2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2010-05-29 07:25:38 +00:00
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#ifndef ENGINE_MASTERSERVER_H
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#define ENGINE_MASTERSERVER_H
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#include "kernel.h"
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class IMasterServer : public IInterface
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{
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MACRO_INTERFACE("masterserver", 0)
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public:
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enum
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{
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MAX_MASTERSERVERS=4
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};
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2011-02-27 14:03:57 +00:00
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virtual void Init() = 0;
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2010-05-29 07:25:38 +00:00
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virtual void SetDefault() = 0;
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virtual int Load() = 0;
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virtual int Save() = 0;
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2011-04-04 16:20:05 +00:00
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virtual int RefreshAddresses(int Nettype) = 0;
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2010-05-29 07:25:38 +00:00
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virtual void Update() = 0;
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virtual int IsRefreshing() = 0;
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virtual NETADDR GetAddr(int Index) = 0;
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virtual const char *GetName(int Index) = 0;
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2011-03-30 10:08:33 +00:00
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virtual bool IsValid(int Index) = 0;
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2010-05-29 07:25:38 +00:00
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};
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class IEngineMasterServer : public IMasterServer
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{
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MACRO_INTERFACE("enginemasterserver", 0)
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public:
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};
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extern IEngineMasterServer *CreateEngineMasterServer();
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#endif
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