ddnet/src/engine/network.cpp

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#include <baselib/system.h>
#include "network.h"
#include "ringbuffer.h"
/*
header:
unsigned char ID[2]; 2 'T' 'W'
unsigned char version; 3
unsigned char flags; 4
unsigned short seq; 6
unsigned short ack; 8
unsigned crc; 12 bytes
header v2:
unsigned char flags; 1
unsigned char seq_ack[3]; 4
unsigned char crc[2]; 6
*/
// move
static int net_addr4_cmp(const NETADDR4 *a, const NETADDR4 *b)
{
if( a->ip[0] != b->ip[0] ||
a->ip[1] != b->ip[1] ||
a->ip[2] != b->ip[2] ||
a->ip[3] != b->ip[3] ||
a->port != b->port
)
return 1;
return 0;
}
enum
{
NETWORK_VERSION = 1,
NETWORK_HEADER_SIZE = 6,
NETWORK_MAX_PACKET_SIZE = 1024,
NETWORK_MAX_CLIENTS = 16,
NETWORK_CONNSTATE_OFFLINE=0,
NETWORK_CONNSTATE_CONNECT=1,
NETWORK_CONNSTATE_CONNECTACCEPTED=2,
NETWORK_CONNSTATE_ONLINE=3,
NETWORK_CONNSTATE_ERROR=4,
NETWORK_PACKETFLAG_CONNECT=0x01,
NETWORK_PACKETFLAG_ACCEPT=0x02,
NETWORK_PACKETFLAG_CLOSE=0x04,
NETWORK_PACKETFLAG_VITAL=0x08,
NETWORK_PACKETFLAG_RESEND=0x10,
//NETWORK_PACKETFLAG_STATELESS=0x20,
};
struct NETPACKETDATA
{
unsigned char ID[2];
unsigned char version;
unsigned char flags;
unsigned short seq;
unsigned short ack;
unsigned crc;
unsigned data_size;
int64 first_send_time;
unsigned char *data;
};
static void send_packet(NETSOCKET socket, NETADDR4 *addr, NETPACKETDATA *packet)
{
unsigned char buffer[NETWORK_MAX_PACKET_SIZE];
buffer[0] = packet->flags;
buffer[1] = ((packet->seq>>4)&0xf0) | ((packet->ack>>8)&0x0f);
buffer[2] = packet->seq;
buffer[3] = packet->ack;
buffer[4] = packet->crc>>8;
buffer[5] = packet->crc&0xff;
mem_copy(buffer+NETWORK_HEADER_SIZE, packet->data, packet->data_size);
int send_size = NETWORK_HEADER_SIZE+packet->data_size;
//dbg_msg("network", "sending packet, size=%d (%d + %d)", send_size, NETWORK_HEADER_SIZE, packet->data_size);
net_udp4_send(socket, addr, buffer, send_size);
}
struct NETCONNECTION
{
unsigned seq;
unsigned ack;
unsigned state;
ring_buffer buffer;
int64 last_recv_time;
int64 last_send_time;
const char *error_string;
NETADDR4 peeraddr;
NETSOCKET socket;
NETSTATS stats;
};
struct NETSLOT
{
int online;
NETCONNECTION conn;
};
struct NETSERVER
{
NETSOCKET socket;
NETSLOT slots[NETWORK_MAX_CLIENTS];
unsigned char recv_buffer[NETWORK_MAX_PACKET_SIZE];
};
struct NETCLIENT
{
NETADDR4 server_addr;
NETSOCKET socket;
unsigned char recv_buffer[NETWORK_MAX_PACKET_SIZE];
NETCONNECTION conn;
};
static void conn_reset_stats(NETCONNECTION *conn)
{
mem_zero(&conn->stats, sizeof(conn->stats));
}
static void conn_reset(NETCONNECTION *conn)
{
conn->seq = 0;
conn->ack = 0;
conn->state = NETWORK_CONNSTATE_OFFLINE;
conn->error_string = 0;
conn->last_send_time = 0;
conn->last_recv_time = 0;
conn->buffer.reset();
}
static const char *conn_error(NETCONNECTION *conn)
{
return conn->error_string;
}
/*
static int conn_state(NETCONNECTION *conn)
{
return conn->state;
}*/
static void conn_init(NETCONNECTION *conn, NETSOCKET socket)
{
conn_reset(conn);
conn_reset_stats(conn);
conn->socket = socket;
}
static void conn_ack(NETCONNECTION *conn, int ack)
{
while(1)
{
ring_buffer::item *i = conn->buffer.first();
if(!i)
break;
NETPACKETDATA *resend = (NETPACKETDATA *)i->data();
if(resend->seq <= ack)
conn->buffer.pop_first();
else
break;
}
}
static void conn_send_raw(NETCONNECTION *conn, NETPACKETDATA *data)
{
conn->last_send_time = time_get();
conn->stats.send_packets++;
conn->stats.send_bytes += data->data_size + NETWORK_HEADER_SIZE;
send_packet(conn->socket, &conn->peeraddr, data);
}
static void conn_resend(NETCONNECTION *conn)
{
ring_buffer::item *i = conn->buffer.first();
while(i)
{
NETPACKETDATA *resend = (NETPACKETDATA *)i->data();
conn->stats.resend_packets++;
conn->stats.resend_bytes += resend->data_size + NETWORK_HEADER_SIZE;
conn_send_raw(conn, resend);
i = i->next;
}
}
static void conn_send(NETCONNECTION *conn, int flags, int data_size, const void *data)
{
if(flags&NETWORK_PACKETFLAG_VITAL)
conn->seq++;
NETPACKETDATA p;
p.ID[0] = 'T';
p.ID[1] = 'W';
p.version = NETWORK_VERSION;
p.flags = flags;
p.seq = conn->seq;
p.ack = conn->ack;
p.crc = 0;
p.data_size = data_size;
p.data = (unsigned char *)data;
p.first_send_time = time_get();
if(flags&NETWORK_PACKETFLAG_VITAL)
{
// save packet if we need to resend
NETPACKETDATA *resend = (NETPACKETDATA *)conn->buffer.alloc(sizeof(NETPACKETDATA)+p.data_size);
*resend = p;
resend->data = (unsigned char *)(resend+1);
mem_copy(resend->data, p.data, p.data_size);
}
// TODO: calc crc
conn_send_raw(conn, &p);
}
static int conn_connect(NETCONNECTION *conn, NETADDR4 *addr)
{
if(conn->state != NETWORK_CONNSTATE_OFFLINE)
return -1;
// init connection
conn_reset(conn);
conn->peeraddr = *addr;
conn->state = NETWORK_CONNSTATE_CONNECT;
conn_send(conn, NETWORK_PACKETFLAG_CONNECT, 0, 0);
return 0;
}
static int conn_feed(NETCONNECTION *conn, NETPACKETDATA *p, NETADDR4 *addr)
{
conn->last_recv_time = time_get();
conn->stats.recv_packets++;
conn->stats.recv_bytes += p->data_size + NETWORK_HEADER_SIZE;
if(conn->state == NETWORK_CONNSTATE_OFFLINE)
{
if(p->flags == NETWORK_PACKETFLAG_CONNECT)
{
// send response and init connection
conn->state = NETWORK_CONNSTATE_ONLINE;
conn->peeraddr = *addr;
conn_send(conn, NETWORK_PACKETFLAG_CONNECT|NETWORK_PACKETFLAG_ACCEPT, 0, 0);
dbg_msg("connection", "got connection, sending connect+accept");
}
}
else if(net_addr4_cmp(&conn->peeraddr, addr) == 0)
{
if(conn->state == NETWORK_CONNSTATE_ONLINE)
{
// remove packages that are acked
conn_ack(conn, p->ack);
//
if(p->flags&NETWORK_PACKETFLAG_RESEND)
conn_resend(conn);
if(p->flags&NETWORK_PACKETFLAG_VITAL)
{
if(p->seq == conn->ack+1)
{
// in sequence
conn->ack++;
}
else
{
// out of sequence, request resend
dbg_msg("conn", "asking for resend");
conn_send(conn, NETWORK_PACKETFLAG_RESEND, 0, 0);
return 0;
}
}
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if(p->data_size == 0)
return 0;
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return 1;
}
else if(conn->state == NETWORK_CONNSTATE_CONNECT)
{
// connection made
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if(p->flags == (NETWORK_PACKETFLAG_CONNECT|NETWORK_PACKETFLAG_ACCEPT))
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{
conn_send(conn, NETWORK_PACKETFLAG_ACCEPT, 0, 0);
conn->state = NETWORK_CONNSTATE_ONLINE;
dbg_msg("connection", "got connect+accept, sending accept. connection online");
}
}
/*
else if(conn->state == NETWORK_CONNSTATE_CONNECTACCEPTED)
{
// connection made
if(p->flags == NETWORK_PACKETFLAG_ACCEPT)
{
conn->state = NETWORK_CONNSTATE_ONLINE;
dbg_msg("connection", "got accept. connection online");
}
}*/
else
{
// strange packet, wrong state
}
}
else
{
// strange packet, not ment for me
}
return 0;
}
static void conn_update(NETCONNECTION *conn)
{
if(conn->state == NETWORK_CONNSTATE_ERROR)
return;
// check for timeout
if(conn->state != NETWORK_CONNSTATE_OFFLINE &&
conn->state != NETWORK_CONNSTATE_CONNECT &&
(time_get()-conn->last_recv_time) > time_freq()*3)
{
conn->state = NETWORK_CONNSTATE_ERROR;
conn->error_string = "timeout";
}
// check for large buffer errors
if(conn->buffer.size() > 1024*64)
{
conn->state = NETWORK_CONNSTATE_ERROR;
conn->error_string = "too weak connection (out of buffer)";
}
if(conn->buffer.first())
{
NETPACKETDATA *resend = (NETPACKETDATA *)conn->buffer.first()->data();
if(time_get()-resend->first_send_time > time_freq()*3)
{
conn->state = NETWORK_CONNSTATE_ERROR;
conn->error_string = "too weak connection (not acked for 3 seconds)";
}
}
// send keep alives if nothing has happend for 250ms
if(conn->state == NETWORK_CONNSTATE_ONLINE)
{
if(time_get()-conn->last_send_time> time_freq()/4)
conn_send(conn, NETWORK_PACKETFLAG_VITAL, 0, 0);
}
else if(conn->state == NETWORK_CONNSTATE_CONNECT)
{
if(time_get()-conn->last_send_time > time_freq()/2) // send a new connect every 500ms
conn_send(conn, NETWORK_PACKETFLAG_CONNECT, 0, 0);
}
else if(conn->state == NETWORK_CONNSTATE_CONNECTACCEPTED)
{
if(time_get()-conn->last_send_time > time_freq()/2) // send a new connect/accept every 500ms
conn_send(conn, NETWORK_PACKETFLAG_CONNECT|NETWORK_PACKETFLAG_ACCEPT, 0, 0);
}
}
static int check_packet(unsigned char *buffer, int size, NETPACKETDATA *packet)
{
// check the size
if(size < NETWORK_HEADER_SIZE || size > NETWORK_MAX_PACKET_SIZE)
return -1;
// read the packet
packet->ID[0] = 'T';
packet->ID[1] = 'W';
packet->version = NETWORK_VERSION;
packet->flags = buffer[0];
packet->seq = ((buffer[1]&0xf0)<<4)|buffer[2];
packet->ack = ((buffer[1]&0x0f)<<8)|buffer[3];
packet->crc = (buffer[8]<<24)|(buffer[9]<<16)|(buffer[10]<<8)|buffer[11];
packet->data_size = size - NETWORK_HEADER_SIZE;
packet->data = buffer+NETWORK_HEADER_SIZE;
// check the packet
if(packet->ID[0] != 'T' || packet->ID[1] != 'W')
return 1;
if(packet->version != NETWORK_VERSION)
return 1;
// TODO: perform crc check
// return success
return 0;
}
NETSERVER *net_server_open(int port, int max_clients, int flags)
{
NETSERVER *server = (NETSERVER *)mem_alloc(sizeof(NETSERVER), 1);
mem_zero(server, sizeof(NETSERVER));
server->socket = net_udp4_create(port);
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
conn_init(&server->slots[i].conn, server->socket);
return server;
}
int net_server_close(NETSERVER *s)
{
// TODO: implement me
return 0;
}
int net_server_newclient(NETSERVER *s)
{
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
if(!s->slots[i].online && s->slots[i].conn.state == NETWORK_CONNSTATE_ONLINE)
{
s->slots[i].online = 1;
return i;
}
}
return -1;
}
int net_server_delclient(NETSERVER *s)
{
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
if(s->slots[i].online && s->slots[i].conn.state != NETWORK_CONNSTATE_ONLINE)
{
s->slots[i].online = 0;
return i;
}
}
return -1;
}
int net_server_drop(NETSERVER *s, int client_id, const char *reason)
{
// TODO: insert lots of checks here
dbg_msg("net_server", "client dropped. cid=%d reason=\"%s\"", client_id, reason);
conn_reset(&s->slots[client_id].conn);
return 0;
}
int net_server_update(NETSERVER *s)
{
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
conn_update(&s->slots[i].conn);
if(conn_error(&s->slots[i].conn))
net_server_drop(s, i, conn_error(&s->slots[i].conn));
}
return 0;
}
int net_server_recv(NETSERVER *s, NETPACKET *packet)
{
while(1)
{
NETADDR4 addr;
int bytes = net_udp4_recv(s->socket, &addr, s->recv_buffer, NETWORK_MAX_PACKET_SIZE);
// no more packets for now
if(bytes <= 0)
break;
NETPACKETDATA data;
int r = check_packet(s->recv_buffer, bytes, &data);
if(r == 0)
{
// ok packet, process it
if(data.flags == NETWORK_PACKETFLAG_CONNECT)
{
int found = 0;
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// check if we already got this client
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for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
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if(net_addr4_cmp(&s->slots[i].conn.peeraddr, &addr) == 0)
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{
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found = 1; // silent ignore.. we got this client already
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break;
}
}
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// client that wants to connect
if(!found)
{
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
if(s->slots[i].conn.state == NETWORK_CONNSTATE_OFFLINE)
{
conn_feed(&s->slots[i].conn, &data, &addr);
found = 1;
break;
}
}
}
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if(!found)
{
// TODO: send error
}
}
else
{
// find matching slot
for(int i = 0; i < NETWORK_MAX_CLIENTS; i++)
{
if(net_addr4_cmp(&s->slots[i].conn.peeraddr, &addr) == 0)
{
if(conn_feed(&s->slots[i].conn, &data, &addr))
{
if(data.data_size)
{
packet->client_id = i;
packet->address = addr;
packet->flags = 0;
packet->data_size = data.data_size;
packet->data = data.data;
return 1;
}
}
}
}
}
}
else
{
// errornous packet, drop it
}
// read header
// do checksum
}
return 0;
}
int net_server_send(NETSERVER *s, NETPACKET *packet)
{
// TODO: insert stuff for stateless stuff
dbg_assert(packet->client_id >= 0, "errornous client id");
dbg_assert(packet->client_id < NETWORK_MAX_CLIENTS, "errornous client id");
conn_send(&s->slots[packet->client_id].conn, 0, packet->data_size, packet->data);
return 0;
}
void net_server_stats(NETSERVER *s, NETSTATS *stats)
{
mem_zero(stats, sizeof(NETSTATS));
int num_stats = sizeof(NETSTATS)/sizeof(int);
int *istats = (int *)stats;
for(int c = 0; c < NETWORK_MAX_CLIENTS; c++)
{
int *sstats = (int *)(&(s->slots[c].conn.stats));
for(int i = 0; i < num_stats; i++)
istats[i] += sstats[i];
}
}
//
NETCLIENT *net_client_open(int flags)
{
NETCLIENT *client = (NETCLIENT *)mem_alloc(sizeof(NETCLIENT), 1);
mem_zero(client, sizeof(NETCLIENT));
client->socket = net_udp4_create(0);
conn_init(&client->conn, client->socket);
return client;
}
int net_client_close(NETCLIENT *c)
{
// TODO: implement me
return 0;
}
int net_client_update(NETCLIENT *c)
{
// TODO: implement me
conn_update(&c->conn);
if(conn_error(&c->conn))
net_client_disconnect(c, conn_error(&c->conn));
return 0;
}
int net_client_disconnect(NETCLIENT *c, const char *reason)
{
// TODO: do this more graceful
dbg_msg("net_client", "disconnected. reason=\"%s\"", reason);
conn_reset(&c->conn);
return 0;
}
int net_client_connect(NETCLIENT *c, NETADDR4 *addr)
{
//net_client_disconnect(c);
conn_connect(&c->conn, addr);
return 0;
}
int net_client_recv(NETCLIENT *c, NETPACKET *packet)
{
while(1)
{
NETADDR4 addr;
int bytes = net_udp4_recv(c->socket, &addr, c->recv_buffer, NETWORK_MAX_PACKET_SIZE);
// no more packets for now
if(bytes <= 0)
break;
NETPACKETDATA data;
int r = check_packet(c->recv_buffer, bytes, &data);
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if(r == 0 && conn_feed(&c->conn, &data, &addr))
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{
// fill in packet
packet->client_id = 0;
packet->address = addr;
packet->flags = 0;
packet->data_size = data.data_size;
packet->data = data.data;
return 1;
}
else
{
// errornous packet, drop it
}
// read header
// do checksum
}
return 0;
}
int net_client_send(NETCLIENT *c, NETPACKET *packet)
{
// TODO: insert stuff for stateless stuff
dbg_assert(packet->client_id == 0, "errornous client id");
conn_send(&c->conn, 0, packet->data_size, packet->data);
return 0;
}
int net_client_state(NETCLIENT *c)
{
if(c->conn.state == NETWORK_CONNSTATE_ONLINE)
return NETSTATE_ONLINE;
if(c->conn.state == NETWORK_CONNSTATE_OFFLINE)
return NETSTATE_OFFLINE;
return NETSTATE_CONNECTING;
}
void net_client_stats(NETCLIENT *c, NETSTATS *stats)
{
*stats = c->conn.stats;
}