ddnet/src/tools/dummy_map.cpp

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#include <base/hash.h>
#include <base/logger.h>
#include <base/system.h>
#include <engine/shared/datafile.h>
#include <engine/storage.h>
#include <game/mapitems.h>
void CreateEmptyMap(IStorage *pStorage)
{
const char *pMapName = "maps/dummy3.map";
CDataFileWriter Writer;
if(!Writer.Open(pStorage, pMapName))
{
dbg_msg("dummy_map", "couldn't open map file '%s' for writing", pMapName);
return;
}
CMapItemGroup_v1 Group;
Group.m_Version = 1;
Group.m_OffsetX = 0;
Group.m_OffsetY = 0;
Group.m_ParallaxX = 0;
Group.m_ParallaxY = 0;
Group.m_StartLayer = 0;
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Group.m_NumLayers = 2;
Writer.AddItem(MAPITEMTYPE_GROUP, 0, sizeof(Group), &Group);
constexpr int LayerWidth = 2;
constexpr int LayerHeight = 2;
CTile aTiles[LayerWidth * LayerHeight];
for(auto &Tile : aTiles)
{
Tile.m_Index = 1;
Tile.m_Flags = 0;
Tile.m_Skip = 0;
Tile.m_Reserved = 0;
}
const int TilesData = Writer.AddData(sizeof(aTiles), &aTiles);
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CMapItemLayerTilemap GameLayer;
GameLayer.m_Layer.m_Version = 0; // Not set by the official client.
GameLayer.m_Layer.m_Type = LAYERTYPE_TILES;
GameLayer.m_Layer.m_Flags = 0;
GameLayer.m_Version = 2;
GameLayer.m_Width = LayerWidth;
GameLayer.m_Height = LayerHeight;
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GameLayer.m_Flags = TILESLAYERFLAG_GAME;
GameLayer.m_Color.r = 0;
GameLayer.m_Color.g = 0;
GameLayer.m_Color.b = 0;
GameLayer.m_Color.a = 0;
GameLayer.m_ColorEnv = -1;
GameLayer.m_ColorEnvOffset = 0;
GameLayer.m_Image = -1;
GameLayer.m_Data = TilesData;
Writer.AddItem(MAPITEMTYPE_LAYER, 0, sizeof(GameLayer) - sizeof(GameLayer.m_aName) - sizeof(GameLayer.m_Tele) - sizeof(GameLayer.m_Speedup) - sizeof(GameLayer.m_Front) - sizeof(GameLayer.m_Switch) - sizeof(GameLayer.m_Tune), &GameLayer);
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CMapItemLayerTilemap Layer;
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Layer.m_Layer.m_Version = 0;
Layer.m_Layer.m_Type = LAYERTYPE_TILES;
Layer.m_Layer.m_Flags = 0;
Layer.m_Version = 2;
Layer.m_Width = LayerWidth;
Layer.m_Height = LayerHeight;
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Layer.m_Flags = 0;
Layer.m_Color.r = 0;
Layer.m_Color.g = 0;
Layer.m_Color.b = 0;
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Layer.m_Color.a = 255;
Layer.m_ColorEnv = -1;
Layer.m_ColorEnvOffset = 0;
Layer.m_Image = -1;
Layer.m_Data = TilesData;
Writer.AddItem(MAPITEMTYPE_LAYER, 1, sizeof(Layer) - sizeof(Layer.m_aName) - sizeof(Layer.m_Tele) - sizeof(Layer.m_Speedup) - sizeof(Layer.m_Front) - sizeof(Layer.m_Switch) - sizeof(Layer.m_Tune), &Layer);
Writer.Finish();
dbg_msg("dummy_map", "dummy map written to '%s'", pMapName);
CDataFileReader Reader;
void *pData;
unsigned DataSize;
if(!pStorage->ReadFile(pMapName, IStorage::TYPE_ALL, &pData, &DataSize))
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{
dbg_msg("dummy_map", "couldn't open map file '%s' for reading", pMapName);
return;
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}
unsigned char *pDataChar = static_cast<unsigned char *>(pData);
unsigned Crc = crc32(0, pDataChar, DataSize);
SHA256_DIGEST Sha256 = sha256(&pDataChar, DataSize);
char aMapSha[SHA256_MAXSTRSIZE];
sha256_str(Sha256, aMapSha, sizeof(aMapSha));
dbg_msg("dummy_map", "crc32 %08X, sha256 %s", Crc, aMapSha);
const unsigned HexSize = 6 * DataSize + 1;
char *pHex = static_cast<char *>(malloc(HexSize));
str_hex_cstyle(pHex, HexSize, pDataChar, DataSize);
dbg_msg("dummy_map", "data %s", pHex);
free(pHex);
free(pDataChar);
}
int main(int argc, const char **argv)
{
CCmdlineFix CmdlineFix(&argc, &argv);
log_set_global_logger_default();
IStorage *pStorage = CreateStorage(IStorage::STORAGETYPE_SERVER, argc, argv);
if(!pStorage)
return -1;
CreateEmptyMap(pStorage);
return 0;
}