ddnet/src/game/server/gamemodes/ctf.h

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/* #ifndef GAME_SERVER_GAMEMODES_CTF_H
2010-05-29 07:25:38 +00:00
#define GAME_SERVER_GAMEMODES_CTF_H
#include <game/server/gamecontroller.h>
#include <game/server/entity.h>
class CGameControllerCTF : public IGameController
{
public:
class CFlag *m_apFlags[2];
CGameControllerCTF(class CGameContext *pGameServer);
virtual bool CanBeMovedOnBalance(int Cid);
virtual void Tick();
virtual bool OnEntity(int Index, vec2 Pos);
virtual int OnCharacterDeath(class CCharacter *pVictim, class CPlayer *pKiller, int Weapon);
};
#endif
*/