ddnet/src/game/server/srv_tdm.h

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2007-11-25 19:42:40 +00:00
/* copyright (c) 2007 magnus auvinen, see licence.txt for more info */
// game object
class gameobject_tdm : public gameobject
{
public:
gameobject_tdm();
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int on_player_death(class player *victim, class player *killer, int weapon);
virtual void tick();
};