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26 lines
574 B
GLSL
26 lines
574 B
GLSL
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#version 450
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#extension GL_ARB_separate_shader_objects : enable
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#ifdef TW_TILE_TEXTURED
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layout(binding = 0) uniform sampler2DArray gTextureSampler;
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#endif
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layout(push_constant) uniform SVertexColorBO {
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layout(offset = 64) uniform vec4 gVertColor;
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} gColorBO;
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#ifdef TW_TILE_TEXTURED
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layout (location = 0) noperspective in vec3 TexCoord;
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#endif
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layout (location = 0) out vec4 FragClr;
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void main()
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{
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#ifdef TW_TILE_TEXTURED
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vec4 TexColor = texture(gTextureSampler, TexCoord.xyz);
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FragClr = TexColor * gColorBO.gVertColor;
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#else
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FragClr = gColorBO.gVertColor;
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#endif
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}
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