2010-11-20 10:37:14 +00:00
|
|
|
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
|
|
|
|
/* If you are missing that file, acquire a complete release at teeworlds.com. */
|
2010-05-29 07:25:38 +00:00
|
|
|
#ifndef GAME_COLLISION_H
|
|
|
|
#define GAME_COLLISION_H
|
|
|
|
|
|
|
|
#include <base/vmath.h>
|
2010-09-26 02:25:05 +00:00
|
|
|
#include <list>
|
2010-05-29 07:25:38 +00:00
|
|
|
|
|
|
|
class CCollision
|
|
|
|
{
|
|
|
|
class CTile *m_pTiles;
|
|
|
|
int m_Width;
|
|
|
|
int m_Height;
|
|
|
|
class CLayers *m_pLayers;
|
2010-08-27 23:30:50 +00:00
|
|
|
class CTeleTile *m_pTele;
|
|
|
|
class CSpeedupTile *m_pSpeedup;
|
|
|
|
class CTile *m_pFront;
|
2010-11-13 13:22:19 +00:00
|
|
|
class CSwitchTile *m_pSwitch;
|
2010-09-25 16:39:52 +00:00
|
|
|
class CDoorTile *m_pDoor;
|
2010-11-13 13:22:19 +00:00
|
|
|
struct SSwitchers
|
|
|
|
{
|
|
|
|
bool m_Status[16];
|
2010-11-22 20:43:22 +00:00
|
|
|
int m_EndTick[16];
|
|
|
|
int m_Type[16];
|
2010-11-13 13:22:19 +00:00
|
|
|
};
|
2010-05-29 07:25:38 +00:00
|
|
|
|
2011-01-06 03:46:10 +00:00
|
|
|
//bool IsTileSolid(int x, int y);
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
public:
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
COLFLAG_SOLID=1,
|
|
|
|
COLFLAG_DEATH=2,
|
|
|
|
COLFLAG_NOHOOK=4,
|
2011-01-06 03:46:10 +00:00
|
|
|
//DDRace
|
2010-07-29 05:21:18 +00:00
|
|
|
COLFLAG_NOLASER=8,
|
2010-08-10 04:28:17 +00:00
|
|
|
COLFLAG_THROUGH=16
|
2010-05-29 07:25:38 +00:00
|
|
|
};
|
2011-01-06 03:46:10 +00:00
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
CCollision();
|
2010-10-06 21:44:10 +00:00
|
|
|
void Dest();
|
2010-05-29 07:25:38 +00:00
|
|
|
void Init(class CLayers *pLayers);
|
2010-08-10 04:28:17 +00:00
|
|
|
bool CheckPoint(float x, float y) { return IsSolid(round(x), round(y)); }
|
2010-05-29 07:25:38 +00:00
|
|
|
bool CheckPoint(vec2 p) { return CheckPoint(p.x, p.y); }
|
2010-09-25 16:39:52 +00:00
|
|
|
void SetCollisionAt(float x, float y, int Flag);
|
2010-11-13 13:22:19 +00:00
|
|
|
void SetDTile(float x, float y, bool State);
|
|
|
|
void SetDCollisionAt(float x, float y, int Type, int Flags, int Number);
|
|
|
|
int GetDTileIndex(int Index);
|
|
|
|
int GetDTileFlags(int Index);
|
|
|
|
int GetDTileNumber(int Index);
|
2010-05-29 07:25:38 +00:00
|
|
|
int GetCollisionAt(float x, float y) { return GetTile(round(x), round(y)); }
|
2010-08-21 19:48:47 +00:00
|
|
|
int GetFCollisionAt(float x, float y) { return GetFTile(round(x), round(y)); }
|
2010-05-29 07:25:38 +00:00
|
|
|
int GetWidth() { return m_Width; };
|
|
|
|
int GetHeight() { return m_Height; };
|
2010-08-21 02:20:01 +00:00
|
|
|
int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision, bool AllowThrough);
|
2010-08-10 04:28:17 +00:00
|
|
|
int IntersectNoLaser(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
|
2010-08-21 17:34:33 +00:00
|
|
|
int IntersectNoLaserNW(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
|
2010-08-10 04:28:17 +00:00
|
|
|
int IntersectAir(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
|
2010-05-29 07:25:38 +00:00
|
|
|
void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *Bpounces);
|
|
|
|
void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity);
|
|
|
|
bool TestBox(vec2 Pos, vec2 Size);
|
2010-11-05 11:56:44 +00:00
|
|
|
|
|
|
|
int GetIndex(int x, int y);
|
|
|
|
int GetFIndex(int x, int y);
|
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
int GetTile(int x, int y);
|
2010-08-21 19:48:47 +00:00
|
|
|
int GetFTile(int x, int y);
|
2010-11-13 13:22:19 +00:00
|
|
|
int Entity(int x, int y, int Layer);
|
2010-07-29 14:53:25 +00:00
|
|
|
//DDRace
|
2010-09-22 15:07:45 +00:00
|
|
|
int GetPureMapIndex(vec2 Pos);
|
2010-10-26 23:17:11 +00:00
|
|
|
std::list<int> GetMapIndices(vec2 PrevPos, vec2 Pos, unsigned MaxIndices = 0);
|
2010-08-10 04:28:17 +00:00
|
|
|
vec2 GetPos(int Index);
|
2010-09-22 15:07:45 +00:00
|
|
|
int GetTileIndex(int Index);
|
|
|
|
int GetFTileIndex(int Index);
|
2010-11-01 01:51:17 +00:00
|
|
|
int GetTileFlags(int Index);
|
|
|
|
int GetFTileFlags(int Index);
|
2010-09-22 12:03:59 +00:00
|
|
|
int IsTeleport(int Index);
|
|
|
|
int IsEvilTeleport(int Index);
|
2010-08-21 19:48:47 +00:00
|
|
|
//int IsCheckpoint(int Index);
|
2010-09-22 12:17:00 +00:00
|
|
|
int IsSpeedup(int Index);
|
2010-09-22 17:43:23 +00:00
|
|
|
void GetSpeedup(int Index, vec2 *Dir, int *Force, int *MaxSpeed);
|
2010-11-13 13:22:19 +00:00
|
|
|
int IsSwitch(int Index);
|
2010-11-22 20:43:22 +00:00
|
|
|
int GetSwitchNumber(int Index);
|
|
|
|
int GetSwitchDelay(int Index);
|
2010-07-29 05:21:18 +00:00
|
|
|
|
2010-08-10 04:28:17 +00:00
|
|
|
int IsSolid(int x, int y);
|
2010-08-21 02:20:01 +00:00
|
|
|
int IsThrough(int x, int y);
|
2010-08-10 04:28:17 +00:00
|
|
|
int IsNoLaser(int x, int y);
|
2010-08-21 19:48:47 +00:00
|
|
|
int IsFNoLaser(int x, int y);
|
2010-10-30 18:48:30 +00:00
|
|
|
|
2010-08-23 19:37:27 +00:00
|
|
|
int IsCheckpoint(int Index);
|
2010-10-30 18:48:30 +00:00
|
|
|
int IsFCheckpoint(int Index);
|
2010-08-23 19:37:27 +00:00
|
|
|
|
2010-11-01 01:51:17 +00:00
|
|
|
int IsCp(int x, int y, int* Flags);
|
2010-08-10 04:28:17 +00:00
|
|
|
|
2010-11-01 01:51:17 +00:00
|
|
|
vec2 CpSpeed(int index, int Flags = 0);
|
2010-08-10 04:28:17 +00:00
|
|
|
|
2010-08-27 23:30:50 +00:00
|
|
|
class CTeleTile *TeleLayer() { return m_pTele; }
|
|
|
|
//class CSpeedupTile *SpeedupLayer() { return m_pSpeedup; }
|
|
|
|
//class CTile *FrontLayer() { m_pFront; }
|
2010-11-13 13:22:19 +00:00
|
|
|
class CSwitchTile *SwitchLayer() { return m_pSwitch; }
|
2010-08-10 04:28:17 +00:00
|
|
|
class CLayers *Layers() { return m_pLayers; }
|
2010-11-13 13:22:19 +00:00
|
|
|
SSwitchers* m_pSwitchers;
|
2010-11-22 20:43:22 +00:00
|
|
|
int m_NumSwitchers;
|
2010-05-29 07:25:38 +00:00
|
|
|
};
|
|
|
|
|
2011-01-07 23:26:17 +00:00
|
|
|
void ThroughOffset(vec2 Pos0, vec2 Pos1, int *Ox, int *Oy);
|
|
|
|
|
2010-05-29 07:25:38 +00:00
|
|
|
#endif
|