ddnet/src/game/client/components/debughud.cpp

114 lines
2.8 KiB
C++
Raw Normal View History

#include <memory.h> // memcmp
extern "C" {
#include <engine/e_config.h>
}
#include <engine/e_client_interface.h>
#include <game/generated/g_protocol.hpp>
#include <game/generated/gc_data.hpp>
#include <game/layers.hpp>
#include <game/client/gameclient.hpp>
#include <game/client/animstate.hpp>
#include <game/client/gc_client.hpp>
#include <game/client/gc_render.hpp>
//#include "controls.hpp"
//#include "camera.hpp"
#include "debughud.hpp"
void DEBUGHUD::render_netcorrections()
{
if(!config.debug || !gameclient.snap.local_character || !gameclient.snap.local_prev_character)
return;
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
/*float speed = distance(vec2(netobjects.local_prev_character->x, netobjects.local_prev_character->y),
vec2(netobjects.local_character->x, netobjects.local_character->y));*/
float velspeed = length(vec2(gameclient.snap.local_character->vx/256.0f, gameclient.snap.local_character->vy/256.0f))*50;
float ramp = velocity_ramp(velspeed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature);
char buf[512];
str_format(buf, sizeof(buf), "%.0f\n%.0f\n%.2f\n%d %s\n%d %d",
velspeed, velspeed*ramp, ramp,
netobj_num_corrections(), netobj_corrected_on(),
gameclient.snap.local_character->x,
gameclient.snap.local_character->y
);
gfx_text(0, 150, 50, 12, buf, -1);
}
void DEBUGHUD::render_tuning()
{
// render tuning debugging
if(!config.dbg_tuning)
return;
TUNING_PARAMS standard_tuning;
gfx_mapscreen(0, 0, 300*gfx_screenaspect(), 300);
float y = 50.0f;
int count = 0;
for(int i = 0; i < tuning.num(); i++)
{
char buf[128];
float current, standard;
tuning.get(i, &current);
standard_tuning.get(i, &standard);
if(standard == current)
gfx_text_color(1,1,1,1.0f);
else
gfx_text_color(1,0.25f,0.25f,1.0f);
float w;
float x = 5.0f;
str_format(buf, sizeof(buf), "%.2f", standard);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
str_format(buf, sizeof(buf), "%.2f", current);
x += 20.0f;
w = gfx_text_width(0, 5, buf, -1);
gfx_text(0x0, x-w, y+count*6, 5, buf, -1);
x += 5.0f;
gfx_text(0x0, x, y+count*6, 5, tuning.names[i], -1);
count++;
}
y = y+count*6;
gfx_texture_set(-1);
gfx_blend_normal();
gfx_lines_begin();
float height = 50.0f;
float pv = 1;
for(int i = 0; i < 100; i++)
{
float speed = i/100.0f * 3000;
float ramp = velocity_ramp(speed, tuning.velramp_start, tuning.velramp_range, tuning.velramp_curvature);
float rampedspeed = (speed * ramp)/1000.0f;
gfx_lines_draw((i-1)*2, y+height-pv*height, i*2, y+height-rampedspeed*height);
//gfx_lines_draw((i-1)*2, 200, i*2, 200);
pv = rampedspeed;
}
gfx_lines_end();
gfx_text_color(1,1,1,1);
}
void DEBUGHUD::on_render()
{
render_tuning();
render_netcorrections();
}