GHOSTDATA_TYPE_CHARACTER_NO_TICK,
GHOSTDATA_TYPE_CHARACTER
};
struct CGhostSkin
{
int m_Skin0;
int m_Skin1;
int m_Skin2;
int m_Skin3;
int m_Skin4;
int m_Skin5;
int m_UseCustomColor;
int m_ColorBody;
int m_ColorFeet;
};
struct CGhostCharacter_NoTick
{
int m_X;
int m_Y;
int m_VelX;
int m_VelY;
int m_Angle;
int m_Direction;
int m_Weapon;
int m_HookState;
int m_HookX;
int m_HookY;
int m_AttackTick;
};
struct CGhostCharacter : public CGhostCharacter_NoTick
{
int m_Tick;
};
class CGhostTools
{
public:
static void GetGhostCharacter(CGhostCharacter_NoTick *pGhostChar, const CNetObj_Character *pChar)
{
pGhostChar->m_X = pChar->m_X;
pGhostChar->m_Y = pChar->m_Y;
pGhostChar->m_VelX = pChar->m_VelX;
pGhostChar->m_VelY = 0;
pGhostChar->m_Angle = pChar->m_Angle;
pGhostChar->m_Direction = pChar->m_Direction;
pGhostChar->m_Weapon = pChar->m_Weapon;
pGhostChar->m_HookState = pChar->m_HookState;
pGhostChar->m_HookX = pChar->m_HookX;
pGhostChar->m_HookY = pChar->m_HookY;
pGhostChar->m_AttackTick = pChar->m_AttackTick;
}
};
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class CGhost : public CComponent
{
private:
struct CGhostItem
{
int m_ID;
CTeeRenderInfo m_RenderInfo;
array<CGhostCharacter_NoTick> m_lPath;
bool Empty() { return m_lPath.size() == 0; }
void Reset() { m_lPath.clear(); }
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bool operator==(const CGhostItem &Other) { return m_ID == Other.m_ID; }
};
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class IGhostLoader *m_pGhostLoader;
class IGhostRecorder *m_pGhostRecorder;
array<CGhostItem> m_lGhosts;
CGhostItem m_CurGhost;
int m_StartRenderTick;
int m_CurPos;
bool m_Recording;
bool m_Rendering;
int m_BestTime;
enum
{
RACE_NONE = 0,
RACE_STARTED,
RACE_FINISHED,
};
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void AddInfos(const CNetObj_Character *pChar);
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void StartRecord();
void StopRecord();
void StartRender();
void StopRender();
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void RenderGhost(const CGhostCharacter_NoTick *pPlayer, const CGhostCharacter_NoTick *pPrev, CTeeRenderInfo *pInfo);
void RenderGhostHook(const CGhostCharacter_NoTick *pPlayer, const CGhostCharacter_NoTick *pPrev);
void Save(int Time);
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void InitRenderInfos(CTeeRenderInfo *pRenderInfo, const char *pSkinName, int UseCustomColor, int ColorBody, int ColorFeet);
static void ConGPlay(IConsole::IResult *pResult, void *pUserData);
public:
CGhost();
virtual void OnRender();
virtual void OnConsoleInit();
virtual void OnReset();
virtual void OnMessage(int MsgType, void *pRawMsg);
virtual void OnMapLoad();
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void Load(const char* pFilename, int ID);
void Unload(int ID);
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class IGhostLoader *GhostLoader() const { return m_pGhostLoader; }
class IGhostRecorder *GhostRecorder() const { return m_pGhostRecorder; }
};
#endif