ddnet/cmake/FindSQLite3.cmake

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CMake
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if(NOT PREFER_BUNDLED_LIBS)
set(CMAKE_MODULE_PATH ${ORIGINAL_CMAKE_MODULE_PATH})
find_package(SQLite3)
set(CMAKE_MODULE_PATH ${OWN_CMAKE_MODULE_PATH})
endif()
if(NOT CMAKE_CROSSCOMPILING)
find_package(PkgConfig QUIET)
pkg_check_modules(PC_SQLite3 sqlite3)
endif()
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set_extra_dirs_lib(SQLite3 sqlite3)
find_library(SQLite3_LIBRARY
NAMES sqlite3 sqlite3.0
HINTS ${HINTS_SQLite3_LIBDIR} ${PC_SQLite3_LIBDIR} ${PC_SQLite3_LIBRARY_DIRS}
PATHS ${PATHS_SQLite3_LIBDIR}
${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
)
set_extra_dirs_include(SQLite3 sqlite3 "${SQLite3_LIBRARY}")
find_path(SQLite3_INCLUDEDIR sqlite3.h
PATH_SUFFIXES sqlite3
HINTS ${HINTS_SQLite3_INCLUDEDIR} ${PC_SQLite3_INCLUDEDIR} ${PC_SQLite3_INCLUDE_DIRS}
PATHS ${PATHS_SQLite3_INCLUDEDIR}
${CROSSCOMPILING_NO_CMAKE_SYSTEM_PATH}
)
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include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(SQLite3 DEFAULT_MSG SQLite3_INCLUDEDIR SQLite3_LIBRARY)
mark_as_advanced(SQLite3_INCLUDEDIR SQLite3_LIBRARY)
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if(CMAKE_VERSION VERSION_LESS 3.0 AND SQLITE3_FOUND)
set(SQLite3_FOUND TRUE)
endif()
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if(SQLite3_FOUND)
is_bundled(SQLite3_BUNDLED "${SQLite3_LIBRARY}")
set(SQLite3_LIBRARIES ${SQLite3_LIBRARY})
set(SQLite3_INCLUDE_DIRS ${SQLite3_INCLUDEDIR})
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is_bundled(SQLite3_BUNDLED "${SQLite3_LIBRARY}")
set(SQLite3_COPY_FILES)
if(SQLite3_BUNDLED)
if(TARGET_OS STREQUAL "windows")
set(SQLite3_COPY_FILES "${EXTRA_SQLite3_LIBDIR}/sqlite3.dll")
elseif(TARGET_OS STREQUAL "mac")
set(SQLite3_COPY_FILES "${EXTRA_SQLite3_LIBDIR}/libsqlite3.0.dylib")
endif()
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endif()
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endif()