ddnet/src/engine/client/text.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
#include <base/math.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include <engine/shared/config.h>
#include <engine/storage.h>
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// ft2 texture
#include <ft2build.h>
#include FT_FREETYPE_H
// TODO: Refactor: clean this up
enum
{
MAX_CHARACTERS = 64,
};
#include <vector>
#include <map>
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struct SFontSizeChar
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{
int m_ID;
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// these values are scaled to the pFont size
// width * font_size == real_size
float m_Width;
float m_Height;
float m_OffsetX;
float m_OffsetY;
float m_AdvanceX;
float m_aUVs[4];
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int64 m_TouchTime;
};
struct STextCharQuadVertexColor
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{
unsigned char m_R, m_G, m_B, m_A;
};
struct STextCharQuadVertex
{
STextCharQuadVertex()
{
m_Color.m_R = m_Color.m_G = m_Color.m_B = m_Color.m_A = 255;
}
float m_X, m_Y;
// do not use normalized floats as coordinates, since the texture might grow
float m_U, m_V;
STextCharQuadVertexColor m_Color;
};
struct STextCharQuad
{
STextCharQuadVertex m_Vertices[4];
};
struct STextureSkyline
{
// the height of each column
std::vector<int> m_CurHeightOfPixelColumn;
};
struct CFontSizeData
{
int m_FontSize;
FT_Face *m_pFace;
std::map<int, SFontSizeChar> m_Chars;
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};
#define MIN_FONT_SIZE 6
#define MAX_FONT_SIZE 128
#define NUM_FONT_SIZES MAX_FONT_SIZE - MIN_FONT_SIZE + 1
class CFont
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{
public:
void InitFontSizes()
{
for(int i = 0; i < NUM_FONT_SIZES; ++i)
{
m_aFontSizes[i].m_FontSize = i + MIN_FONT_SIZE;
m_aFontSizes[i].m_pFace = &this->m_FtFace;
m_aFontSizes[i].m_Chars.clear();
}
}
CFontSizeData *GetFontSize(int Pixelsize)
{
int FontSize = (Pixelsize >= MIN_FONT_SIZE ? (Pixelsize > MAX_FONT_SIZE ? MAX_FONT_SIZE : Pixelsize) : MIN_FONT_SIZE);
return &m_aFontSizes[FontSize - MIN_FONT_SIZE];
}
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char m_aFilename[512];
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FT_Face m_FtFace;
CFontSizeData m_aFontSizes[NUM_FONT_SIZES];
int m_aTextures[2];
// keep the full texture, because opengl doesn't provide texture copying
unsigned char* m_TextureData[2];
// width and height are the same
int m_CurTextureDimensions[2];
STextureSkyline m_TextureSkyline[2];
};
struct STextString
{
int m_QuadBufferObjectIndex;
int m_QuadBufferContainerIndex;
size_t m_QuadNum;
int m_SelectionQuadContainerIndex;
std::vector<STextCharQuad> m_CharacterQuads;
};
struct STextContainer
{
STextContainer() { Reset(); }
CFont* m_pFont;
int m_FontSize;
STextString m_StringInfo;
// keep these values to calculate offsets
float m_AlignedStartX;
float m_AlignedStartY;
float m_X;
float m_Y;
int m_Flags;
int m_LineCount;
int m_CharCount;
int m_MaxLines;
float m_StartX;
float m_StartY;
float m_LineWidth;
float m_UnscaledFontSize;
int m_RenderFlags;
void Reset()
{
m_pFont = NULL;
m_FontSize = 0;
m_StringInfo.m_QuadBufferObjectIndex = m_StringInfo.m_QuadBufferContainerIndex = m_StringInfo.m_SelectionQuadContainerIndex = -1;
m_StringInfo.m_QuadNum = 0;
m_StringInfo.m_CharacterQuads.clear();
m_AlignedStartX = m_AlignedStartY = m_X = m_Y = 0.f;
m_Flags = m_LineCount = m_CharCount = 0;
m_MaxLines = -1;
m_StartX = m_StartY = 0.f;
m_LineWidth = -1.f;
m_UnscaledFontSize = 0.f;
m_RenderFlags = 0;
}
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};
class CTextRender : public IEngineTextRender
{
IGraphics *m_pGraphics;
IGraphics *Graphics() { return m_pGraphics; }
unsigned int m_RenderFlags;
std::vector<STextContainer> m_TextContainers;
std::vector<int> m_TextContainerIndices;
int m_FirstFreeTextContainerIndex;
SBufferContainerInfo m_DefaultTextContainerInfo;
std::vector<CFont*> m_Fonts;
CFont *m_pCurFont;
int GetFreeTextContainerIndex()
{
if(m_FirstFreeTextContainerIndex == -1)
{
int Index = (int)m_TextContainerIndices.size();
m_TextContainerIndices.push_back(Index);
return Index;
}
else
{
int Index = m_FirstFreeTextContainerIndex;
m_FirstFreeTextContainerIndex = m_TextContainerIndices[Index];
m_TextContainerIndices[Index] = Index;
return Index;
}
}
void FreeTextContainerIndex(int Index)
{
m_TextContainerIndices[Index] = m_FirstFreeTextContainerIndex;
m_FirstFreeTextContainerIndex = Index;
}
STextContainer& GetTextContainer(int Index)
{
if(Index >= (int)m_TextContainers.size())
{
int Size = (int)m_TextContainers.size();
for(int i = 0; i < (Index + 1) - Size; ++i)
m_TextContainers.push_back(STextContainer());
}
return m_TextContainers[Index];
}
void FreeTextContainer(int Index)
{
m_TextContainers[Index].Reset();
FreeTextContainerIndex(Index);
}
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int WordLength(const char *pText)
{
int s = 1;
while(1)
{
if(*pText == 0)
return s-1;
if(*pText == '\n' || *pText == '\t' || *pText == ' ')
return s;
pText++;
s++;
}
}
float m_TextR;
float m_TextG;
float m_TextB;
float m_TextA;
float m_TextOutlineR;
float m_TextOutlineG;
float m_TextOutlineB;
float m_TextOutlineA;
CFont *m_pDefaultFont;
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FT_Library m_FTLibrary;
virtual void SetRenderFlags(unsigned int Flags)
{
m_RenderFlags = Flags;
}
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void Grow(unsigned char *pIn, unsigned char *pOut, int w, int h)
{
for(int y = 0; y < h; y++)
for(int x = 0; x < w; x++)
{
int c = pIn[y*w+x];
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for(int sy = -1; sy <= 1; sy++)
for(int sx = -1; sx <= 1; sx++)
{
int GetX = x+sx;
int GetY = y+sy;
if(GetX >= 0 && GetY >= 0 && GetX < w && GetY < h)
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{
int Index = GetY*w+GetX;
if(pIn[Index] > c)
c = pIn[Index];
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}
}
pOut[y*w+x] = c;
}
}
int InitTexture(int Width, int Height, void* pUploadData = NULL)
{
void *pMem = NULL;
if(pUploadData)
pMem = pUploadData;
else
{
pMem = mem_alloc(Width*Height, 1);
mem_zero(pMem, Width*Height);
}
int TextureID = Graphics()->LoadTextureRaw(Width, Height, CImageInfo::FORMAT_ALPHA, pMem, CImageInfo::FORMAT_ALPHA, IGraphics::TEXLOAD_NOMIPMAPS);
if(!pUploadData)
mem_free(pMem);
return TextureID;
}
void UnloadTexture(int TextureIndex)
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{
Graphics()->UnloadTexture(TextureIndex);
}
void IncreaseFontTexture(CFont *pFont, int TextureIndex)
{
int NewDimensions = pFont->m_CurTextureDimensions[TextureIndex] * 2;
unsigned char* pTmpTexBuffer = new unsigned char[NewDimensions*NewDimensions];
mem_zero(pTmpTexBuffer, NewDimensions * NewDimensions * sizeof(unsigned char));
for(int y = 0; y < pFont->m_CurTextureDimensions[TextureIndex]; ++y)
{
for(int x = 0; x < pFont->m_CurTextureDimensions[TextureIndex]; ++x)
{
pTmpTexBuffer[x + y * NewDimensions] = pFont->m_TextureData[TextureIndex][x + y * pFont->m_CurTextureDimensions[TextureIndex]];
}
}
UnloadTexture(pFont->m_aTextures[TextureIndex]);
pFont->m_aTextures[TextureIndex] = InitTexture(NewDimensions, NewDimensions, pTmpTexBuffer);
delete[] pFont->m_TextureData[TextureIndex];
pFont->m_TextureData[TextureIndex] = pTmpTexBuffer;
pFont->m_CurTextureDimensions[TextureIndex] = NewDimensions;
pFont->m_TextureSkyline[TextureIndex].m_CurHeightOfPixelColumn.resize(NewDimensions, 0);
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}
int AdjustOutlineThicknessToFontSize(int OutlineThickness, int FontSize)
{
if(FontSize > 48)
OutlineThickness *= 4;
else if(FontSize >= 18)
OutlineThickness *= 2;
return OutlineThickness;
}
void UploadGlyph(CFont *pFont, int TextureIndex, int PosX, int PosY, int Width, int Height, const unsigned char *pData)
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{
for(int y = 0; y < Height; ++y)
{
for(int x = 0; x < Width; ++x)
{
pFont->m_TextureData[TextureIndex][x + PosX + ((y + PosY) * pFont->m_CurTextureDimensions[TextureIndex])] = pData[x + y * Width];
}
}
Graphics()->LoadTextureRawSub(pFont->m_aTextures[TextureIndex], PosX, PosY, Width, Height, CImageInfo::FORMAT_ALPHA, pData);
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}
// 128k * 2 of data used for rendering glyphs
unsigned char ms_aGlyphData[(1024/4) * (1024/4)];
unsigned char ms_aGlyphDataOutlined[(1024/4) * (1024/4)];
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bool GetCharacterSpace(CFont *pFont, int TextureIndex, int Width, int Height, int& PosX, int& PosY)
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{
if(pFont->m_CurTextureDimensions[TextureIndex] < Width)
return false;
if(pFont->m_CurTextureDimensions[TextureIndex] < Height)
return false;
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// skyline bottom left algorithm
std::vector<int>& SkylineHeights = pFont->m_TextureSkyline[TextureIndex].m_CurHeightOfPixelColumn;
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// search a fitting area with less pixel loss
int SmallestPixelLossAreaX = 0;
int SmallestPixelLossAreaY = pFont->m_CurTextureDimensions[TextureIndex] + 1;
int SmallestPixelLossCurPixelLoss = pFont->m_CurTextureDimensions[TextureIndex] * pFont->m_CurTextureDimensions[TextureIndex];
bool FoundAnyArea = false;
for(size_t i = 0; i < SkylineHeights.size(); i++)
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{
int CurHeight = SkylineHeights[i];
int CurPixelLoss = 0;
// find width pixels, and we are happy
int AreaWidth = 1;
for(size_t n = i + 1; n < i + Width && n < SkylineHeights.size(); ++n)
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{
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++AreaWidth;
if(SkylineHeights[n] <= CurHeight)
{
CurPixelLoss += CurHeight - SkylineHeights[n];
}
// if the height changed, we will use that new height and adjust the pixel loss
else
{
CurPixelLoss = 0;
CurHeight = SkylineHeights[n];
for(size_t l = i; l <= n; ++l)
{
CurPixelLoss += CurHeight - SkylineHeights[l];
}
}
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}
// if the area is too high, continue
if(CurHeight + Height > pFont->m_CurTextureDimensions[TextureIndex])
continue;
// if the found area fits our needs, check if we can use it
if(AreaWidth == Width)
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{
if(SmallestPixelLossCurPixelLoss >= CurPixelLoss)
{
if(CurHeight < SmallestPixelLossAreaY)
{
SmallestPixelLossCurPixelLoss = CurPixelLoss;
SmallestPixelLossAreaX = (int)i;
SmallestPixelLossAreaY = CurHeight;
FoundAnyArea = true;
if(CurPixelLoss == 0)
break;
}
}
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}
}
if(FoundAnyArea)
{
PosX = SmallestPixelLossAreaX;
PosY = SmallestPixelLossAreaY;
for(int i = PosX; i < PosX + Width; ++i)
{
SkylineHeights[i] = PosY + Height;
}
return true;
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}
else
return false;
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}
void RenderGlyph(CFont *pFont, CFontSizeData *pSizeData, int Chr)
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{
FT_Bitmap *pBitmap;
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int x = 1;
int y = 1;
unsigned int px, py;
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FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, pSizeData->m_FontSize);
if(FT_Load_Char(pFont->m_FtFace, Chr, FT_LOAD_RENDER|FT_LOAD_NO_BITMAP))
{
dbg_msg("pFont", "error loading glyph %d", Chr);
return;
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}
pBitmap = &pFont->m_FtFace->glyph->bitmap; // ignore_convention
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// adjust spacing
int OutlineThickness = AdjustOutlineThicknessToFontSize(1, pSizeData->m_FontSize);
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x += OutlineThickness;
y += OutlineThickness;
unsigned int Width = pBitmap->width + x * 2;
unsigned int Height = pBitmap->rows + y * 2;
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// prepare glyph data
mem_zero(ms_aGlyphData, Width * Height);
for(py = 0; py < pBitmap->rows; py++) // ignore_convention
for(px = 0; px < pBitmap->width; px++) // ignore_convention
ms_aGlyphData[(py+y)*Width+px+x] = pBitmap->buffer[py*pBitmap->width+px]; // ignore_convention
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// upload the glyph
int X = 0;
int Y = 0;
while(!GetCharacterSpace(pFont, 0, (int)Width, (int)Height, X, Y))
{
IncreaseFontTexture(pFont, 0);
}
UploadGlyph(pFont, 0, X, Y, (int)Width, (int)Height, ms_aGlyphData);
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if(OutlineThickness == 1)
{
Grow(ms_aGlyphData, ms_aGlyphDataOutlined, Width, Height);
while(!GetCharacterSpace(pFont, 1, (int)Width, (int)Height, X, Y))
{
IncreaseFontTexture(pFont, 1);
}
UploadGlyph(pFont, 1, X, Y, (int)Width, (int)Height, ms_aGlyphDataOutlined);
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}
else
{
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for(int i = OutlineThickness; i > 0; i-=2)
{
Grow(ms_aGlyphData, ms_aGlyphDataOutlined, Width, Height);
Grow(ms_aGlyphDataOutlined, ms_aGlyphData, Width, Height);
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}
while(!GetCharacterSpace(pFont, 1, (int)Width, (int)Height, X, Y))
{
IncreaseFontTexture(pFont, 1);
}
UploadGlyph(pFont, 1, X, Y, (int)Width, (int)Height, ms_aGlyphData);
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}
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// set char info
{
SFontSizeChar *pFontchr = &pSizeData->m_Chars[Chr];
int BMPHeight = pBitmap->rows + y * 2;
int BMPWidth = pBitmap->width + x * 2;
pFontchr->m_ID = Chr;
pFontchr->m_Height = Height;
pFontchr->m_Width = Width;
pFontchr->m_OffsetX = (pFont->m_FtFace->glyph->metrics.horiBearingX >> 6); // ignore_convention
pFontchr->m_OffsetY = -((pFont->m_FtFace->glyph->metrics.height >> 6) - (pFont->m_FtFace->glyph->metrics.horiBearingY >> 6));
pFontchr->m_AdvanceX = (pFont->m_FtFace->glyph->advance.x>>6); // ignore_convention
pFontchr->m_aUVs[0] = X;
pFontchr->m_aUVs[1] = Y;
pFontchr->m_aUVs[2] = pFontchr->m_aUVs[0] + BMPWidth;
pFontchr->m_aUVs[3] = pFontchr->m_aUVs[1] + BMPHeight;
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}
}
SFontSizeChar *GetChar(CFont *pFont, CFontSizeData *pSizeData, int Chr)
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{
std::map<int, SFontSizeChar>::iterator it = pSizeData->m_Chars.find(Chr);
if(it == pSizeData->m_Chars.end())
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{
// render and add character
SFontSizeChar& FontSizeChr = pSizeData->m_Chars[Chr];
RenderGlyph(pFont, pSizeData, Chr);
return &FontSizeChr;
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}
else
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{
return &it->second;
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}
}
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// must only be called from the rendering function as the pFont must be set to the correct size
void RenderSetup(CFont *pFont, int size)
{
FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, size);
}
float Kerning(CFont *pFont, int Left, int Right)
{
FT_Vector Kerning = {0,0};
FT_Get_Kerning(pFont->m_FtFace, Left, Right, FT_KERNING_DEFAULT, &Kerning);
return (Kerning.x>>6);
}
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public:
CTextRender()
{
m_pGraphics = 0;
m_TextR = 1.0f;
m_TextG = 1.0f;
m_TextB = 1.0f;
m_TextA = 1.0f;
m_TextOutlineR = 0.0f;
m_TextOutlineG = 0.0f;
m_TextOutlineB = 0.0f;
m_TextOutlineA = 0.3f;
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m_pCurFont = 0;
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m_pDefaultFont = 0;
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m_FTLibrary = 0;
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// GL_LUMINANCE can be good for debugging
//m_FontTextureFormat = GL_ALPHA;
m_RenderFlags = 0;
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}
virtual ~CTextRender()
{
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
DestroyFont(m_Fonts[i]);
}
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if(m_FTLibrary != 0)
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FT_Done_FreeType(m_FTLibrary);
}
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virtual void Init()
{
m_pGraphics = Kernel()->RequestInterface<IGraphics>();
FT_Init_FreeType(&m_FTLibrary);
m_FirstFreeTextContainerIndex = -1;
m_DefaultTextContainerInfo.m_Stride = sizeof(STextCharQuadVertex);
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
SBufferContainerInfo::SAttribute* pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = 0;
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = -1;
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
pAttr->m_DataTypeCount = 2;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = false;
pAttr->m_pOffset = (void*)(sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_FLOAT;
pAttr->m_VertBufferBindingIndex = -1;
m_DefaultTextContainerInfo.m_Attributes.push_back(SBufferContainerInfo::SAttribute());
pAttr = &m_DefaultTextContainerInfo.m_Attributes.back();
pAttr->m_DataTypeCount = 4;
pAttr->m_FuncType = 0;
pAttr->m_Normalized = true;
pAttr->m_pOffset = (void*)(sizeof(float) * 2 + sizeof(float) * 2);
pAttr->m_Type = GRAPHICS_TYPE_UNSIGNED_BYTE;
pAttr->m_VertBufferBindingIndex = -1;
IStorage *pStorage = Kernel()->RequestInterface<IStorage>();
char aFilename[512];
const char *pFontFile = "fonts/Icons.ttf";
IOHANDLE File = pStorage->OpenFile(pFontFile, IOFLAG_READ, IStorage::TYPE_ALL, aFilename, sizeof(aFilename));
if(File)
{
io_close(File);
LoadFont(aFilename);
}
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}
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virtual CFont *LoadFont(const char *pFilename)
{
CFont *pFont = new CFont();
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str_copy(pFont->m_aFilename, pFilename, sizeof(pFont->m_aFilename));
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if(FT_New_Face(m_FTLibrary, pFont->m_aFilename, 0, &pFont->m_FtFace))
{
delete pFont;
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return NULL;
}
dbg_msg("textrender", "loaded pFont from '%s'", pFilename);
pFont->m_CurTextureDimensions[0] = 256;
pFont->m_TextureData[0] = new unsigned char[pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0]];
mem_zero(pFont->m_TextureData[0], pFont->m_CurTextureDimensions[0] * pFont->m_CurTextureDimensions[0] * sizeof(unsigned char));
pFont->m_CurTextureDimensions[1] = 256;
pFont->m_TextureData[1] = new unsigned char[pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1]];
mem_zero(pFont->m_TextureData[1], pFont->m_CurTextureDimensions[1] * pFont->m_CurTextureDimensions[1] * sizeof(unsigned char));
pFont->m_aTextures[0] = InitTexture(pFont->m_CurTextureDimensions[0], pFont->m_CurTextureDimensions[0]);
pFont->m_aTextures[1] = InitTexture(pFont->m_CurTextureDimensions[1], pFont->m_CurTextureDimensions[1]);
pFont->m_TextureSkyline[0].m_CurHeightOfPixelColumn.resize(pFont->m_CurTextureDimensions[0], 0);
pFont->m_TextureSkyline[1].m_CurHeightOfPixelColumn.resize(pFont->m_CurTextureDimensions[1], 0);
pFont->InitFontSizes();
m_Fonts.push_back(pFont);
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return pFont;
};
virtual CFont *GetFont(int FontIndex)
{
if(FontIndex >= 0 && FontIndex < (int)m_Fonts.size())
return m_Fonts[FontIndex];
return NULL;
}
CFont *GetFont(const char *pFilename)
{
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
if(str_comp(pFilename, m_Fonts[i]->m_aFilename) == 0)
return m_Fonts[i];
}
return NULL;
}
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virtual void DestroyFont(CFont *pFont)
{
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
if(m_Fonts[i] == pFont)
{
m_Fonts[i] = m_Fonts[m_Fonts.size() - 1];
m_Fonts.pop_back();
FT_Done_Face(pFont->m_FtFace);
delete pFont;
}
}
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}
virtual void SetDefaultFont(CFont *pFont)
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{
dbg_msg("textrender", "default pFont set %p", pFont);
m_pDefaultFont = pFont;
m_pCurFont = m_pDefaultFont;
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}
virtual void SetCurFont(CFont *pFont)
{
if(pFont == NULL)
m_pCurFont = m_pDefaultFont;
else
m_pCurFont = pFont;
}
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virtual void SetCursor(CTextCursor *pCursor, float x, float y, float FontSize, int Flags)
{
mem_zero(pCursor, sizeof(*pCursor));
pCursor->m_FontSize = FontSize;
pCursor->m_StartX = x;
pCursor->m_StartY = y;
pCursor->m_X = x;
pCursor->m_Y = y;
pCursor->m_LineCount = 1;
pCursor->m_LineWidth = -1;
pCursor->m_Flags = Flags;
pCursor->m_CharCount = 0;
}
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virtual void Text(void *pFontSetV, float x, float y, float Size, const char *pText, int MaxWidth)
{
CTextCursor Cursor;
SetCursor(&Cursor, x, y, Size, TEXTFLAG_RENDER);
Cursor.m_LineWidth = MaxWidth;
TextEx(&Cursor, pText, -1);
}
virtual float TextWidth(void *pFontSetV, float Size, const char *pText, int Length, float *pAlignedHeight = NULL)
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{
CTextCursor Cursor;
SetCursor(&Cursor, 0, 0, Size, 0);
TextEx(&Cursor, pText, Length);
if(pAlignedHeight != NULL)
*pAlignedHeight = Cursor.m_AlignedFontSize;
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return Cursor.m_X;
}
virtual int TextLineCount(void *pFontSetV, float Size, const char *pText, float LineWidth)
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{
CTextCursor Cursor;
SetCursor(&Cursor, 0, 0, Size, 0);
Cursor.m_LineWidth = LineWidth;
TextEx(&Cursor, pText, -1);
return Cursor.m_LineCount;
}
virtual void TextColor(float r, float g, float b, float a)
{
m_TextR = r;
m_TextG = g;
m_TextB = b;
m_TextA = a;
}
virtual void TextOutlineColor(float r, float g, float b, float a)
{
m_TextOutlineR = r;
m_TextOutlineG = g;
m_TextOutlineB = b;
m_TextOutlineA = a;
}
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virtual void TextEx(CTextCursor *pCursor, const char *pText, int Length)
{
CFont *pFont = pCursor->m_pFont;
CFontSizeData *pSizeData = NULL;
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float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
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int ActualSize;
int GotNewLine = 0;
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float DrawX = 0.0f, DrawY = 0.0f;
int LineCount = 0;
float CursorX, CursorY;
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float Size = pCursor->m_FontSize;
// calculate the font size of the displayed glyphs
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Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0));
int ActualX = (int)(pCursor->m_X * FakeToScreenX);
int ActualY = (int)(pCursor->m_Y * FakeToScreenY);
CursorX = ActualX / FakeToScreenX;
CursorY = ActualY / FakeToScreenY;
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// same with size
ActualSize = (int)(Size * FakeToScreenY);
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Size = ActualSize / FakeToScreenY;
pCursor->m_AlignedFontSize = Size;
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// fetch pFont data
if(!pFont)
pFont = m_pCurFont;
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if(!pFont)
return;
pSizeData = pFont->GetFontSize(ActualSize);
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// set length
if(Length < 0)
Length = str_length(pText);
float Scale = 1.0f / pSizeData->m_FontSize;
//the outlined texture is always the same size as the current
float UVScale = 1.0f / pFont->m_CurTextureDimensions[0];
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const char *pCurrent = (char *)pText;
const char *pEnd = pCurrent+Length;
if((m_RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) != 0)
{
DrawX = pCursor->m_X;
DrawY = pCursor->m_Y;
}
else
{
DrawX = CursorX;
DrawY = CursorY;
}
LineCount = pCursor->m_LineCount;
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if(pCursor->m_Flags&TEXTFLAG_RENDER)
{
// make sure there are no vertices
Graphics()->FlushVertices();
if(Graphics()->IsBufferingEnabled())
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{
Graphics()->TextureSet(-1);
Graphics()->TextQuadsBegin();
Graphics()->SetColor(m_TextR, m_TextG, m_TextB, m_TextA);
}
else
{
Graphics()->TextureSet(pFont->m_aTextures[1]);
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Graphics()->QuadsBegin();
Graphics()->SetColor(m_TextOutlineR, m_TextOutlineG, m_TextOutlineB, m_TextOutlineA*m_TextA);
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}
}
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while(pCurrent < pEnd && (pCursor->m_MaxLines < 1 || LineCount <= pCursor->m_MaxLines))
{
int NewLine = 0;
const char *pBatchEnd = pEnd;
if(pCursor->m_LineWidth > 0 && !(pCursor->m_Flags&TEXTFLAG_STOP_AT_END))
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{
int Wlen = min(WordLength((char *)pCurrent), (int)(pEnd-pCurrent));
CTextCursor Compare = *pCursor;
Compare.m_X = DrawX;
Compare.m_Y = DrawY;
Compare.m_Flags &= ~TEXTFLAG_RENDER;
Compare.m_LineWidth = -1;
TextEx(&Compare, pCurrent, Wlen);
if(Compare.m_X-DrawX > pCursor->m_LineWidth)
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{
// word can't be fitted in one line, cut it
CTextCursor Cutter = *pCursor;
Cutter.m_CharCount = 0;
Cutter.m_X = DrawX;
Cutter.m_Y = DrawY;
Cutter.m_Flags &= ~TEXTFLAG_RENDER;
Cutter.m_Flags |= TEXTFLAG_STOP_AT_END;
TextEx(&Cutter, (const char *)pCurrent, Wlen);
Wlen = Cutter.m_CharCount;
NewLine = 1;
if(Wlen <= 3) // if we can't place 3 chars of the word on this line, take the next
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Wlen = 0;
}
else if(Compare.m_X-pCursor->m_StartX > pCursor->m_LineWidth)
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{
NewLine = 1;
Wlen = 0;
}
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pBatchEnd = pCurrent + Wlen;
}
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const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
while(pCurrent < pBatchEnd)
{
int Character = NextCharacter;
pCurrent = pTmp;
NextCharacter = str_utf8_decode(&pTmp);
if(Character == '\n')
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{
DrawX = pCursor->m_StartX;
DrawY += Size;
if((m_RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
++LineCount;
if(pCursor->m_MaxLines > 0 && LineCount > pCursor->m_MaxLines)
break;
continue;
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}
SFontSizeChar *pChr = GetChar(pFont, pSizeData, Character);
if(pChr)
{
float Advance = ((((m_RenderFlags&TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH) != 0) ? (pChr->m_Width) : (pChr->m_AdvanceX + (((m_RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? (-pChr->m_OffsetX) : 0.f)))) * Scale + Kerning(pFont, Character, NextCharacter)*Scale;
if(pCursor->m_Flags&TEXTFLAG_STOP_AT_END && DrawX+Advance*Size-pCursor->m_StartX > pCursor->m_LineWidth)
{
// we hit the end of the line, no more to render or count
pCurrent = pEnd;
break;
}
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if(pCursor->m_Flags&TEXTFLAG_RENDER && m_TextA != 0.f)
{
if(Graphics()->IsBufferingEnabled())
Graphics()->QuadsSetSubset(pChr->m_aUVs[0], pChr->m_aUVs[3], pChr->m_aUVs[2], pChr->m_aUVs[1]);
else
Graphics()->QuadsSetSubset(pChr->m_aUVs[0] * UVScale, pChr->m_aUVs[3] * UVScale, pChr->m_aUVs[2] * UVScale, pChr->m_aUVs[1] * UVScale);
float Y = (DrawY + Size);
IGraphics::CQuadItem QuadItem(DrawX + ((((m_RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? 0.f : pChr->m_OffsetX)*Scale*Size), Y - ((((m_RenderFlags&TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : pChr->m_OffsetY)*Scale*Size), pChr->m_Width*Scale*Size, -pChr->m_Height*Scale*Size);
Graphics()->QuadsDrawTL(&QuadItem, 1);
}
DrawX += Advance*Size;
pCursor->m_CharCount++;
}
}
if(NewLine)
{
DrawX = pCursor->m_StartX;
DrawY += Size;
if((m_RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
GotNewLine = 1;
++LineCount;
}
}
if(pCursor->m_Flags&TEXTFLAG_RENDER)
{
if(Graphics()->IsBufferingEnabled())
{
float OutlineColor[4] = { m_TextOutlineR, m_TextOutlineG, m_TextOutlineB, m_TextOutlineA*m_TextA };
Graphics()->TextQuadsEnd(pFont->m_CurTextureDimensions[0], pFont->m_aTextures[0], pFont->m_aTextures[1], OutlineColor);
}
else
{
Graphics()->QuadsEndKeepVertices();
Graphics()->TextureSet(pFont->m_aTextures[0]);
Graphics()->ChangeColorOfCurrentQuadVertices(m_TextR, m_TextG, m_TextB, m_TextA);
// render non outlined
Graphics()->QuadsDrawCurrentVertices(false);
}
}
pCursor->m_X = DrawX;
pCursor->m_LineCount = LineCount;
if(GotNewLine)
pCursor->m_Y = DrawY;
}
virtual int CreateTextContainer(CTextCursor *pCursor, const char *pText)
{
CFont *pFont = pCursor->m_pFont;
// fetch pFont data
if(!pFont)
pFont = m_pCurFont;
if(!pFont)
return -1;
int ContainerIndex = GetFreeTextContainerIndex();
STextContainer& TextContainer = GetTextContainer(ContainerIndex);
TextContainer.m_pFont = pFont;
CFontSizeData *pSizeData = NULL;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
int ActualSize;
float Size = pCursor->m_FontSize;
// calculate the font size of the displayed glyphs
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0));
int ActualX = (int)(pCursor->m_X * FakeToScreenX);
int ActualY = (int)(pCursor->m_Y * FakeToScreenY);
TextContainer.m_AlignedStartX = ActualX / FakeToScreenX;
TextContainer.m_AlignedStartY = ActualY / FakeToScreenY;
TextContainer.m_X = pCursor->m_X;
TextContainer.m_Y = pCursor->m_Y;
TextContainer.m_Flags = pCursor->m_Flags;
TextContainer.m_RenderFlags = m_RenderFlags;
// same with size
ActualSize = (int)(Size * FakeToScreenY);
pSizeData = pFont->GetFontSize(ActualSize);
TextContainer.m_FontSize = pSizeData->m_FontSize;
AppendTextContainer(pCursor, ContainerIndex, pText);
if(TextContainer.m_StringInfo.m_CharacterQuads.size() == 0)
{
FreeTextContainer(ContainerIndex);
return -1;
}
else
{
TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size();
if(Graphics()->IsBufferingEnabled())
{
size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad);
void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0];
TextContainer.m_StringInfo.m_QuadBufferObjectIndex = Graphics()->CreateBufferObject(DataSize, pUploadData);
for(size_t i = 0; i < m_DefaultTextContainerInfo.m_Attributes.size(); ++i)
m_DefaultTextContainerInfo.m_Attributes[i].m_VertBufferBindingIndex = TextContainer.m_StringInfo.m_QuadBufferObjectIndex;
TextContainer.m_StringInfo.m_QuadBufferContainerIndex = Graphics()->CreateBufferContainer(&m_DefaultTextContainerInfo);
Graphics()->IndicesNumRequiredNotify(TextContainer.m_StringInfo.m_QuadNum * 6);
}
TextContainer.m_LineCount = pCursor->m_LineCount;
TextContainer.m_CharCount = pCursor->m_CharCount;
TextContainer.m_MaxLines = pCursor->m_MaxLines;
TextContainer.m_StartX = pCursor->m_StartX;
TextContainer.m_StartY = pCursor->m_StartY;
TextContainer.m_LineWidth = pCursor->m_LineWidth;
TextContainer.m_UnscaledFontSize = pCursor->m_FontSize;
}
return ContainerIndex;
}
virtual void AppendTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
CFontSizeData *pSizeData = NULL;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
int ActualSize;
int GotNewLine = 0;
float DrawX = 0.0f, DrawY = 0.0f;
int LineCount = 0;
float CursorX, CursorY;
float Size = pCursor->m_FontSize;
// calculate the font size of the displayed glyphs
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0));
int ActualX = (int)(pCursor->m_X * FakeToScreenX);
int ActualY = (int)(pCursor->m_Y * FakeToScreenY);
CursorX = ActualX / FakeToScreenX;
CursorY = ActualY / FakeToScreenY;
// same with size
ActualSize = (int)(Size * FakeToScreenY);
Size = ActualSize / FakeToScreenY;
pCursor->m_AlignedFontSize = Size;
pSizeData = TextContainer.m_pFont->GetFontSize(TextContainer.m_FontSize);
// string length
int Length = str_length(pText);
float Scale = 1.0f / pSizeData->m_FontSize;
const char *pCurrent = (char *)pText;
const char *pEnd = pCurrent + Length;
int RenderFlags = TextContainer.m_RenderFlags;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) != 0)
{
DrawX = pCursor->m_X;
DrawY = pCursor->m_Y;
}
else
{
DrawX = CursorX;
DrawY = CursorY;
}
LineCount = pCursor->m_LineCount;
while(pCurrent < pEnd && (pCursor->m_MaxLines < 1 || LineCount <= pCursor->m_MaxLines))
{
int NewLine = 0;
const char *pBatchEnd = pEnd;
if(pCursor->m_LineWidth > 0 && !(pCursor->m_Flags&TEXTFLAG_STOP_AT_END))
{
int Wlen = min(WordLength((char *)pCurrent), (int)(pEnd - pCurrent));
CTextCursor Compare = *pCursor;
Compare.m_X = DrawX;
Compare.m_Y = DrawY;
Compare.m_Flags &= ~TEXTFLAG_RENDER;
Compare.m_LineWidth = -1;
TextEx(&Compare, pCurrent, Wlen);
if(Compare.m_X - DrawX > pCursor->m_LineWidth)
{
// word can't be fitted in one line, cut it
CTextCursor Cutter = *pCursor;
Cutter.m_CharCount = 0;
Cutter.m_X = DrawX;
Cutter.m_Y = DrawY;
Cutter.m_Flags &= ~TEXTFLAG_RENDER;
Cutter.m_Flags |= TEXTFLAG_STOP_AT_END;
TextEx(&Cutter, (const char *)pCurrent, Wlen);
Wlen = Cutter.m_CharCount;
NewLine = 1;
if(Wlen <= 3) // if we can't place 3 chars of the word on this line, take the next
Wlen = 0;
}
else if(Compare.m_X - pCursor->m_StartX > pCursor->m_LineWidth)
{
NewLine = 1;
Wlen = 0;
}
pBatchEnd = pCurrent + Wlen;
}
const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
while(pCurrent < pBatchEnd)
{
int Character = NextCharacter;
pCurrent = pTmp;
NextCharacter = str_utf8_decode(&pTmp);
if(Character == '\n')
{
DrawX = pCursor->m_StartX;
DrawY += Size;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
++LineCount;
if(pCursor->m_MaxLines > 0 && LineCount > pCursor->m_MaxLines)
break;
continue;
}
SFontSizeChar *pChr = GetChar(TextContainer.m_pFont, pSizeData, Character);
if(pChr)
{
float Advance = ((((RenderFlags&TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH) != 0) ? (pChr->m_Width) : (pChr->m_AdvanceX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? (-pChr->m_OffsetX) : 0.f)))) * Scale + Kerning(TextContainer.m_pFont, Character, NextCharacter)*Scale;
if(pCursor->m_Flags&TEXTFLAG_STOP_AT_END && DrawX + Advance * Size - pCursor->m_StartX > pCursor->m_LineWidth)
{
// we hit the end of the line, no more to render or count
pCurrent = pEnd;
break;
}
// don't add text that isnt drawn, the color overwrite is used for that
if(m_TextA != 0.f)
{
TextContainer.m_StringInfo.m_CharacterQuads.push_back(STextCharQuad());
STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads.back();
float Y = (DrawY + Size);
TextCharQuad.m_Vertices[0].m_X = DrawX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? 0.f : pChr->m_OffsetX)*Scale*Size;
TextCharQuad.m_Vertices[0].m_Y = Y - (((RenderFlags&TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : pChr->m_OffsetY)*Scale*Size;
TextCharQuad.m_Vertices[0].m_U = pChr->m_aUVs[0];
TextCharQuad.m_Vertices[0].m_V = pChr->m_aUVs[3];
TextCharQuad.m_Vertices[0].m_Color.m_R = (unsigned char)(m_TextR * 255.f);
TextCharQuad.m_Vertices[0].m_Color.m_G = (unsigned char)(m_TextG * 255.f);
TextCharQuad.m_Vertices[0].m_Color.m_B = (unsigned char)(m_TextB * 255.f);
TextCharQuad.m_Vertices[0].m_Color.m_A = (unsigned char)(m_TextA * 255.f);
TextCharQuad.m_Vertices[1].m_X = DrawX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? 0.f : pChr->m_OffsetX)*Scale*Size + pChr->m_Width*Scale*Size;
TextCharQuad.m_Vertices[1].m_Y = Y - (((RenderFlags&TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : pChr->m_OffsetY)*Scale*Size;
TextCharQuad.m_Vertices[1].m_U = pChr->m_aUVs[2];
TextCharQuad.m_Vertices[1].m_V = pChr->m_aUVs[3];
TextCharQuad.m_Vertices[1].m_Color.m_R = (unsigned char)(m_TextR * 255.f);
TextCharQuad.m_Vertices[1].m_Color.m_G = (unsigned char)(m_TextG * 255.f);
TextCharQuad.m_Vertices[1].m_Color.m_B = (unsigned char)(m_TextB * 255.f);
TextCharQuad.m_Vertices[1].m_Color.m_A = (unsigned char)(m_TextA * 255.f);
TextCharQuad.m_Vertices[2].m_X = DrawX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? 0.f : pChr->m_OffsetX)*Scale*Size + pChr->m_Width*Scale*Size;
TextCharQuad.m_Vertices[2].m_Y = Y - (((RenderFlags&TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : pChr->m_OffsetY)*Scale*Size - pChr->m_Height*Scale*Size;
TextCharQuad.m_Vertices[2].m_U = pChr->m_aUVs[2];
TextCharQuad.m_Vertices[2].m_V = pChr->m_aUVs[1];
TextCharQuad.m_Vertices[2].m_Color.m_R = (unsigned char)(m_TextR * 255.f);
TextCharQuad.m_Vertices[2].m_Color.m_G = (unsigned char)(m_TextG * 255.f);
TextCharQuad.m_Vertices[2].m_Color.m_B = (unsigned char)(m_TextB * 255.f);
TextCharQuad.m_Vertices[2].m_Color.m_A = (unsigned char)(m_TextA * 255.f);
TextCharQuad.m_Vertices[3].m_X = DrawX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? 0.f : pChr->m_OffsetX)*Scale*Size;
TextCharQuad.m_Vertices[3].m_Y = Y - (((RenderFlags&TEXT_RENDER_FLAG_NO_Y_BEARING) != 0) ? 0.f : pChr->m_OffsetY)*Scale*Size - pChr->m_Height*Scale*Size;
TextCharQuad.m_Vertices[3].m_U = pChr->m_aUVs[0];
TextCharQuad.m_Vertices[3].m_V = pChr->m_aUVs[1];
TextCharQuad.m_Vertices[3].m_Color.m_R = (unsigned char)(m_TextR * 255.f);
TextCharQuad.m_Vertices[3].m_Color.m_G = (unsigned char)(m_TextG * 255.f);
TextCharQuad.m_Vertices[3].m_Color.m_B = (unsigned char)(m_TextB * 255.f);
TextCharQuad.m_Vertices[3].m_Color.m_A = (unsigned char)(m_TextA * 255.f);
}
DrawX += Advance * Size;
pCursor->m_CharCount++;
}
}
if(NewLine)
{
DrawX = pCursor->m_StartX;
DrawY += Size;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
GotNewLine = 1;
++LineCount;
}
}
if(TextContainer.m_StringInfo.m_CharacterQuads.size() != 0)
{
TextContainer.m_StringInfo.m_QuadNum = TextContainer.m_StringInfo.m_CharacterQuads.size();
// setup the buffers
if(Graphics()->IsBufferingEnabled())
{
size_t DataSize = TextContainer.m_StringInfo.m_CharacterQuads.size() * sizeof(STextCharQuad);
void *pUploadData = &TextContainer.m_StringInfo.m_CharacterQuads[0];
if(TextContainer.m_StringInfo.m_QuadBufferObjectIndex != -1)
{
Graphics()->RecreateBufferObject(TextContainer.m_StringInfo.m_QuadBufferObjectIndex, DataSize, pUploadData);
Graphics()->IndicesNumRequiredNotify(TextContainer.m_StringInfo.m_QuadNum * 6);
}
}
}
// even if no text is drawn the cursor position will be adjusted
pCursor->m_X = DrawX;
pCursor->m_LineCount = LineCount;
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if(GotNewLine)
pCursor->m_Y = DrawY;
}
// just deletes and creates text container
virtual void RecreateTextContainer(CTextCursor *pCursor, int TextContainerIndex, const char *pText)
{
DeleteTextContainer(TextContainerIndex);
CreateTextContainer(pCursor, pText);
}
virtual void RecreateTextContainerSoft(CTextCursor *pCursor, int TextContainerIndex, const char *pText)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
TextContainer.m_StringInfo.m_CharacterQuads.clear();
TextContainer.m_StringInfo.m_QuadNum = 0;
// the text buffer gets then recreated by the appended quads
AppendTextContainer(pCursor, TextContainerIndex, pText);
}
virtual void SetTextContainerSelection(int TextContainerIndex, const char *pText, int CursorPos, int SelectionStart, int SelectionEnd)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
CFontSizeData *pSizeData = NULL;
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
float FakeToScreenX, FakeToScreenY;
int ActualSize;
float DrawX = 0.0f, DrawY = 0.0f;
int LineCount = 0;
float Size = TextContainer.m_UnscaledFontSize;
// calculate the font size of the displayed glyphs
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0));
FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0));
// same with size
ActualSize = (int)(Size * FakeToScreenY);
Size = ActualSize / FakeToScreenY;
pSizeData = TextContainer.m_pFont->GetFontSize(TextContainer.m_FontSize);
FT_Set_Pixel_Sizes(TextContainer.m_pFont->m_FtFace, 0, TextContainer.m_FontSize);
// string length
int Length = str_length(pText);
float Scale = 1.0f / pSizeData->m_FontSize;
float MaxRowHeight = (TextContainer.m_pFont->m_FtFace->size->metrics.height >> 6) * Scale * Size;
const char *pCurrent = (char *)pText;
const char *pCurrentLast = (char *)pText;
const char *pEnd = pCurrent + Length;
int RenderFlags = TextContainer.m_RenderFlags;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) != 0)
{
DrawX = TextContainer.m_X;
DrawY = TextContainer.m_Y;
}
else
{
DrawX = TextContainer.m_AlignedStartX;
DrawY = TextContainer.m_AlignedStartY;
}
DrawX = TextContainer.m_X;
DrawY = TextContainer.m_Y;
LineCount = TextContainer.m_LineCount;
if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex == -1)
TextContainer.m_StringInfo.m_SelectionQuadContainerIndex = Graphics()->CreateQuadContainer();
Graphics()->QuadContainerReset(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex);
std::vector<IGraphics::CQuadItem> SelectionQuads;
IGraphics::CQuadItem CursorQuad;
while(pCurrent < pEnd && (TextContainer.m_MaxLines < 1 || LineCount <= TextContainer.m_MaxLines))
{
int NewLine = 0;
const char *pBatchEnd = pEnd;
if(TextContainer.m_LineWidth > 0 && !(TextContainer.m_Flags&TEXTFLAG_STOP_AT_END))
{
CTextCursor FakeCursor;
SetCursor(&FakeCursor, DrawX, DrawY, TextContainer.m_UnscaledFontSize, TextContainer.m_Flags);
FakeCursor.m_LineCount = TextContainer.m_LineCount;
FakeCursor.m_CharCount = TextContainer.m_CharCount;
FakeCursor.m_MaxLines = TextContainer.m_MaxLines;
FakeCursor.m_StartX = TextContainer.m_StartX;
FakeCursor.m_StartY = TextContainer.m_StartY;
FakeCursor.m_LineWidth = TextContainer.m_LineWidth;
FakeCursor.m_pFont = TextContainer.m_pFont;
int Wlen = min(WordLength((char *)pCurrent), (int)(pEnd - pCurrent));
CTextCursor Compare = FakeCursor;
Compare.m_X = DrawX;
Compare.m_Y = DrawY;
Compare.m_Flags &= ~TEXTFLAG_RENDER;
Compare.m_LineWidth = -1;
TextEx(&Compare, pCurrent, Wlen);
if(Compare.m_X - DrawX > TextContainer.m_LineWidth)
{
// word can't be fitted in one line, cut it
CTextCursor Cutter = FakeCursor;
Cutter.m_CharCount = 0;
Cutter.m_X = DrawX;
Cutter.m_Y = DrawY;
Cutter.m_Flags &= ~TEXTFLAG_RENDER;
Cutter.m_Flags |= TEXTFLAG_STOP_AT_END;
TextEx(&Cutter, (const char *)pCurrent, Wlen);
Wlen = Cutter.m_CharCount;
NewLine = 1;
if(Wlen <= 3) // if we can't place 3 chars of the word on this line, take the next
Wlen = 0;
}
else if(Compare.m_X - TextContainer.m_StartX > TextContainer.m_LineWidth)
{
NewLine = 1;
Wlen = 0;
}
pBatchEnd = pCurrent + Wlen;
}
pCurrentLast = pCurrent;
const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
while(pCurrent < pBatchEnd)
{
int Character = NextCharacter;
pCurrent = pTmp;
NextCharacter = str_utf8_decode(&pTmp);
if(Character == '\n')
{
DrawX = TextContainer.m_StartX;
DrawY += Size;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
++LineCount;
if(TextContainer.m_MaxLines > 0 && LineCount > TextContainer.m_MaxLines)
break;
continue;
}
SFontSizeChar *pChr = GetChar(TextContainer.m_pFont, pSizeData, Character);
if(pChr)
{
float Advance = ((((RenderFlags&TEXT_RENDER_FLAG_ONLY_ADVANCE_WIDTH) != 0) ? (pChr->m_Width) : (pChr->m_AdvanceX + (((RenderFlags&TEXT_RENDER_FLAG_NO_X_BEARING) != 0) ? (-pChr->m_OffsetX) : 0.f)))) * Scale + Kerning(TextContainer.m_pFont, Character, NextCharacter)*Scale;
if(TextContainer.m_Flags&TEXTFLAG_STOP_AT_END && DrawX + Advance * Size - TextContainer.m_StartX > TextContainer.m_LineWidth)
{
// we hit the end of the line, no more to render or count
pCurrent = pEnd;
break;
}
int CharBytePos = (int)((size_t)(pCurrentLast - pText));
if(CharBytePos == CursorPos)
{
CursorQuad.Set(DrawX, DrawY, 2.f * Scale * Size, MaxRowHeight);
}
if(CharBytePos >= SelectionStart && CharBytePos < SelectionEnd)
{
SelectionQuads.push_back(IGraphics::CQuadItem(DrawX, DrawY, Advance * Size, MaxRowHeight));
}
DrawX += Advance * Size;
TextContainer.m_CharCount++;
}
pCurrentLast = pCurrent;
}
if(NewLine)
{
DrawX = TextContainer.m_StartX;
DrawY += Size;
if((RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
DrawX = (int)(DrawX * FakeToScreenX) / FakeToScreenX; // realign
DrawY = (int)(DrawY * FakeToScreenY) / FakeToScreenY;
}
++LineCount;
}
}
int CharBytePos = (int)((size_t)(pCurrentLast - pText));
if(CharBytePos == CursorPos)
{
CursorQuad.Set(DrawX, DrawY, 2.f * Scale * Size, MaxRowHeight);
}
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->QuadContainerAddQuads(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, &CursorQuad, 1);
Graphics()->SetColor(0.f, 0.f, 1.f, 0.8f);
if(SelectionQuads.size() > 0)
Graphics()->QuadContainerAddQuads(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, &SelectionQuads[0], (int)SelectionQuads.size());
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
}
virtual void DeleteTextContainer(int TextContainerIndex)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
if(Graphics()->IsBufferingEnabled())
{
if(TextContainer.m_StringInfo.m_QuadBufferContainerIndex != -1)
Graphics()->DeleteBufferContainer(TextContainer.m_StringInfo.m_QuadBufferContainerIndex, true);
if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex != -1)
Graphics()->DeleteQuadContainer(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex);
}
FreeTextContainer(TextContainerIndex);
}
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
CFont *pFont = TextContainer.m_pFont;
if(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex != -1)
{
Graphics()->SetColor(1.f, 1.f, 1.f, 1.f);
Graphics()->RenderQuadContainer(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, 1, -1);
static int64 s_CursorRenderTime = time_get_microseconds();
if((time_get_microseconds() - s_CursorRenderTime) > 500000)
Graphics()->RenderQuadContainer(TextContainer.m_StringInfo.m_SelectionQuadContainerIndex, 0, 1);
if((time_get_microseconds() - s_CursorRenderTime) > 1000000)
s_CursorRenderTime = time_get_microseconds();
}
if(Graphics()->IsBufferingEnabled())
{
Graphics()->TextureSet(-1);
// render buffered text
Graphics()->RenderText(TextContainer.m_StringInfo.m_QuadBufferContainerIndex, TextContainer.m_StringInfo.m_QuadNum, pFont->m_CurTextureDimensions[0], pFont->m_aTextures[0], pFont->m_aTextures[1], (float*)pTextColor, (float*)pTextOutlineColor);
}
else
{
// render tiles
float UVScale = 1.0f / pFont->m_CurTextureDimensions[0];
Graphics()->FlushVertices();
Graphics()->TextureSet(pFont->m_aTextures[1]);
Graphics()->QuadsBegin();
for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i)
{
STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i];
if(pTextOutlineColor->m_A != 0)
Graphics()->SetColor(TextCharQuad.m_Vertices[0].m_Color.m_R / 255.f * pTextOutlineColor->m_R, TextCharQuad.m_Vertices[0].m_Color.m_G / 255.f * pTextOutlineColor->m_G, TextCharQuad.m_Vertices[0].m_Color.m_B / 255.f * pTextOutlineColor->m_B, TextCharQuad.m_Vertices[0].m_Color.m_A / 255.f * pTextOutlineColor->m_A);
else
Graphics()->SetColor(TextCharQuad.m_Vertices[0].m_Color.m_R / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_G / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_B / 255.f, TextCharQuad.m_Vertices[0].m_Color.m_A / 255.f);
Graphics()->QuadsSetSubset(TextCharQuad.m_Vertices[0].m_U * UVScale, TextCharQuad.m_Vertices[0].m_V * UVScale, TextCharQuad.m_Vertices[2].m_U * UVScale, TextCharQuad.m_Vertices[2].m_V * UVScale);
IGraphics::CQuadItem QuadItem(TextCharQuad.m_Vertices[0].m_X, TextCharQuad.m_Vertices[0].m_Y, TextCharQuad.m_Vertices[1].m_X - TextCharQuad.m_Vertices[0].m_X, TextCharQuad.m_Vertices[2].m_Y - TextCharQuad.m_Vertices[0].m_Y);
Graphics()->QuadsDrawTL(&QuadItem, 1);
}
Graphics()->QuadsEndKeepVertices();
Graphics()->TextureSet(pFont->m_aTextures[0]);
if(pTextColor->m_A != 0)
{
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for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i)
{
STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i];
unsigned char CR = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_R) * pTextColor->m_R);
unsigned char CG = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_G) * pTextColor->m_G);
unsigned char CB = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_B) * pTextColor->m_B);
unsigned char CA = (unsigned char)((float)(TextCharQuad.m_Vertices[0].m_Color.m_A) * pTextColor->m_A);
Graphics()->ChangeColorOfQuadVertices((int)i, CR, CG, CB, CA);
}
}
else
{
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for(size_t i = 0; i < TextContainer.m_StringInfo.m_QuadNum; ++i)
{
STextCharQuad& TextCharQuad = TextContainer.m_StringInfo.m_CharacterQuads[i];
unsigned char CR = TextCharQuad.m_Vertices[0].m_Color.m_R;
unsigned char CG = TextCharQuad.m_Vertices[0].m_Color.m_G;
unsigned char CB = TextCharQuad.m_Vertices[0].m_Color.m_B;
unsigned char CA = TextCharQuad.m_Vertices[0].m_Color.m_A;
Graphics()->ChangeColorOfQuadVertices((int)i, CR, CG, CB, CA);
}
}
// render non outlined
Graphics()->QuadsDrawCurrentVertices(false);
}
}
virtual void RenderTextContainer(int TextContainerIndex, STextRenderColor *pTextColor, STextRenderColor *pTextOutlineColor, float X, float Y)
{
STextContainer& TextContainer = GetTextContainer(TextContainerIndex);
// remap the current screen, after render revert the change again
float ScreenX0, ScreenY0, ScreenX1, ScreenY1;
Graphics()->GetScreen(&ScreenX0, &ScreenY0, &ScreenX1, &ScreenY1);
if((TextContainer.m_RenderFlags&TEXT_RENDER_FLAG_NO_PIXEL_ALIGMENT) == 0)
{
float FakeToScreenX = (Graphics()->ScreenWidth() / (ScreenX1 - ScreenX0));
float FakeToScreenY = (Graphics()->ScreenHeight() / (ScreenY1 - ScreenY0));
int ActualX = (int)((TextContainer.m_X + X) * FakeToScreenX);
int ActualY = (int)((TextContainer.m_Y + Y) * FakeToScreenY);
float AlignedX = ActualX / FakeToScreenX;
float AlignedY = ActualY / FakeToScreenY;
X = AlignedX - TextContainer.m_AlignedStartX;
Y = AlignedY - TextContainer.m_AlignedStartY;
}
Graphics()->MapScreen(ScreenX0 - X, ScreenY0 - Y, ScreenX1 - X, ScreenY1 - Y);
RenderTextContainer(TextContainerIndex, pTextColor, pTextOutlineColor);
Graphics()->MapScreen(ScreenX0, ScreenY0, ScreenX1, ScreenY1);
}
virtual void UploadEntityLayerText(int TextureID, const char *pText, int Length, float x, float y, int Size, int MaxWidth, int MaxSize = -1, int MinSize = -1)
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{
CFont *pFont = m_pDefaultFont;
FT_Bitmap *pBitmap;
if(!pFont)
return;
// set length
if(Length < 0)
Length = str_length(pText);
const char *pCurrent = (char *)pText;
const char *pEnd = pCurrent+Length;
int WidthLastChars = 0;
int FontSize = Size;
//adjust font size by the full space
if(Size == -1)
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{
int WidthOfText = 0;
FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, 100);
while(pCurrent < pEnd)
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{
const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
if(NextCharacter)
{
FT_Int32 FTFlags = 0;
#if FREETYPE_MAJOR >= 2 && FREETYPE_MINOR >= 7 && (FREETYPE_MINOR > 7 || FREETYPE_PATCH >= 1)
FTFlags = FT_LOAD_BITMAP_METRICS_ONLY | FT_LOAD_NO_BITMAP;
#else
FTFlags = FT_LOAD_RENDER | FT_LOAD_NO_BITMAP;
#endif
if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FTFlags))
{
dbg_msg("pFont", "error loading glyph %d", NextCharacter);
pCurrent = pTmp;
continue;
}
WidthOfText += (pFont->m_FtFace->glyph->metrics.width >> 6) + 1;
}
pCurrent = pTmp;
}
FontSize = 100.f / ((float)WidthOfText / (float)MaxWidth);
if(FontSize > MaxSize)
FontSize = MaxSize;
pCurrent = (char *)pText;
pEnd = pCurrent + Length;
}
while(pCurrent < pEnd)
{
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const char *pTmp = pCurrent;
int NextCharacter = str_utf8_decode(&pTmp);
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if(NextCharacter)
{
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unsigned int px, py;
FT_Set_Pixel_Sizes(pFont->m_FtFace, 0, FontSize-1);
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if(FT_Load_Char(pFont->m_FtFace, NextCharacter, FT_LOAD_RENDER|FT_LOAD_NO_BITMAP))
{
dbg_msg("pFont", "error loading glyph %d", NextCharacter);
pCurrent = pTmp;
continue;
}
pBitmap = &pFont->m_FtFace->glyph->bitmap; // ignore_convention
int MaxSizeWidth = (MaxWidth - WidthLastChars);
if(MaxSizeWidth > 0)
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{
int SlotW = ((((unsigned int)MaxSizeWidth) < (unsigned int)pBitmap->width) ? MaxSizeWidth : pBitmap->width);
int SlotH = pBitmap->rows;
int SlotSize = SlotW*SlotH;
// prepare glyph data
mem_zero(ms_aGlyphData, SlotSize);
if(pBitmap->pixel_mode == FT_PIXEL_MODE_GRAY) // ignore_convention
{
for(py = 0; py < (unsigned)SlotH; py++) // ignore_convention
for(px = 0; px < (unsigned)SlotW; px++)
{
ms_aGlyphData[(py)*SlotW + px] = pBitmap->buffer[py*pBitmap->width + px]; // ignore_convention
}
}
Graphics()->LoadTextureRawSub(TextureID, x + WidthLastChars, y, SlotW, SlotH, CImageInfo::FORMAT_ALPHA, ms_aGlyphData);
WidthLastChars += (SlotW + 1);
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}
}
pCurrent = pTmp;
}
}
virtual void OnWindowResize()
{
bool FoundTextContainer = false;
for(size_t i = 0; i < m_TextContainers.size(); ++i)
if(m_TextContainers[i].m_StringInfo.m_QuadBufferContainerIndex != -1)
FoundTextContainer = true;
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if (FoundTextContainer)
{
dbg_msg("text render", "%s", "Found non empty text container");
dbg_assert(false, "text container was not empty");
}
for(size_t i = 0; i < m_Fonts.size(); ++i)
{
// reset the skylines
for(int j = 0; j < 2; ++j)
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for(size_t k = 0; k < m_Fonts[i]->m_TextureSkyline[j].m_CurHeightOfPixelColumn.size(); ++k)
m_Fonts[i]->m_TextureSkyline[j].m_CurHeightOfPixelColumn[k] = 0;
m_Fonts[i]->InitFontSizes();
}
}
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};
IEngineTextRender *CreateEngineTextRender() { return new CTextRender; }