ddnet/src/game/server/srv_ctf.h

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// game object
class gameobject_ctf : public gameobject
{
public:
class flag *flags[2];
gameobject_ctf();
virtual void tick();
virtual void on_player_spawn(class player *p);
virtual void on_player_death(class player *victim, class player *killer, int weapon);
};
// TODO: move to seperate file
class flag : public entity
{
public:
static const int phys_size = 14;
player *carrying_player;
vec2 vel;
vec2 stand_pos;
int team;
int spawntick;
int at_stand;
flag(int _team);
virtual void reset();
virtual void snap(int snapping_client);
};