2022-08-13 11:58:11 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef GAME_CLIENT_UI_SCROLLREGION_H
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#define GAME_CLIENT_UI_SCROLLREGION_H
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#include "ui.h"
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struct CScrollRegionParams
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{
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float m_ScrollbarWidth;
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float m_ScrollbarMargin;
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float m_SliderMinHeight;
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float m_ScrollUnit;
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ColorRGBA m_ClipBgColor;
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ColorRGBA m_ScrollbarBgColor;
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ColorRGBA m_RailBgColor;
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ColorRGBA m_SliderColor;
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ColorRGBA m_SliderColorHover;
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ColorRGBA m_SliderColorGrabbed;
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unsigned m_Flags;
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enum
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{
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FLAG_CONTENT_STATIC_WIDTH = 1 << 0,
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};
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CScrollRegionParams()
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{
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m_ScrollbarWidth = 20.0f;
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m_ScrollbarMargin = 5.0f;
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m_SliderMinHeight = 25.0f;
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m_ScrollUnit = 10.0f;
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m_ClipBgColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f);
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m_ScrollbarBgColor = ColorRGBA(0.0f, 0.0f, 0.0f, 0.0f);
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m_RailBgColor = ColorRGBA(1.0f, 1.0f, 1.0f, 0.25f);
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m_SliderColor = ColorRGBA(0.8f, 0.8f, 0.8f, 1.0f);
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m_SliderColorHover = ColorRGBA(1.0f, 1.0f, 1.0f, 1.0f);
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m_SliderColorGrabbed = ColorRGBA(0.9f, 0.9f, 0.9f, 1.0f);
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m_Flags = 0;
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}
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ColorRGBA SliderColor(bool Active, bool Hovered) const
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{
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if(Active)
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return m_SliderColorGrabbed;
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else if(Hovered)
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return m_SliderColorHover;
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return m_SliderColor;
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}
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};
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/*
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Usage:
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-- Initialization --
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static CScrollRegion s_ScrollRegion;
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vec2 ScrollOffset(0, 0);
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s_ScrollRegion.Begin(&ScrollRegionRect, &ScrollOffset);
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Content = ScrollRegionRect;
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Content.y += ScrollOffset.y;
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-- "Register" your content rects --
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CUIRect Rect;
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Content.HSplitTop(SomeValue, &Rect, &Content);
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s_ScrollRegion.AddRect(Rect);
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-- [Optional] Knowing if a rect is clipped --
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s_ScrollRegion.IsRectClipped(Rect);
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-- [Optional] Scroll to a rect (to the last added rect)--
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...
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s_ScrollRegion.AddRect(Rect);
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s_ScrollRegion.ScrollHere(Option);
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-- [Convenience] Add rect and check for visibility at the same time
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if(s_ScrollRegion.AddRect(Rect))
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// The rect is visible (not clipped)
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-- [Convenience] Add rect and scroll to it if it's selected
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if(s_ScrollRegion.AddRect(Rect, ScrollToSelection && IsSelected))
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// The rect is visible (not clipped)
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-- End --
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s_ScrollRegion.End();
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*/
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// Instances of CScrollRegion must be static, as member addresses are used as UI item IDs
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class CScrollRegion : private CUIElementBase
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{
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2023-03-16 11:22:59 +00:00
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public:
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enum EScrollRelative
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{
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SCROLLRELATIVE_UP = -1,
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SCROLLRELATIVE_NONE = 0,
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SCROLLRELATIVE_DOWN = 1,
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};
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2022-08-13 11:58:11 +00:00
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private:
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float m_ScrollY;
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float m_ContentH;
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float m_RequestScrollY; // [0, ContentHeight]
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2023-03-16 11:22:59 +00:00
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EScrollRelative m_ScrollDirection;
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float m_ScrollSpeedMultiplier;
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2022-08-13 11:58:11 +00:00
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2023-02-26 11:12:08 +00:00
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float m_AnimTimeMax;
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2022-08-13 11:58:11 +00:00
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float m_AnimTime;
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float m_AnimInitScrollY;
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float m_AnimTargetScrollY;
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CUIRect m_ClipRect;
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CUIRect m_RailRect;
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CUIRect m_LastAddedRect; // saved for ScrollHere()
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vec2 m_SliderGrabPos; // where did user grab the slider
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vec2 m_ContentScrollOff;
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CScrollRegionParams m_Params;
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public:
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enum EScrollOption
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{
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SCROLLHERE_KEEP_IN_VIEW = 0,
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SCROLLHERE_TOP,
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SCROLLHERE_BOTTOM,
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};
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CScrollRegion();
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Mark parameters as `const` when possible
According to cppchecker's `constParameter` error:
```
src\engine\gfx\image_manipulation.cpp:7:58: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void Dilate(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest, unsigned char AlphaThreshold = TW_DILATE_ALPHA_THRESHOLD)
^
src\engine\gfx\image_manipulation.cpp:58:67: style: Parameter 'pSrc' can be declared as pointer to const [constParameter]
static void CopyColorValues(int w, int h, int BPP, unsigned char *pSrc, unsigned char *pDest)
^
src\engine\shared\network_conn.cpp:241:42: style: Parameter 'Addr' can be declared as reference to const [constParameter]
void CNetConnection::DirectInit(NETADDR &Addr, SECURITY_TOKEN SecurityToken, SECURITY_TOKEN Token, bool Sixup)
^
src\base\system.cpp:4060:71: style: Parameter 'random' can be declared as pointer to const [constParameter]
void generate_password(char *buffer, unsigned length, unsigned short *random, unsigned random_length)
^
src\engine\client\backend\vulkan\backend_vulkan.cpp:263:38: style: Parameter 'AllocatedMemory' can be declared as reference to const [constParameter]
void Free(SMemoryHeapQueueElement &AllocatedMemory)
^
src\engine\client\backend\vulkan\backend_vulkan.cpp:1708:47: style: Parameter 'ImgExtent' can be declared as reference to const [constParameter]
static size_t ImageMipLevelCount(VkExtent3D &ImgExtent)
^
src\engine\client\backend\vulkan\backend_vulkan.cpp:2801:29: style: Parameter 'Image' can be declared as reference to const [constParameter]
void ImageBarrier(VkImage &Image, size_t MipMapBase, size_t MipMapCount, size_t LayerBase, size_t LayerCount, VkFormat Format, VkImageLayout OldLayout, VkImageLayout NewLayout)
^
src\engine\client\backend\vulkan\backend_vulkan.cpp:6495:46: style: Parameter 'ExecBuffer' can be declared as reference to const [constParameter]
void Cmd_Clear(SRenderCommandExecuteBuffer &ExecBuffer, const CCommandBuffer::SCommand_Clear *pCommand)
^
src\game\client\components\skins.cpp:83:72: style: Parameter 'pImg' can be declared as pointer to const [constParameter]
static void CheckMetrics(CSkin::SSkinMetricVariable &Metrics, uint8_t *pImg, int ImgWidth, int ImgX, int ImgY, int CheckWidth, int CheckHeight)
^
src\game\client\prediction\entities\character.h:106:37: style: Parameter 'pNewInput' can be declared as pointer to const [constParameter]
void SetInput(CNetObj_PlayerInput *pNewInput)
^
src\game\client\prediction\gameworld.cpp:245:106: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
^
src\game\client\prediction\gameworld.cpp:245:151: style: Parameter 'pThisOnly' can be declared as pointer to const [constParameter]
CCharacter *CGameWorld::IntersectCharacter(vec2 Pos0, vec2 Pos1, float Radius, vec2 &NewPos, CCharacter *pNotThis, int CollideWith, class CCharacter *pThisOnly)
^
src\game\client\prediction\gameworld.cpp:283:116: style: Parameter 'pNotThis' can be declared as pointer to const [constParameter]
std::list<class CCharacter *> CGameWorld::IntersectedCharacters(vec2 Pos0, vec2 Pos1, float Radius, class CEntity *pNotThis)
^
src\game\client\ui.cpp:522:180: style: Parameter 'pReadCursor' can be declared as pointer to const [constParameter]
void CUI::DoLabel(CUIElement::SUIElementRect &RectEl, const CUIRect *pRect, const char *pText, float Size, int Align, const SLabelProperties &LabelProps, int StrLen, CTextCursor *pReadCursor)
^
src\game\client\ui_scrollregion.cpp:23:86: style: Parameter 'pParams' can be declared as pointer to const [constParameter]
void CScrollRegion::Begin(CUIRect *pClipRect, vec2 *pOutOffset, CScrollRegionParams *pParams)
^
src\game\server\scoreworker.h:239:29: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
void Set(float Time, float aTimeCp[NUM_CHECKPOINTS])
^
src\game\server\score.cpp:135:80: style: Parameter 'aTimeCp' can be declared as const array [constParameter]
void CScore::SaveScore(int ClientID, float Time, const char *pTimestamp, float aTimeCp[NUM_CHECKPOINTS], bool NotEligible)
^
src\game\server\teeinfo.cpp:40:57: style: Parameter 'pUseCustomColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
^
src\game\server\teeinfo.cpp:40:80: style: Parameter 'pSkinPartColors' can be declared as pointer to const [constParameter]
CTeeInfo::CTeeInfo(const char *apSkinPartNames[6], int *pUseCustomColors, int *pSkinPartColors)
^
```
2022-11-13 14:32:53 +00:00
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void Begin(CUIRect *pClipRect, vec2 *pOutOffset, const CScrollRegionParams *pParams = nullptr);
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2022-08-13 11:58:11 +00:00
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void End();
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bool AddRect(const CUIRect &Rect, bool ShouldScrollHere = false); // returns true if the added rect is visible (not clipped)
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void ScrollHere(EScrollOption Option = SCROLLHERE_KEEP_IN_VIEW);
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2023-03-16 11:22:59 +00:00
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void ScrollRelative(EScrollRelative Direction, float SpeedMultiplier = 1.0f);
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const CUIRect *ClipRect() const { return &m_ClipRect; }
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void DoEdgeScrolling();
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2022-08-13 11:58:11 +00:00
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bool IsRectClipped(const CUIRect &Rect) const;
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bool IsScrollbarShown() const;
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bool IsAnimating() const;
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};
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#endif
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