ddnet/src/game/client/components/chat.h

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_COMPONENTS_CHAT_H
#define GAME_CLIENT_COMPONENTS_CHAT_H
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#include <engine/shared/ringbuffer.h>
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#include <game/client/component.h>
#include <game/client/lineinput.h>
class CChat : public CComponent
{
CLineInput m_Input;
enum
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{
MAX_LINES = 25,
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};
struct CLine
{
int64 m_Time;
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float m_YOffset[2];
int m_ClientID;
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int m_Team;
int m_NameColor;
char m_aName[64];
char m_aText[512];
bool m_Friend;
bool m_Highlighted;
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int m_TextContainerIndex;
float m_TextYOffset;
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};
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bool m_PrevScoreBoardShowed;
bool m_PrevShowChat;
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CLine m_aLines[MAX_LINES];
int m_CurrentLine;
// chat
enum
{
MODE_NONE=0,
MODE_ALL,
MODE_TEAM,
CHAT_SERVER=0,
CHAT_HIGHLIGHT,
CHAT_CLIENT,
CHAT_NUM,
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};
int m_Mode;
bool m_Show;
bool m_InputUpdate;
int m_ChatStringOffset;
int m_OldChatStringLength;
int m_CompletionChosen;
char m_aCompletionBuffer[256];
int m_PlaceholderOffset;
int m_PlaceholderLength;
struct CCommand
{
const char *pName;
const char *pParams;
bool operator <(const CCommand &Other) const { return str_comp(pName, Other.pName) < 0; }
bool operator <=(const CCommand &Other) const { return str_comp(pName, Other.pName) <= 0; }
bool operator ==(const CCommand &Other) const { return str_comp(pName, Other.pName) == 0; }
};
sorted_array<CCommand> m_Commands;
bool m_ReverseTAB;
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struct CHistoryEntry
{
int m_Team;
char m_aText[1];
};
CHistoryEntry *m_pHistoryEntry;
TStaticRingBuffer<CHistoryEntry, 64*1024, CRingBufferBase::FLAG_RECYCLE> m_History;
int m_PendingChatCounter;
int64 m_LastChatSend;
int64 m_aLastSoundPlayed[CHAT_NUM];
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static void ConSay(IConsole::IResult *pResult, void *pUserData);
static void ConSayTeam(IConsole::IResult *pResult, void *pUserData);
static void ConChat(IConsole::IResult *pResult, void *pUserData);
static void ConShowChat(IConsole::IResult *pResult, void *pUserData);
static void ConEcho(IConsole::IResult *pResult, void *pUserData);
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bool LineShouldHighlight(const char *pLine, const char *pName);
void StoreSave(const char *pText);
void Reset();
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public:
CChat();
bool IsActive() const { return m_Mode != MODE_NONE; }
void AddLine(int ClientID, int Team, const char *pLine);
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void EnableMode(int Team);
void Say(int Team, const char *pLine);
void SayChat(const char *pLine);
void RegisterCommand(const char *pName, const char *pParams, int flags, const char *pHelp);
void Echo(const char *pString);
virtual void OnWindowResize();
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virtual void OnConsoleInit();
virtual void OnStateChange(int NewState, int OldState);
virtual void OnRender();
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virtual void OnPrepareLines();
virtual void OnRelease();
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virtual void OnMessage(int MsgType, void *pRawMsg);
virtual bool OnInput(IInput::CEvent Event);
};
#endif