ddnet/src/game/client/components/players.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_PLAYERS_H
#define GAME_CLIENT_COMPONENTS_PLAYERS_H
#include <game/client/component.h>
class CPlayers : public CComponent
{
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void RenderHand(class CTeeRenderInfo *pInfo, vec2 CenterPos, vec2 Dir, float AngleOffset, vec2 PostRotOffset);
void RenderPlayer(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo
);
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void RenderHook(
const CNetObj_Character *pPrevChar,
const CNetObj_Character *pPlayerChar,
const CNetObj_PlayerInfo *pPrevInfo,
const CNetObj_PlayerInfo *pPlayerInfo
);
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public:
virtual void OnRender();
};
#endif