ddnet/src/engine/shared/network_conn.cpp

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2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <base/system.h>
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#include "config.h"
#include "network.h"
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void CNetConnection::ResetStats()
{
mem_zero(&m_Stats, sizeof(m_Stats));
}
void CNetConnection::Reset()
{
m_Sequence = 0;
m_Ack = 0;
m_RemoteClosed = 0;
m_TimeoutProtected = false;
m_TimeoutSituation = false;
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m_State = NET_CONNSTATE_OFFLINE;
m_LastSendTime = 0;
m_LastRecvTime = 0;
m_LastUpdateTime = 0;
m_Token = -1;
mem_zero(&m_PeerAddr, sizeof(m_PeerAddr));
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m_Buffer.Init();
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mem_zero(&m_Construct, sizeof(m_Construct));
}
const char *CNetConnection::ErrorString()
{
return m_ErrorString;
}
void CNetConnection::SetError(const char *pString)
{
str_copy(m_ErrorString, pString, sizeof(m_ErrorString));
}
void CNetConnection::Init(NETSOCKET Socket, bool BlockCloseMsg)
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{
Reset();
ResetStats();
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m_Socket = Socket;
m_BlockCloseMsg = BlockCloseMsg;
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mem_zero(m_ErrorString, sizeof(m_ErrorString));
}
void CNetConnection::AckChunks(int Ack)
{
while(1)
{
CNetChunkResend *pResend = m_Buffer.First();
if(!pResend)
break;
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if(CNetBase::IsSeqInBackroom(pResend->m_Sequence, Ack))
m_Buffer.PopFirst();
else
break;
}
}
void CNetConnection::SignalResend()
{
m_Construct.m_Flags |= NET_PACKETFLAG_RESEND;
}
int CNetConnection::Flush()
{
int NumChunks = m_Construct.m_NumChunks;
if(!NumChunks && !m_Construct.m_Flags)
return 0;
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// send of the packets
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m_Construct.m_Ack = m_Ack;
CNetBase::SendPacket(m_Socket, &m_PeerAddr, &m_Construct);
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// update send times
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m_LastSendTime = time_get();
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// clear construct so we can start building a new package
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mem_zero(&m_Construct, sizeof(m_Construct));
return NumChunks;
}
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int CNetConnection::QueueChunkEx(int Flags, int DataSize, const void *pData, int Sequence)
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{
unsigned char *pChunkData;
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// check if we have space for it, if not, flush the connection
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if(m_Construct.m_DataSize + DataSize + NET_MAX_CHUNKHEADERSIZE > (int)sizeof(m_Construct.m_aChunkData))
Flush();
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// pack all the data
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CNetChunkHeader Header;
Header.m_Flags = Flags;
Header.m_Size = DataSize;
Header.m_Sequence = Sequence;
pChunkData = &m_Construct.m_aChunkData[m_Construct.m_DataSize];
pChunkData = Header.Pack(pChunkData);
mem_copy(pChunkData, pData, DataSize);
pChunkData += DataSize;
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//
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m_Construct.m_NumChunks++;
m_Construct.m_DataSize = (int)(pChunkData-m_Construct.m_aChunkData);
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// set packet flags aswell
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if(Flags&NET_CHUNKFLAG_VITAL && !(Flags&NET_CHUNKFLAG_RESEND))
{
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// save packet if we need to resend
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CNetChunkResend *pResend = m_Buffer.Allocate(sizeof(CNetChunkResend)+DataSize);
if(pResend)
{
pResend->m_Sequence = Sequence;
pResend->m_Flags = Flags;
pResend->m_DataSize = DataSize;
pResend->m_pData = (unsigned char *)(pResend+1);
pResend->m_FirstSendTime = time_get();
pResend->m_LastSendTime = pResend->m_FirstSendTime;
mem_copy(pResend->m_pData, pData, DataSize);
}
else
{
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// out of buffer, don't save the packet and hope nobody will ask for resend
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return -1;
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}
}
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return 0;
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}
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int CNetConnection::QueueChunk(int Flags, int DataSize, const void *pData)
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{
if(Flags&NET_CHUNKFLAG_VITAL)
m_Sequence = (m_Sequence+1)%NET_MAX_SEQUENCE;
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return QueueChunkEx(Flags, DataSize, pData, m_Sequence);
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}
void CNetConnection::SendControl(int ControlMsg, const void *pExtra, int ExtraSize)
{
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// send the control message
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m_LastSendTime = time_get();
CNetBase::SendControlMsg(m_Socket, &m_PeerAddr, m_Ack, ControlMsg, pExtra, ExtraSize);
}
void CNetConnection::ResendChunk(CNetChunkResend *pResend)
{
QueueChunkEx(pResend->m_Flags|NET_CHUNKFLAG_RESEND, pResend->m_DataSize, pResend->m_pData, pResend->m_Sequence);
pResend->m_LastSendTime = time_get();
}
void CNetConnection::Resend()
{
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for(CNetChunkResend *pResend = m_Buffer.First(); pResend; pResend = m_Buffer.Next(pResend))
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ResendChunk(pResend);
}
int CNetConnection::Connect(NETADDR *pAddr)
{
if(State() != NET_CONNSTATE_OFFLINE)
return -1;
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// init connection
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Reset();
m_PeerAddr = *pAddr;
mem_zero(m_ErrorString, sizeof(m_ErrorString));
m_State = NET_CONNSTATE_CONNECT;
SendControl(NET_CTRLMSG_CONNECT, 0, 0);
return 0;
}
void CNetConnection::Disconnect(const char *pReason)
{
if(State() == NET_CONNSTATE_OFFLINE)
return;
if(m_RemoteClosed == 0)
{
if(pReason)
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SendControl(NET_CTRLMSG_CLOSE, pReason, str_length(pReason)+1);
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else
SendControl(NET_CTRLMSG_CLOSE, 0, 0);
m_ErrorString[0] = 0;
if(pReason)
str_copy(m_ErrorString, pReason, sizeof(m_ErrorString));
}
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Reset();
}
int CNetConnection::Feed(CNetPacketConstruct *pPacket, NETADDR *pAddr)
{
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int64 Now = time_get();
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// check if resend is requested
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if(pPacket->m_Flags&NET_PACKETFLAG_RESEND)
Resend();
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//
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if(pPacket->m_Flags&NET_PACKETFLAG_CONTROL)
{
int CtrlMsg = pPacket->m_aChunkData[0];
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if(CtrlMsg == NET_CTRLMSG_CLOSE)
{
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if(net_addr_comp(&m_PeerAddr, pAddr) == 0)
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{
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m_State = NET_CONNSTATE_ERROR;
m_RemoteClosed = 1;
char Str[128] = {0};
if(pPacket->m_DataSize > 1)
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{
// make sure to sanitize the error string form the other party
if(pPacket->m_DataSize < 128)
str_copy(Str, (char *)&pPacket->m_aChunkData[1], pPacket->m_DataSize);
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else
str_copy(Str, (char *)&pPacket->m_aChunkData[1], sizeof(Str));
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str_sanitize_strong(Str);
}
if(!m_BlockCloseMsg)
{
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// set the error string
SetError(Str);
}
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if(g_Config.m_Debug)
dbg_msg("conn", "closed reason='%s'", Str);
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}
return 0;
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}
else
{
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if(State() == NET_CONNSTATE_OFFLINE || State() == NET_CONNSTATE_ERROR)
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{
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m_State = NET_CONNSTATE_OFFLINE;
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if(CtrlMsg == NET_CTRLMSG_CONNECT)
{
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// send response and init connection
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Reset();
m_State = NET_CONNSTATE_PENDING;
m_PeerAddr = *pAddr;
mem_zero(m_ErrorString, sizeof(m_ErrorString));
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m_LastSendTime = Now;
m_LastRecvTime = Now;
m_LastUpdateTime = Now;
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SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
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if(g_Config.m_Debug)
dbg_msg("connection", "got connection, sending connect+accept");
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}
}
else if(State() == NET_CONNSTATE_CONNECT)
{
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// connection made
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if(CtrlMsg == NET_CTRLMSG_CONNECTACCEPT)
{
m_LastRecvTime = Now;
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SendControl(NET_CTRLMSG_ACCEPT, 0, 0);
m_State = NET_CONNSTATE_ONLINE;
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if(g_Config.m_Debug)
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dbg_msg("connection", "got connect+accept, sending accept. connection online");
}
}
}
}
else
{
if(State() == NET_CONNSTATE_PENDING)
{
m_LastRecvTime = Now;
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m_State = NET_CONNSTATE_ONLINE;
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if(g_Config.m_Debug)
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dbg_msg("connection", "connecting online");
}
}
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if(State() == NET_CONNSTATE_ONLINE)
{
m_LastRecvTime = Now;
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AckChunks(pPacket->m_Ack);
}
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return 1;
}
int CNetConnection::Update()
{
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int64 Now = time_get();
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if(State() == NET_CONNSTATE_ERROR && m_TimeoutSituation && (Now-m_LastRecvTime) > time_freq()*g_Config.m_ConnTimeoutProtection)
SetError("Timeout Protection over");
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if(State() == NET_CONNSTATE_OFFLINE || State() == NET_CONNSTATE_ERROR)
return 0;
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// check for timeout
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if(State() != NET_CONNSTATE_OFFLINE &&
State() != NET_CONNSTATE_CONNECT &&
(Now-m_LastRecvTime) > time_freq()*g_Config.m_ConnTimeout)
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{
m_State = NET_CONNSTATE_ERROR;
SetError("Timeout");
m_TimeoutSituation = true;
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}
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// fix resends
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if(m_Buffer.First())
{
CNetChunkResend *pResend = m_Buffer.First();
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// check if we have some really old stuff laying around and abort if not acked
if(Now-pResend->m_FirstSendTime > time_freq()*g_Config.m_ConnTimeout)
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{
m_State = NET_CONNSTATE_ERROR;
char aBuf[512];
str_format(aBuf, sizeof(aBuf), "Too weak connection (not acked for %d seconds)", g_Config.m_ConnTimeout);
SetError(aBuf);
m_TimeoutSituation = true;
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}
else
{
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// resend packet if we havn't got it acked in 1 second
if(Now-pResend->m_LastSendTime > time_freq())
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ResendChunk(pResend);
}
}
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// send keep alives if nothing has happend for 250ms
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if(State() == NET_CONNSTATE_ONLINE)
{
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if(time_get()-m_LastSendTime > time_freq()/2) // flush connection after 500ms if needed
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{
int NumFlushedChunks = Flush();
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if(NumFlushedChunks && g_Config.m_Debug)
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dbg_msg("connection", "flushed connection due to timeout. %d chunks.", NumFlushedChunks);
}
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if(time_get()-m_LastSendTime > time_freq())
SendControl(NET_CTRLMSG_KEEPALIVE, 0, 0);
}
else if(State() == NET_CONNSTATE_CONNECT)
{
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if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect every 500ms
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SendControl(NET_CTRLMSG_CONNECT, 0, 0);
}
else if(State() == NET_CONNSTATE_PENDING)
{
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if(time_get()-m_LastSendTime > time_freq()/2) // send a new connect/accept every 500ms
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SendControl(NET_CTRLMSG_CONNECTACCEPT, 0, 0);
}
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return 0;
}
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void CNetConnection::SetTimedOut(const NETADDR *pAddr, int Sequence, int Ack)
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{
int64 Now = time_get();
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m_Sequence = Sequence;
m_Ack = Ack;
m_RemoteClosed = 0;
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m_State = NET_CONNSTATE_ONLINE;
m_PeerAddr = *pAddr;
mem_zero(m_ErrorString, sizeof(m_ErrorString));
m_LastSendTime = Now;
m_LastRecvTime = Now;
m_LastUpdateTime = Now;
m_Buffer.Init();
}