ddnet/src/game/collision.h

40 lines
1.1 KiB
C
Raw Normal View History

2010-11-20 10:37:14 +00:00
/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
2010-05-29 07:25:38 +00:00
#ifndef GAME_COLLISION_H
#define GAME_COLLISION_H
#include <base/vmath.h>
class CCollision
{
class CTile *m_pTiles;
int m_Width;
int m_Height;
class CLayers *m_pLayers;
bool IsTileSolid(int x, int y);
int GetTile(int x, int y);
public:
enum
{
COLFLAG_SOLID=1,
COLFLAG_DEATH=2,
COLFLAG_NOHOOK=4,
};
CCollision();
void Init(class CLayers *pLayers);
bool CheckPoint(float X, float Y) { return IsTileSolid(round(X), round(Y)); }
bool CheckPoint(vec2 P) { return CheckPoint(P.x, P.y); }
int GetCollisionAt(float X, float Y) { return GetTile(round(X), round(Y)); }
2010-05-29 07:25:38 +00:00
int GetWidth() { return m_Width; };
int GetHeight() { return m_Height; };
int IntersectLine(vec2 Pos0, vec2 Pos1, vec2 *pOutCollision, vec2 *pOutBeforeCollision);
2011-02-12 09:30:47 +00:00
void MovePoint(vec2 *pInoutPos, vec2 *pInoutVel, float Elasticity, int *pBounces);
2010-05-29 07:25:38 +00:00
void MoveBox(vec2 *pInoutPos, vec2 *pInoutVel, vec2 Size, float Elasticity);
bool TestBox(vec2 Pos, vec2 Size);
};
#endif