2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef ENGINE_SHARED_PROTOCOL_H
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#define ENGINE_SHARED_PROTOCOL_H
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#include <base/system.h>
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/*
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2018-07-10 09:29:02 +00:00
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Connection diagram - How the initialization works.
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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Client -> INFO -> Server
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Contains version info, name, and some other info.
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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Client <- MAP <- Server
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Contains current map.
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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Client -> READY -> Server
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The client has loaded the map and is ready to go,
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2018-02-04 15:00:47 +00:00
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but the mod needs to send it's information as well.
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2010-05-29 07:25:38 +00:00
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modc_connected is called on the client and
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mods_connected is called on the server.
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The client should call client_entergame when the
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2018-07-10 09:29:02 +00:00
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mod has done it's initialization.
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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Client -> ENTERGAME -> Server
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Tells the server to start sending snapshots.
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client_entergame and server_client_enter is called.
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*/
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enum
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{
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2020-09-26 19:41:58 +00:00
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NETMSG_EX = 0,
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// the first thing sent by the client
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// contains the version info for the client
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2020-09-26 19:41:58 +00:00
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NETMSG_INFO = 1,
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// sent by server
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2020-09-26 19:41:58 +00:00
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NETMSG_MAP_CHANGE, // sent when client should switch map
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NETMSG_MAP_DATA, // map transfer, contains a chunk of the map file
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NETMSG_CON_READY, // connection is ready, client should send start info
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NETMSG_SNAP, // normal snapshot, multiple parts
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NETMSG_SNAPEMPTY, // empty snapshot
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NETMSG_SNAPSINGLE, // ?
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NETMSG_SNAPSMALL, //
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NETMSG_INPUTTIMING, // reports how off the input was
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NETMSG_RCON_AUTH_STATUS, // result of the authentication
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NETMSG_RCON_LINE, // line that should be printed to the remote console
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NETMSG_AUTH_CHALLANGE, //
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NETMSG_AUTH_RESULT, //
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// sent by client
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2020-09-26 19:41:58 +00:00
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NETMSG_READY, //
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2010-05-29 07:25:38 +00:00
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NETMSG_ENTERGAME,
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2020-09-26 19:41:58 +00:00
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NETMSG_INPUT, // contains the inputdata from the client
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NETMSG_RCON_CMD, //
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NETMSG_RCON_AUTH, //
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NETMSG_REQUEST_MAP_DATA, //
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2010-05-29 07:25:38 +00:00
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2020-09-26 19:41:58 +00:00
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NETMSG_AUTH_START, //
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NETMSG_AUTH_RESPONSE, //
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2011-04-13 18:37:12 +00:00
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2010-05-29 07:25:38 +00:00
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// sent by both
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NETMSG_PING,
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NETMSG_PING_REPLY,
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2011-07-14 20:07:21 +00:00
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NETMSG_ERROR,
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// sent by server (todo: move it up)
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NETMSG_RCON_CMD_ADD,
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NETMSG_RCON_CMD_REM,
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2017-05-21 23:07:13 +00:00
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NUM_NETMSGS,
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2010-05-29 07:25:38 +00:00
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};
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// this should be revised
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enum
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{
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2020-09-26 19:41:58 +00:00
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SERVER_TICK_SPEED = 50,
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SERVER_FLAG_PASSWORD = 1 << 0,
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SERVER_FLAG_TIMESCORE = 1 << 1,
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2020-06-23 19:33:18 +00:00
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SERVERINFO_LEVEL_MIN = 0,
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SERVERINFO_LEVEL_MAX = 2,
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2010-05-29 07:25:38 +00:00
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2020-09-26 19:41:58 +00:00
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MAX_CLIENTS = 64,
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VANILLA_MAX_CLIENTS = 16,
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2010-05-29 07:25:38 +00:00
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2020-09-26 19:41:58 +00:00
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MAX_INPUT_SIZE = 128,
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MAX_SNAPSHOT_PACKSIZE = 900,
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2010-05-29 07:25:38 +00:00
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2020-09-26 19:41:58 +00:00
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MAX_NAME_LENGTH = 16,
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MAX_CLAN_LENGTH = 12,
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2010-05-29 07:25:38 +00:00
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// message packing
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2020-09-26 19:41:58 +00:00
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MSGFLAG_VITAL = 1,
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MSGFLAG_FLUSH = 2,
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MSGFLAG_NORECORD = 4,
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MSGFLAG_RECORD = 8,
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MSGFLAG_NOSEND = 16
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2010-05-29 07:25:38 +00:00
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};
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2014-01-30 15:49:15 +00:00
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enum
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{
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2020-05-22 15:58:41 +00:00
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VERSION_NONE = -1,
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2014-01-30 15:49:15 +00:00
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VERSION_VANILLA = 0,
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VERSION_DDRACE = 1,
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VERSION_DDNET_OLD = 2,
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VERSION_DDNET_WHISPER = 217,
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2014-02-19 20:55:37 +00:00
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VERSION_DDNET_GOODHOOK = 221,
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2014-04-12 09:12:29 +00:00
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VERSION_DDNET_EXTRATUNES = 302,
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2014-08-22 11:54:13 +00:00
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VERSION_DDNET_RCONPROTECT = 408,
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2014-12-05 16:46:32 +00:00
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VERSION_DDNET_ANTIPING_PROJECTILE = 604,
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2014-12-27 11:05:02 +00:00
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VERSION_DDNET_HOOKDURATION_TUNE = 607,
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2015-02-12 14:20:22 +00:00
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VERSION_DDNET_FIREDELAY_TUNE = 701,
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2015-07-04 12:12:49 +00:00
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VERSION_DDNET_UPDATER_FIXED = 707,
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2017-02-28 23:08:56 +00:00
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VERSION_DDNET_GAMETICK = 10042,
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2021-01-10 16:41:06 +00:00
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VERSION_DDNET_MSG_LEGACY = 15025,
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2014-01-30 15:49:15 +00:00
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};
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2010-05-29 07:25:38 +00:00
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#endif
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