2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_SKINS_H
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#define GAME_CLIENT_COMPONENTS_SKINS_H
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#include <base/vmath.h>
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2010-09-24 11:21:03 +00:00
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#include <base/tl/sorted_array.h>
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2010-05-29 07:25:38 +00:00
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#include <game/client/component.h>
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class CSkins : public CComponent
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{
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public:
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// do this better and nicer
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struct CSkin
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{
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int m_OrgTexture;
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int m_ColorTexture;
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2010-09-24 11:21:03 +00:00
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char m_aName[24];
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2010-05-29 07:25:38 +00:00
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vec3 m_BloodColor;
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2010-09-24 11:21:03 +00:00
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bool operator<(const CSkin &Other) { return str_comp(m_aName, Other.m_aName) < 0; }
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2010-09-18 18:48:49 +00:00
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};
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2010-05-29 07:25:38 +00:00
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void Init();
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2010-11-24 00:11:56 +00:00
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vec3 GetColorV3(int v);
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vec4 GetColorV4(int v);
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2010-05-29 07:25:38 +00:00
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int Num();
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const CSkin *Get(int Index);
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int Find(const char *pName);
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private:
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2010-09-24 11:21:03 +00:00
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sorted_array<CSkin> m_aSkins;
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2010-05-29 07:25:38 +00:00
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2010-09-24 11:38:03 +00:00
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static void SkinScan(const char *pName, int IsDir, int DirType, void *pUser);
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2010-05-29 07:25:38 +00:00
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};
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#endif
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