mirror of
https://github.com/ddnet/ddnet.git
synced 2024-11-11 10:38:20 +00:00
29 lines
778 B
C
29 lines
778 B
C
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
||
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
||
|
#ifndef GAME_CLIENT_LASER_DATA_H
|
||
|
#define GAME_CLIENT_LASER_DATA_H
|
||
|
|
||
|
#include <base/vmath.h>
|
||
|
|
||
|
struct CNetObj_Laser;
|
||
|
struct CNetObj_DDNetLaser;
|
||
|
|
||
|
class CLaserData
|
||
|
{
|
||
|
public:
|
||
|
vec2 m_From;
|
||
|
vec2 m_To;
|
||
|
int m_StartTick;
|
||
|
bool m_ExtraInfo;
|
||
|
// The rest is only set if m_ExtraInfo is true.
|
||
|
int m_Owner;
|
||
|
int m_Type;
|
||
|
// TuneZone is introduced locally
|
||
|
int m_TuneZone;
|
||
|
};
|
||
|
|
||
|
CLaserData ExtractLaserInfo(const CNetObj_Laser *pLaser, class CGameWorld *pGameWorld);
|
||
|
CLaserData ExtractLaserInfoDDNet(const CNetObj_DDNetLaser *pLaser, class CGameWorld *pGameWorld);
|
||
|
|
||
|
#endif // GAME_CLIENT_LASER_DATA_H
|