2011-03-23 12:06:35 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#ifndef ENGINE_CLIENT_FRIENDS_H
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#define ENGINE_CLIENT_FRIENDS_H
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#include <engine/friends.h>
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class CFriends : public IFriends
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{
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CFriendInfo m_aFriends[MAX_FRIENDS];
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int m_NumFriends;
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static void ConAddFriend(IConsole::IResult *pResult, void *pUserData);
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static void ConRemoveFriend(IConsole::IResult *pResult, void *pUserData);
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static void ConfigSaveCallback(IConfig *pConfig, void *pUserData);
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public:
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CFriends();
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void Init();
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int NumFriends() const { return m_NumFriends; }
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const CFriendInfo *GetFriend(int Index) const;
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2011-04-02 17:51:05 +00:00
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bool IsFriend(const char *pName, const char *pClan, bool PlayersOnly) const;
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2011-03-23 12:06:35 +00:00
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void AddFriend(const char *pName, const char *pClan);
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void RemoveFriend(const char *pName, const char *pClan);
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void RemoveFriend(int Index);
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};
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#endif
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