ddnet/src/tools/dummy_map.cpp

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#include <base/system.h>
#include <base/tl/array.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/mapitems.h>
void CreateEmptyMap(IStorage *pStorage)
{
CDataFileWriter Writer;
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if(!Writer.Open(pStorage, "maps/dummy3.map"))
{
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dbg_msg("empty_map", "couldn't open map file 'dummy3.map' for writing");
return;
}
CMapItemGroup_v1 Group;
Group.m_Version = 1;
Group.m_OffsetX = 0;
Group.m_OffsetY = 0;
Group.m_ParallaxX = 0;
Group.m_ParallaxY = 0;
Group.m_StartLayer = 0;
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Group.m_NumLayers = 2;
Writer.AddItem(MAPITEMTYPE_GROUP, 0, sizeof(Group), &Group);
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CMapItemLayerTilemap GameLayer;
GameLayer.m_Layer.m_Version = 0; // Not set by the official client.
GameLayer.m_Layer.m_Type = LAYERTYPE_TILES;
GameLayer.m_Layer.m_Flags = 0;
GameLayer.m_Version = 2;
GameLayer.m_Width = 2;
GameLayer.m_Height = 2;
GameLayer.m_Flags = TILESLAYERFLAG_GAME;
GameLayer.m_Color.r = 0;
GameLayer.m_Color.g = 0;
GameLayer.m_Color.b = 0;
GameLayer.m_Color.a = 0;
GameLayer.m_ColorEnv = -1;
GameLayer.m_ColorEnvOffset = 0;
GameLayer.m_Image = -1;
GameLayer.m_Data = 0;
Writer.AddItem(MAPITEMTYPE_LAYER, 0, sizeof(GameLayer) - sizeof(GameLayer.m_aName), &GameLayer);
CMapItemLayerTilemap Layer;
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Layer.m_Layer.m_Version = 0;
Layer.m_Layer.m_Type = LAYERTYPE_TILES;
Layer.m_Layer.m_Flags = 0;
Layer.m_Version = 2;
Layer.m_Width = 2;
Layer.m_Height = 2;
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Layer.m_Flags = 0;
Layer.m_Color.r = 0;
Layer.m_Color.g = 0;
Layer.m_Color.b = 0;
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Layer.m_Color.a = 255;
Layer.m_ColorEnv = -1;
Layer.m_ColorEnvOffset = 0;
Layer.m_Image = -1;
Layer.m_Data = 0;
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Writer.AddItem(MAPITEMTYPE_LAYER, 1, sizeof(Layer) - sizeof(Layer.m_aName), &Layer);
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CTile Tiles[4];
for(int i = 0; i < 4; i++)
{
Tiles[i].m_Index = 1;
Tiles[i].m_Flags = 0;
Tiles[i].m_Skip = 0;
Tiles[i].m_Reserved = 0;
}
Writer.AddData(sizeof(Tiles), &Tiles);
Writer.Finish();
}
int main(int argc, const char **argv)
{
dbg_logger_stdout();
IStorage *pStorage = CreateStorage("Teeworlds", IStorage::STORAGETYPE_SERVER, argc, argv);
CreateEmptyMap(pStorage);
return 0;
}