ddnet/src/game/client/components/emoticon.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_EMOTICON_H
#define GAME_CLIENT_COMPONENTS_EMOTICON_H
#include <base/vmath.h>
#include <game/client/component.h>
class CEmoticon : public CComponent
{
void DrawCircle(float x, float y, float r, int Segments);
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bool m_WasActive;
bool m_Active;
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vec2 m_SelectorMouse;
int m_SelectedEmote;
int m_SelectedEyeEmote;
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static void ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData);
static void ConEmote(IConsole::IResult *pResult, void *pUserData);
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public:
CEmoticon();
virtual int Sizeof() const override { return sizeof(*this); }
virtual void OnReset() override;
virtual void OnConsoleInit() override;
virtual void OnRender() override;
virtual void OnRelease() override;
virtual bool OnCursorMove(float x, float y, IInput::ECursorType CursorType) override;
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void Emote(int Emoticon);
void EyeEmote(int EyeEmote);
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};
#endif