ddnet/src/game/mapbugs.h

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#ifndef GAME_MAPBUGS_H
#define GAME_MAPBUGS_H
enum
{
BUG_GRENADE_DOUBLEEXPLOSION=0,
NUM_BUGS,
};
class CMapBugs
{
friend CMapBugs GetMapBugs(const char *pName, int Size, int Crc);
void *m_pData;
public:
bool Contains(int Bug) const;
void Dump() const;
};
CMapBugs GetMapBugs(const char *pName, int Size, int Crc);
#endif // GAME_MAPBUGS_H