2011-02-02 10:49:19 +00:00
/* (c) Shereef Marzouk. See "licence DDRace.txt" and the readme.txt in the root of the distribution for more information. */
2010-11-13 15:31:13 +00:00
# include "gamecontext.h"
2010-11-13 15:41:43 +00:00
# include <engine/shared/config.h>
# include <engine/server/server.h>
# include <game/server/teams.h>
# include <game/server/gamemodes/DDRace.h>
# include <game/version.h>
2011-05-09 19:03:40 +00:00
# include <game/generated/nethash.cpp>
2011-02-13 18:45:17 +00:00
# if defined(CONF_SQL)
# include <game/server/score/sql_score.h>
# endif
2010-11-13 15:31:13 +00:00
2011-02-08 12:52:23 +00:00
void CGameContext : : ConGoLeft ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , - 1 , 0 ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConGoRight ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , 1 , 0 ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConGoDown ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , 0 , 1 ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConGoUp ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , 0 , - 1 ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConMove ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , pResult - > GetInteger ( 0 ) , pResult - > GetInteger ( 1 ) ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConMoveRaw ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > MoveCharacter ( ClientID , ClientID , pResult - > GetInteger ( 0 ) , pResult - > GetInteger ( 1 ) , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : MoveCharacter ( int ClientID , int Victim , int X , int Y , bool Raw )
2010-11-13 15:31:13 +00:00
{
2011-02-21 17:53:51 +00:00
CCharacter * pChr = GetPlayerChar ( Victim ) ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
if ( ! pChr )
return ;
2011-01-29 00:59:50 +00:00
pChr - > Core ( ) - > m_Pos . x + = ( ( Raw ) ? 1 : 32 ) * X ;
pChr - > Core ( ) - > m_Pos . y + = ( ( Raw ) ? 1 : 32 ) * Y ;
2011-04-09 06:41:31 +00:00
pChr - > m_DDRaceState = DDRACE_CHEAT ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConSetlvl2 ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = 2 ;
pServ - > SetRconLevel ( Victim , 2 ) ;
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConSetlvl1 ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = 1 ;
pServ - > SetRconLevel ( Victim , 1 ) ;
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConLogOut ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
2011-04-15 04:04:21 +00:00
pServ - > SetRconLevel ( ClientID , - 1 ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConKillPlayer ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > KillCharacter ( WEAPON_GAME ) ;
2011-01-26 21:09:54 +00:00
char aBuf [ 512 ] ;
2011-02-08 12:52:23 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %s was killed by %s " , pSelf - > Server ( ) - > ClientName ( Victim ) , pSelf - > Server ( ) - > ClientName ( ClientID ) ) ;
2011-01-26 21:09:54 +00:00
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
2010-11-13 15:31:13 +00:00
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConNinja ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_NINJA , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConSuper ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
CCharacter * pChr = pSelf - > GetPlayerChar ( ClientID ) ;
2011-01-26 21:09:54 +00:00
if ( pChr & & ! pChr - > m_Super )
{
pChr - > m_Super = true ;
pChr - > UnFreeze ( ) ;
pChr - > m_TeamBeforeSuper = pChr - > Team ( ) ;
2011-04-15 04:04:21 +00:00
pChr - > Teams ( ) - > SetCharacterTeam ( ClientID , TEAM_SUPER ) ;
2011-04-09 06:41:31 +00:00
pChr - > m_DDRaceState = DDRACE_CHEAT ;
2010-11-13 15:31:13 +00:00
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConUnSuper ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
CCharacter * pChr = pSelf - > GetPlayerChar ( ClientID ) ;
2011-01-26 21:09:54 +00:00
if ( pChr & & pChr - > m_Super )
2010-11-13 15:31:13 +00:00
{
2011-01-26 21:09:54 +00:00
pChr - > m_Super = false ;
2011-04-15 04:04:21 +00:00
pChr - > Teams ( ) - > SetForceCharacterTeam ( ClientID , pChr - > m_TeamBeforeSuper ) ;
2010-11-13 15:31:13 +00:00
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConShotgun ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_SHOTGUN , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConGrenade ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_GRENADE , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConRifle ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_RIFLE , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConWeapons ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , - 1 , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConUnShotgun ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_SHOTGUN , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConUnGrenade ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_GRENADE , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConUnRifle ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , WEAPON_RIFLE , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConUnWeapons ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , - 1 , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConAddWeapon ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , pResult - > GetInteger ( 0 ) , false ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConRemoveWeapon ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-15 04:04:21 +00:00
pSelf - > ModifyWeapons ( pResult , ClientID , ClientID , pResult - > GetInteger ( 0 ) , true ) ;
2010-11-13 15:31:13 +00:00
}
2011-04-12 20:18:15 +00:00
void CGameContext : : ModifyWeapons ( IConsole : : IResult * pResult , int ClientID , int Victim , int Weapon , bool Remove )
2010-11-13 15:31:13 +00:00
{
if ( clamp ( Weapon , - 1 , NUM_WEAPONS - 1 ) ! = Weapon )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " invalid weapon id " ) ;
2010-11-13 15:31:13 +00:00
return ;
}
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
CCharacter * pChr = GetPlayerChar ( Victim ) ;
if ( ! pChr )
return ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
if ( Weapon = = - 1 )
{
2011-01-29 00:59:50 +00:00
if ( Remove & & ( pChr - > GetActiveWeapon ( ) = = WEAPON_SHOTGUN | | pChr - > GetActiveWeapon ( ) = = WEAPON_GRENADE | | pChr - > GetActiveWeapon ( ) = = WEAPON_RIFLE ) )
pChr - > SetActiveWeapon ( WEAPON_GUN ) ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
if ( Remove )
{
2011-01-29 00:59:50 +00:00
pChr - > SetWeaponGot ( WEAPON_SHOTGUN , false ) ;
pChr - > SetWeaponGot ( WEAPON_GRENADE , false ) ;
pChr - > SetWeaponGot ( WEAPON_RIFLE , false ) ;
2010-11-13 15:31:13 +00:00
}
else
2011-02-13 04:45:17 +00:00
pChr - > GiveAllWeapons ( ) ;
2010-11-13 15:31:13 +00:00
}
else if ( Weapon ! = WEAPON_NINJA )
{
2011-01-29 00:59:50 +00:00
if ( Remove & & pChr - > GetActiveWeapon ( ) = = Weapon )
pChr - > SetActiveWeapon ( WEAPON_GUN ) ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
if ( Remove )
2011-01-29 00:59:50 +00:00
pChr - > SetWeaponGot ( Weapon , false ) ;
2010-11-13 15:31:13 +00:00
else
pChr - > GiveWeapon ( Weapon , - 1 ) ;
}
else
{
if ( Remove )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " you can't remove ninja " ) ;
2010-11-13 15:31:13 +00:00
return ;
}
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
pChr - > GiveNinja ( ) ;
}
2011-04-09 06:41:31 +00:00
pChr - > m_DDRaceState = DDRACE_CHEAT ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConTeleport ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int TeleTo = clamp ( pResult - > GetInteger ( 0 ) , 0 , ( int ) MAX_CLIENTS - 1 ) ;
if ( pSelf - > m_apPlayers [ TeleTo ] )
{
{
2011-04-15 04:04:21 +00:00
CCharacter * pChr = pSelf - > GetPlayerChar ( ClientID ) ;
2011-01-26 21:09:54 +00:00
if ( pChr )
2010-11-13 15:31:13 +00:00
{
2011-01-29 00:59:50 +00:00
pChr - > Core ( ) - > m_Pos = pSelf - > m_apPlayers [ TeleTo ] - > m_ViewPos ;
2011-04-09 06:41:31 +00:00
pChr - > m_DDRaceState = DDRACE_CHEAT ;
2010-11-13 15:31:13 +00:00
}
}
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConCredits ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Teeworlds Team takes most of the credits also " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " This mod was originally created by \' 3DA \' " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Now it is maintained & re-coded by: " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " \' [Egypt]GreYFoX@GTi \' and \' [BlackTee]den \' " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Others Helping on the code: \' heinrich5991 \' , \' noother \' , \' LemonFace \' , \' <3 fisted <3 \' & \' Trust o_0 Aeeeh ?! \' " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Documentation: Zeta-Hoernchen, Entities: Fisico " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Code (in the past): \' 3DA \' and \' Fluxid \' " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Please check the changelog on DDRace.info. " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Also the commit log on github.com/GreYFoXGTi/DDRace. " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConInfo ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " DDRace Mod. Version: " GAME_VERSION ) ;
2011-03-17 23:21:07 +00:00
# if defined( GIT_SHORTREV_HASH )
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Git revision hash: " GIT_SHORTREV_HASH ) ;
2011-03-17 23:21:07 +00:00
# endif
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Official site: DDRace.info " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " For more Info /cmdlist " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Or visit DDRace.info " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConHelp ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /cmdlist will show a list of all chat commands " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /help + any command will show you the help for this command " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Example /help settings will display the help about " ) ;
2010-11-13 15:31:13 +00:00
}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
IConsole : : CCommandInfo * pCmdInfo = pSelf - > Console ( ) - > GetCommandInfo ( pArg , CFGFLAG_SERVER ) ;
if ( pCmdInfo & & pCmdInfo - > m_pHelp )
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , pCmdInfo - > m_pHelp ) ;
2010-11-13 15:31:13 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Command is either unknown or you have given a blank command without any parameters. " ) ;
2010-11-13 15:31:13 +00:00
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConSettings ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2010-12-03 01:05:56 +00:00
if ( pResult - > NumArguments ( ) = = 0 )
2010-11-13 15:31:13 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " to check a server setting say /settings and setting's name, setting names are: " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " teams, cheats, collision, hooking, endlesshooking, me, " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " hitting, oldlaser, timeout, votes, pause and scores " ) ;
2010-12-03 01:05:56 +00:00
}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
char aBuf [ 256 ] ;
float ColTemp ;
float HookTemp ;
pSelf - > m_Tuning . Get ( " player_collision " , & ColTemp ) ;
pSelf - > m_Tuning . Get ( " player_hooking " , & HookTemp ) ;
2011-03-16 13:41:26 +00:00
if ( str_comp ( pArg , " teams " ) = = 0 )
2010-12-03 01:05:56 +00:00
{
2011-03-16 13:14:25 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %s %s " , g_Config . m_SvTeam = = 1 ? " Teams are available on this server " : ! g_Config . m_SvTeam ? " Teams are not available on this server " : " You have to be in a team to play on this server " , /*g_Config.m_SvTeamStrict ? "and if you die in a team all of you die" : */ " and if you die in a team only you die " ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " collision " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ColTemp ? " Players can collide on this server " : " Players Can't collide on this server " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " hooking " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , HookTemp ? " Players can hook each other on this server " : " Players Can't hook each other on this server " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " endlesshooking " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvEndlessDrag ? " Players can hook time is unlimited " : " Players can hook time is limited " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " hitting " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvHit ? " Player's weapons affect each other " : " Player's weapons has no affect on each other " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " oldlaser " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvOldLaser ? " Lasers can hit you if you shot them and that they pull you towards the bounce origin (Like DDRace Beta) " : " Lasers can't hit you if you shot them, and they pull others towards the shooter " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " me " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvSlashMe ? " Players can use /me commands the famous IRC Command " : " Players Can't use the /me command " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " timeout " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " The Server Timeout is currently set to %d " , g_Config . m_ConnTimeout ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " votes " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvVoteKick ? " Players can use Callvote menu tab to kick offenders " : " Players Can't use the Callvote menu tab to kick offenders " ) ;
2010-12-03 01:05:56 +00:00
if ( g_Config . m_SvVoteKick )
str_format ( aBuf , sizeof ( aBuf ) , " Players are banned for %d second(s) if they get voted off " , g_Config . m_SvVoteKickBantime ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvVoteKickBantime ? aBuf : " Players are just kicked and not banned if they get voted off " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " pause " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvPauseable ? g_Config . m_SvPauseTime ? " /pause is available on this server and it pauses your time too " : " /pause is available on this server but it doesn't pause your time " : " /pause is NOT available on this server " ) ;
2010-12-03 01:05:56 +00:00
}
else if ( str_comp ( pArg , " scores " ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvHideScore ? " Scores are private on this server " : " Scores are public on this server " ) ;
2010-12-03 01:05:56 +00:00
}
2010-11-13 15:31:13 +00:00
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConRules ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
2011-02-16 08:17:47 +00:00
bool Printed = false ;
2010-11-13 15:31:13 +00:00
if ( g_Config . m_SvDDRaceRules )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No blocking. " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No insulting / spamming. " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No fun voting / vote spamming. " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Breaking any of these rules will result in a penalty, decided by server admins. " ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine1 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine1 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine2 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine2 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine3 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine3 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine4 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine4 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine5 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine5 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine6 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine6 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine7 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine7 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine8 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine8 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine9 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine9 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
if ( g_Config . m_SvRulesLine10 [ 0 ] )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine10 ) ;
2011-02-16 08:17:47 +00:00
Printed = true ;
2010-11-13 15:31:13 +00:00
}
2011-02-16 08:17:47 +00:00
if ( ! Printed )
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No Rules Defined, Kill em all!! " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConKill ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-08 12:52:23 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2010-11-13 15:31:13 +00:00
2011-04-09 06:41:31 +00:00
if ( ! pPlayer | | ( pPlayer - > m_LastKill & & pPlayer - > m_LastKill + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvKillDelay > pSelf - > Server ( ) - > Tick ( ) ) )
2010-11-13 15:31:13 +00:00
return ;
2011-04-09 06:41:31 +00:00
pPlayer - > m_LastKill = pSelf - > Server ( ) - > Tick ( ) ;
2010-11-13 15:31:13 +00:00
pPlayer - > KillCharacter ( WEAPON_SELF ) ;
2011-04-09 06:41:31 +00:00
//pPlayer->m_RespawnTick = pSelf->Server()->Tick() + pSelf->Server()->TickSpeed() * g_Config.m_SvSuicidePenalty;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConTogglePause ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-08 12:52:23 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2011-02-16 08:17:47 +00:00
if ( ! pPlayer )
return ;
2010-11-13 15:31:13 +00:00
if ( g_Config . m_SvPauseable )
{
2011-01-26 21:09:54 +00:00
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
2011-01-29 00:59:50 +00:00
if ( ! pPlayer - > GetTeam ( ) & & pChr & & ( ! pChr - > GetWeaponGot ( WEAPON_NINJA ) | | pChr - > m_FreezeTime ) & & pChr - > IsGrounded ( ) & & pChr - > m_Pos = = pChr - > m_PrevPos & & ! pChr - > Team ( ) & & ! pPlayer - > m_InfoSaved )
2010-11-13 15:31:13 +00:00
{
2011-02-13 18:45:17 +00:00
if ( pPlayer - > m_Last_Pause + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvPauseFrequency < = pSelf - > Server ( ) - > Tick ( ) )
{
2010-12-13 22:16:53 +00:00
pPlayer - > SaveCharacter ( ) ;
2011-01-06 13:31:54 +00:00
pPlayer - > SetTeam ( TEAM_SPECTATORS ) ;
2010-12-13 22:16:53 +00:00
pPlayer - > m_InfoSaved = true ;
pPlayer - > m_Last_Pause = pSelf - > Server ( ) - > Tick ( ) ;
}
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can \' t pause that often. " ) ;
2010-11-13 15:31:13 +00:00
}
2011-01-06 13:31:54 +00:00
else if ( pPlayer - > GetTeam ( ) = = TEAM_SPECTATORS & & pPlayer - > m_InfoSaved )
2010-11-13 15:31:13 +00:00
{
pPlayer - > m_InfoSaved = false ;
pPlayer - > m_PauseInfo . m_Respawn = true ;
2011-01-06 13:31:54 +00:00
pPlayer - > SetTeam ( TEAM_RED ) ;
2010-11-13 15:31:13 +00:00
//pPlayer->LoadCharacter();//TODO:Check if this system Works
}
2011-01-26 21:09:54 +00:00
else if ( pChr )
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ( pChr - > Team ( ) ) ? " You can't pause while you are in a team " : pChr - > GetWeaponGot ( WEAPON_NINJA ) ? " You can't use /pause while you are a ninja " : ( ! pChr - > IsGrounded ( ) ) ? " You can't use /pause while you are a in air " : " You can't use /pause while you are moving " ) ;
2010-11-13 15:31:13 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No pause data saved. " ) ;
2010-11-13 15:31:13 +00:00
}
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Pause isn't allowed on this server. " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConTop5 ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-08 12:52:23 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2011-02-16 08:17:47 +00:00
if ( ! pPlayer )
return ;
2010-11-13 15:31:13 +00:00
if ( g_Config . m_SvHideScore )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing the top 5 is not allowed on this server. " ) ;
2010-11-13 15:31:13 +00:00
return ;
}
2011-02-16 08:17:47 +00:00
if ( pResult - > NumArguments ( ) > 0 )
2011-04-12 20:18:15 +00:00
pSelf - > Score ( ) - > ShowTop5 ( pResult , pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) ;
2011-02-16 08:17:47 +00:00
else
2011-04-12 20:18:15 +00:00
pSelf - > Score ( ) - > ShowTop5 ( pResult , pPlayer - > GetCID ( ) ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-13 18:45:17 +00:00
# if defined(CONF_SQL)
void CGameContext : : ConTimes ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
{
if ( g_Config . m_SvUseSQL )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CSqlScore * pScore = ( CSqlScore * ) pSelf - > Score ( ) ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2011-02-16 08:17:47 +00:00
if ( ! pPlayer )
return ;
2011-02-13 18:45:17 +00:00
2011-02-15 13:58:42 +00:00
if ( pResult - > NumArguments ( ) = = 0 )
{
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , 1 ) ;
return ;
}
else if ( pResult - > NumArguments ( ) < 3 )
2011-02-13 18:45:17 +00:00
{
if ( pResult - > NumArguments ( ) = = 1 )
{
2011-02-15 13:58:42 +00:00
if ( pResult - > GetInteger ( 0 ) ! = 0 )
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) ;
else
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , ( str_comp ( pResult - > GetString ( 0 ) , " me " ) = = 0 ) ? pSelf - > Server ( ) - > ClientName ( ClientID ) : pResult - > GetString ( 0 ) , 1 ) ;
2011-02-13 18:45:17 +00:00
return ;
}
else if ( pResult - > GetInteger ( 1 ) ! = 0 )
{
pScore - > ShowTimes ( pPlayer - > GetCID ( ) , ( str_comp ( pResult - > GetString ( 0 ) , " me " ) = = 0 ) ? pSelf - > Server ( ) - > ClientName ( ClientID ) : pResult - > GetString ( 0 ) , pResult - > GetInteger ( 1 ) ) ;
return ;
}
}
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /times needs 0, 1 or 2 parameter. 1. = name, 2. = start number " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Example: /times, /times me, /times Hans, /times \" Papa Smurf \" 5 " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Bad: /times Papa Smurf 5 # Good: /times \" Papa Smurf \" 5 " ) ;
2011-02-13 18:45:17 +00:00
}
}
# endif
2010-11-13 15:31:13 +00:00
2011-02-08 12:52:23 +00:00
void CGameContext : : ConRank ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-08 12:52:23 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2011-02-16 08:17:47 +00:00
if ( ! pPlayer )
return ;
2010-11-13 15:31:13 +00:00
if ( pResult - > NumArguments ( ) > 0 )
if ( ! g_Config . m_SvHideScore )
2011-02-27 08:07:57 +00:00
pSelf - > Score ( ) - > ShowRank ( ClientID , pResult - > GetString ( 0 ) , true ) ;
2010-11-13 15:31:13 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing the rank of other players is not allowed on this server. " ) ;
2010-11-13 15:31:13 +00:00
else
2011-02-27 08:07:57 +00:00
pSelf - > Score ( ) - > ShowRank ( ClientID , pSelf - > Server ( ) - > ClientName ( ClientID ) ) ;
2010-11-13 15:31:13 +00:00
}
2011-04-09 06:41:31 +00:00
void CGameContext : : ConJoinTeam ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-04-09 06:41:31 +00:00
if ( pSelf - > m_VoteCloseTime & & pSelf - > m_VoteCreator = = ClientID )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You are running a vote please try again after the vote is done! " ) ;
2011-04-09 06:41:31 +00:00
return ;
}
else if ( g_Config . m_SvTeam = = 0 )
2011-02-02 10:49:19 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Admin has disabled teams " ) ;
2010-11-13 15:31:13 +00:00
return ;
2011-02-02 10:49:19 +00:00
}
2011-03-16 13:14:25 +00:00
else if ( g_Config . m_SvTeam = = 2 )
2011-02-02 10:49:19 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You must join to any team and play with anybody or you will not play " ) ;
2010-11-13 15:31:13 +00:00
}
2011-04-09 06:41:31 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
2010-11-13 15:31:13 +00:00
if ( pResult - > NumArguments ( ) > 0 )
{
if ( pPlayer - > GetCharacter ( ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can't change teams while you are dead/a spectator. " ) ;
2010-11-13 15:31:13 +00:00
}
else
{
2011-03-16 13:14:25 +00:00
if ( ( ( CGameControllerDDRace * ) pSelf - > m_pController ) - > m_Teams . SetCharacterTeam ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) )
2011-01-24 20:22:04 +00:00
{
2011-03-16 13:14:25 +00:00
if ( pPlayer - > m_Last_Team + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvTeamChangeDelay < = pSelf - > Server ( ) - > Tick ( ) )
2011-01-26 21:09:54 +00:00
{
2011-02-02 10:49:19 +00:00
char aBuf [ 512 ] ;
2011-03-16 13:14:25 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " %s joined team %d " , pSelf - > Server ( ) - > ClientName ( pPlayer - > GetCID ( ) ) , pResult - > GetInteger ( 0 ) ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
pPlayer - > m_Last_Team = pSelf - > Server ( ) - > Tick ( ) ;
}
else
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can \' t join teams that fast! " ) ;
2011-01-26 21:09:54 +00:00
}
2010-11-13 15:31:13 +00:00
}
else
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You cannot join this team at this time " ) ;
2010-11-13 15:31:13 +00:00
}
}
}
else
{
char aBuf [ 512 ] ;
if ( pPlayer - > GetCharacter ( ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can't check your team while you are dead/a spectator. " ) ;
2010-11-13 15:31:13 +00:00
}
else
{
str_format ( aBuf , sizeof ( aBuf ) , " You are in team %d " , pPlayer - > GetCharacter ( ) - > Team ( ) ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
2010-11-13 15:31:13 +00:00
}
}
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConMe ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
char aBuf [ 256 + 24 ] ;
2011-02-13 04:45:17 +00:00
2011-02-08 12:52:23 +00:00
str_format ( aBuf , 256 + 24 , " '%s' %s " , pSelf - > Server ( ) - > ClientName ( ClientID ) , pResult - > GetString ( 0 ) ) ;
2010-12-03 01:05:56 +00:00
if ( g_Config . m_SvSlashMe )
2011-02-08 12:52:23 +00:00
pSelf - > SendChat ( - 2 , CGameContext : : CHAT_ALL , aBuf , ClientID ) ;
2010-12-03 01:05:56 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /me is disabled on this server, admin can enable it by using sv_slash_me " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConToggleEyeEmote ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-16 08:17:47 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
if ( ! pPlayer )
return ;
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pChr )
return ;
2011-02-13 04:45:17 +00:00
2011-02-16 08:17:47 +00:00
pChr - > m_EyeEmote = ! pChr - > m_EyeEmote ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ( pChr - > m_EyeEmote ) ? " You can now use the preset eye emotes. " : " You don't have any eye emotes, remember to bind some. (until you die) " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConToggleBroadcast ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-16 08:17:47 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
if ( ! pPlayer )
return ;
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pChr )
return ;
2011-02-13 04:45:17 +00:00
2011-02-16 08:17:47 +00:00
pChr - > m_BroadCast = ! pChr - > m_BroadCast ;
2010-11-13 15:31:13 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConEyeEmote ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2010-11-13 15:31:13 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-16 08:17:47 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
if ( ! pPlayer )
return ;
CCharacter * pChr = pPlayer - > GetCharacter ( ) ;
if ( ! pChr )
return ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
if ( pResult - > NumArguments ( ) = = 0 )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain " ) ;
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second) " ) ;
2010-11-13 15:31:13 +00:00
}
2011-02-13 04:45:17 +00:00
else
2010-11-13 15:31:13 +00:00
{
2011-02-13 04:45:17 +00:00
if ( pChr )
2010-11-13 15:31:13 +00:00
{
if ( ! str_comp ( pResult - > GetString ( 0 ) , " angry " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_ANGRY ;
2010-11-13 15:31:13 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " blink " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_BLINK ;
2010-11-13 15:31:13 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " close " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_BLINK ;
2010-11-13 15:31:13 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " happy " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_HAPPY ;
2010-11-13 15:31:13 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " pain " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_PAIN ;
2010-11-13 15:31:13 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " surprise " ) )
2011-02-13 04:45:17 +00:00
pChr - > m_DefEmote = EMOTE_SURPRISE ;
2011-02-23 19:50:45 +00:00
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " normal " ) )
pChr - > m_DefEmote = EMOTE_NORMAL ;
2010-11-13 15:31:13 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Unknown emote... Say /emote " ) ;
2011-02-13 04:45:17 +00:00
2010-11-13 15:31:13 +00:00
int Duration = 1 ;
if ( pResult - > NumArguments ( ) > 1 )
Duration = pResult - > GetInteger ( 1 ) ;
2011-02-13 04:45:17 +00:00
2011-01-07 22:26:28 +00:00
pChr - > m_DefEmoteReset = pSelf - > Server ( ) - > Tick ( ) + Duration * pSelf - > Server ( ) - > TickSpeed ( ) ;
2010-11-13 15:31:13 +00:00
}
}
}
2011-01-06 05:08:12 +00:00
2011-02-08 12:52:23 +00:00
void CGameContext : : ConShowOthers ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2011-01-06 05:08:12 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-16 08:17:47 +00:00
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientID ] ;
if ( ! pPlayer )
return ;
2011-03-19 09:22:03 +00:00
if ( g_Config . m_SvShowOthers )
2011-02-23 20:22:05 +00:00
{
2011-03-19 09:22:03 +00:00
if ( pPlayer - > m_IsUsingDDRaceClient )
{
if ( pResult - > NumArguments ( ) )
pPlayer - > m_ShowOthers = pResult - > GetInteger ( 0 ) ;
else
pPlayer - > m_ShowOthers = ! pPlayer - > m_ShowOthers ;
}
2011-02-23 20:22:05 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing players from other teams is only available with DDRace Client, http://DDRace.info " ) ;
2011-02-23 20:22:05 +00:00
}
2011-01-06 05:08:12 +00:00
else
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing players from other teams is disabled by the server admin " ) ;
2011-01-06 05:08:12 +00:00
}
2011-04-12 20:18:15 +00:00
void CGameContext : : Mute ( IConsole : : IResult * pResult , NETADDR * Addr , int Secs , const char * pDisplayName )
2011-02-08 12:44:59 +00:00
{
char aBuf [ 128 ] ;
2011-02-23 21:39:53 +00:00
int Found = 0 ;
2011-02-08 12:44:59 +00:00
// find a matching mute for this ip, update expiration time if found
2011-02-23 21:39:53 +00:00
for ( int i = 0 ; i < m_NumMutes ; i + + )
{
if ( net_addr_comp ( & m_aMutes [ i ] . m_Addr , Addr ) = = 0 )
{
m_aMutes [ i ] . m_Expire = Server ( ) - > Tick ( ) + Secs * Server ( ) - > TickSpeed ( ) ;
Found = 1 ;
}
}
2011-02-08 12:44:59 +00:00
2011-02-23 21:39:53 +00:00
if ( ! Found ) // nothing found so far, find a free slot..
{
if ( m_NumMutes < MAX_MUTES )
{
m_aMutes [ m_NumMutes ] . m_Addr = * Addr ;
m_aMutes [ m_NumMutes ] . m_Expire = Server ( ) - > Tick ( ) + Secs * Server ( ) - > TickSpeed ( ) ;
2011-02-25 22:13:14 +00:00
m_NumMutes + + ;
2011-02-23 21:39:53 +00:00
Found = 1 ;
}
}
if ( Found )
2011-02-08 12:44:59 +00:00
{
str_format ( aBuf , sizeof aBuf , " '%s' has been muted for %d seconds. " , pDisplayName , Secs ) ;
SendChat ( - 1 , CHAT_ALL , aBuf ) ;
}
2011-04-12 20:18:15 +00:00
else if ( pResult ) // no free slot found
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , " mute array is full " ) ;
2011-02-08 12:44:59 +00:00
}
2011-02-08 12:52:23 +00:00
void CGameContext : : ConMute ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2011-02-08 12:44:59 +00:00
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , " Use either 'muteid <client_id> <seconds>' or 'muteip <ip> <seconds>' " ) ;
2011-02-08 12:44:59 +00:00
}
// mute through client id
void CGameContext : : ConMuteID ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-08 12:52:23 +00:00
int Victim = pResult - > GetVictim ( ) ;
2011-02-08 12:44:59 +00:00
2011-02-23 21:39:53 +00:00
NETADDR Addr ;
pSelf - > Server ( ) - > GetClientAddr ( Victim , & Addr ) ;
2011-02-08 12:44:59 +00:00
2011-04-12 20:18:15 +00:00
pSelf - > Mute ( pResult , & Addr , clamp ( pResult - > GetInteger ( 0 ) , 1 , 86400 ) , pSelf - > Server ( ) - > ClientName ( Victim ) ) ;
2011-02-08 12:44:59 +00:00
}
// mute through ip, arguments reversed to workaround parsing
2011-02-08 12:52:23 +00:00
void CGameContext : : ConMuteIP ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
2011-02-08 12:44:59 +00:00
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-23 21:39:53 +00:00
NETADDR Addr ;
if ( net_addr_from_str ( & Addr , pResult - > GetString ( 0 ) ) )
{
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , " Invalid network address to mute " ) ;
2011-02-23 21:39:53 +00:00
}
2011-04-12 20:18:15 +00:00
pSelf - > Mute ( pResult , & Addr , clamp ( pResult - > GetInteger ( 1 ) , 1 , 86400 ) , pResult - > GetString ( 0 ) ) ;
2011-02-08 12:44:59 +00:00
}
// unmute by mute list index
void CGameContext : : ConUnmute ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-23 21:39:53 +00:00
char aIpBuf [ 64 ] ;
char aBuf [ 64 ] ;
2011-04-14 02:38:03 +00:00
int Victim = pResult - > GetVictim ( ) ;
2011-02-08 12:44:59 +00:00
2011-04-14 02:38:03 +00:00
if ( Victim < 0 | | Victim > = pSelf - > m_NumMutes )
2011-02-08 12:44:59 +00:00
return ;
2011-02-23 21:39:53 +00:00
pSelf - > m_NumMutes - - ;
2011-04-14 02:38:03 +00:00
pSelf - > m_aMutes [ Victim ] = pSelf - > m_aMutes [ pSelf - > m_NumMutes ] ;
2011-02-08 12:44:59 +00:00
2011-04-14 02:38:03 +00:00
net_addr_str ( & pSelf - > m_aMutes [ Victim ] . m_Addr , aIpBuf , sizeof ( aIpBuf ) ) ;
2011-02-23 21:39:53 +00:00
str_format ( aBuf , sizeof ( aBuf ) , " Unmuted %s " , aIpBuf ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , aBuf ) ;
2011-02-08 12:44:59 +00:00
}
// list mutes
void CGameContext : : ConMutes ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
2011-02-23 21:39:53 +00:00
char aIpBuf [ 64 ] ;
char aBuf [ 128 ] ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , " Active mutes: " ) ;
2011-02-23 21:39:53 +00:00
for ( int i = 0 ; i < pSelf - > m_NumMutes ; i + + )
{
net_addr_str ( & pSelf - > m_aMutes [ i ] . m_Addr , aIpBuf , sizeof ( aIpBuf ) ) ;
str_format ( aBuf , sizeof aBuf , " %d: \" %s \" , %d seconds left " , i , aIpBuf , ( pSelf - > m_aMutes [ i ] . m_Expire - pSelf - > Server ( ) - > Tick ( ) ) / pSelf - > Server ( ) - > TickSpeed ( ) ) ;
2011-04-12 20:18:15 +00:00
pResult - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " mutes " , aBuf ) ;
2011-02-23 21:39:53 +00:00
}
2011-02-08 12:44:59 +00:00
}