ddnet/src/engine/editor.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_EDITOR_H
#define ENGINE_EDITOR_H
#include "kernel.h"
class IEditor : public IInterface
{
MACRO_INTERFACE("editor")
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public:
virtual ~IEditor() {}
virtual void Init() = 0;
virtual void OnUpdate() = 0;
virtual void OnRender() = 0;
virtual void OnActivate() = 0;
virtual void OnWindowResize() = 0;
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virtual void OnClose() = 0;
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virtual void OnDialogClose() = 0;
virtual bool HasUnsavedData() const = 0;
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virtual bool HandleMapDrop(const char *pFilename, int StorageType) = 0;
virtual bool Load(const char *pFilename, int StorageType) = 0;
virtual bool Save(const char *pFilename) = 0;
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virtual void UpdateMentions() = 0;
virtual void ResetMentions() = 0;
virtual void OnIngameMoved() = 0;
virtual void ResetIngameMoved() = 0;
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};
extern IEditor *CreateEditor();
#endif