ddnet/shader/bordertileline.vert

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#version 330
layout (location = 0) in vec2 inVertex;
uniform mat4 Pos;
uniform vec2 Dir;
void main()
{
vec4 VertPos = vec4(inVertex, -5.0, 1.0);
VertPos.x += Dir.x * (gl_InstanceID+1);
VertPos.y += Dir.y * (gl_InstanceID+1);
gl_Position = Pos * VertPos;
}