2010-11-20 10:37:14 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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2011-08-31 11:56:04 +00:00
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#include <base/tl/string.h>
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2010-05-29 07:25:38 +00:00
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#include <engine/shared/config.h>
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2008-08-27 15:48:50 +00:00
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2010-05-29 07:25:38 +00:00
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#include <base/math.h>
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#include <game/client/component.h>
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2020-06-30 22:19:17 +00:00
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#include <game/client/gameclient.h>
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#include <game/collision.h>
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2008-08-27 15:48:50 +00:00
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2010-05-29 07:25:38 +00:00
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#include "camera.h"
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#include "controls.h"
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2008-08-27 15:48:50 +00:00
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2011-04-09 06:41:31 +00:00
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#include <engine/serverbrowser.h>
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2020-06-30 22:19:17 +00:00
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const float ZoomStep = 0.866025f;
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2010-05-29 07:25:38 +00:00
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CCamera::CCamera()
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2008-08-27 15:48:50 +00:00
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{
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2011-03-12 17:07:57 +00:00
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m_CamType = CAMTYPE_UNDEFINED;
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2015-01-10 00:10:51 +00:00
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m_ZoomSet = false;
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2019-07-08 21:08:42 +00:00
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m_Zoom = 1.0f;
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2020-06-30 22:19:17 +00:00
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m_Zooming = false;
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2008-08-27 15:48:50 +00:00
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}
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2020-06-30 22:19:17 +00:00
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float CCamera::ZoomProgress(float CurrentTime) const
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2008-08-27 15:48:50 +00:00
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{
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2020-06-30 22:19:17 +00:00
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return (CurrentTime - m_ZoomSmoothingStart) / (m_ZoomSmoothingEnd - m_ZoomSmoothingStart);
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}
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void CCamera::ScaleZoom(float Factor)
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{
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float CurrentTarget = m_Zooming ? m_ZoomSmoothingTarget : m_Zoom;
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ChangeZoom(CurrentTarget * Factor);
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}
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void CCamera::ChangeZoom(float Target)
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{
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2020-07-11 21:18:23 +00:00
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if(Target >= (Graphics()->IsBufferingEnabled()? 60 : 30))
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2020-06-30 14:25:54 +00:00
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{
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2020-06-30 22:19:17 +00:00
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return;
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}
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2020-06-30 17:06:29 +00:00
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2020-06-30 22:19:17 +00:00
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float Now = Client()->LocalTime();
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float Current = m_Zoom;
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float Derivative = 0.0f;
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if(m_Zooming)
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{
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float Progress = ZoomProgress(Now);
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Current = m_ZoomSmoothing.Evaluate(Progress);
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Derivative = m_ZoomSmoothing.Derivative(Progress);
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}
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2020-06-30 17:06:29 +00:00
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2020-06-30 22:19:17 +00:00
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m_ZoomSmoothingTarget = Target;
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m_ZoomSmoothing = CCubicBezier::With(Current, Derivative, 0, m_ZoomSmoothingTarget);
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m_ZoomSmoothingStart = Now;
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2020-07-07 20:57:35 +00:00
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m_ZoomSmoothingEnd = Now + (float)g_Config.m_ClSmoothZoomTime / 1000;
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2020-06-30 22:19:17 +00:00
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m_Zooming = true;
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}
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void CCamera::OnRender()
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{
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if(m_Zooming)
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{
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float Time = Client()->LocalTime();
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if(Time >= m_ZoomSmoothingEnd)
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{
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m_Zoom = m_ZoomSmoothingTarget;
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m_Zooming = false;
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}
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2020-06-30 14:25:54 +00:00
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else
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2020-06-30 22:19:17 +00:00
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{
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m_Zoom = m_ZoomSmoothing.Evaluate(ZoomProgress(Time));
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}
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2020-06-30 14:25:54 +00:00
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}
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2019-06-03 19:52:14 +00:00
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if(!(m_pClient->m_Snap.m_SpecInfo.m_Active || GameClient()->m_GameInfo.m_AllowZoom || Client()->State() == IClient::STATE_DEMOPLAYBACK))
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2015-01-03 02:13:21 +00:00
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{
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2019-06-15 10:23:50 +00:00
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m_ZoomSet = false;
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2019-07-08 21:08:42 +00:00
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m_Zoom = 1.0f;
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2020-06-30 22:19:17 +00:00
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m_Zooming = false;
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2015-01-03 02:13:21 +00:00
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}
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2015-01-10 00:10:51 +00:00
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else if(!m_ZoomSet && g_Config.m_ClDefaultZoom != 10)
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2015-01-03 02:13:21 +00:00
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{
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2015-01-10 00:10:51 +00:00
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m_ZoomSet = true;
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2015-01-03 02:13:21 +00:00
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OnReset();
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}
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2010-08-25 14:15:59 +00:00
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2011-04-13 18:37:12 +00:00
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// update camera center
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2011-03-12 17:07:57 +00:00
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if(m_pClient->m_Snap.m_SpecInfo.m_Active && !m_pClient->m_Snap.m_SpecInfo.m_UsePosition)
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2010-09-19 14:00:46 +00:00
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{
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2011-03-12 17:07:57 +00:00
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if(m_CamType != CAMTYPE_SPEC)
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2010-09-19 14:12:18 +00:00
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{
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2014-05-23 17:28:26 +00:00
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m_LastPos[g_Config.m_ClDummy] = m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy];
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2014-05-10 12:31:00 +00:00
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] = m_PrevCenter;
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2010-09-19 14:12:18 +00:00
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m_pClient->m_pControls->ClampMousePos();
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2011-03-12 17:07:57 +00:00
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m_CamType = CAMTYPE_SPEC;
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2010-09-19 14:12:18 +00:00
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}
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2014-05-10 12:31:00 +00:00
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m_Center = m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy];
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2010-09-19 14:00:46 +00:00
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}
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2008-08-27 15:48:50 +00:00
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else
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{
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2011-03-12 17:07:57 +00:00
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if(m_CamType != CAMTYPE_PLAYER)
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2010-09-19 14:00:46 +00:00
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{
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2019-07-16 10:56:43 +00:00
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if((m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClMouseMinDistance) || (m_LastPos[g_Config.m_ClDummy].x < g_Config.m_ClDyncamMinDistance))
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy].x = m_LastPos[g_Config.m_ClDummy].x + g_Config.m_ClMouseMinDistance + g_Config.m_ClDyncamMinDistance;
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2019-04-13 12:33:25 +00:00
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else
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m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy] = m_LastPos[g_Config.m_ClDummy];
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2010-09-19 14:00:46 +00:00
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m_pClient->m_pControls->ClampMousePos();
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2011-03-12 17:07:57 +00:00
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m_CamType = CAMTYPE_PLAYER;
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2010-09-19 14:00:46 +00:00
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}
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2011-03-10 16:57:15 +00:00
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2010-05-29 07:25:38 +00:00
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vec2 CameraOffset(0, 0);
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2010-09-27 19:41:41 +00:00
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2014-05-10 12:31:00 +00:00
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float l = length(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy]);
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2008-08-27 15:48:50 +00:00
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if(l > 0.0001f) // make sure that this isn't 0
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2011-03-10 16:57:15 +00:00
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{
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2015-08-27 18:26:05 +00:00
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float DeadZone = g_Config.m_ClDyncam ? g_Config.m_ClDyncamDeadzone : g_Config.m_ClMouseDeadzone;
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float FollowFactor = (g_Config.m_ClDyncam ? g_Config.m_ClDyncamFollowFactor : g_Config.m_ClMouseFollowfactor) / 100.0f;
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2019-04-26 19:36:49 +00:00
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float OffsetAmount = maximum(l-DeadZone, 0.0f) * FollowFactor;
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2011-03-10 16:57:15 +00:00
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2014-05-10 12:31:00 +00:00
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CameraOffset = normalize(m_pClient->m_pControls->m_MousePos[g_Config.m_ClDummy])*OffsetAmount;
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2011-03-10 16:57:15 +00:00
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}
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2011-04-13 18:37:12 +00:00
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2011-03-12 17:07:57 +00:00
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if(m_pClient->m_Snap.m_SpecInfo.m_Active)
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m_Center = m_pClient->m_Snap.m_SpecInfo.m_Position + CameraOffset;
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2011-03-10 16:57:15 +00:00
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else
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m_Center = m_pClient->m_LocalCharacterPos + CameraOffset;
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2008-08-27 15:48:50 +00:00
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}
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2011-03-12 17:07:57 +00:00
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m_PrevCenter = m_Center;
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2008-08-27 15:48:50 +00:00
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}
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2010-10-17 08:43:27 +00:00
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void CCamera::OnConsoleInit()
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{
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2011-08-13 00:11:06 +00:00
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Console()->Register("zoom+", "", CFGFLAG_CLIENT, ConZoomPlus, this, "Zoom increase");
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Console()->Register("zoom-", "", CFGFLAG_CLIENT, ConZoomMinus, this, "Zoom decrease");
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Console()->Register("zoom", "", CFGFLAG_CLIENT, ConZoomReset, this, "Zoom reset");
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2010-10-17 08:43:27 +00:00
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}
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2011-01-06 03:46:10 +00:00
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2011-12-20 20:45:07 +00:00
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void CCamera::OnReset()
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{
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2020-06-30 22:19:17 +00:00
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m_Zoom = pow(ZoomStep, g_Config.m_ClDefaultZoom - 10);
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m_Zooming = false;
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2011-12-20 20:45:07 +00:00
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}
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2011-08-13 00:11:06 +00:00
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void CCamera::ConZoomPlus(IConsole::IResult *pResult, void *pUserData)
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2011-02-16 09:20:27 +00:00
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{
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CCamera *pSelf = (CCamera *)pUserData;
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2019-06-03 19:52:14 +00:00
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if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active || pSelf->GameClient()->m_GameInfo.m_AllowZoom || pSelf->Client()->State() == IClient::STATE_DEMOPLAYBACK)
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2020-06-30 14:25:54 +00:00
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{
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2020-06-30 22:19:17 +00:00
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pSelf->ScaleZoom(ZoomStep);
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2020-06-30 14:25:54 +00:00
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}
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2011-01-06 03:46:10 +00:00
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}
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2011-08-13 00:11:06 +00:00
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void CCamera::ConZoomMinus(IConsole::IResult *pResult, void *pUserData)
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2011-02-16 09:20:27 +00:00
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{
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CCamera *pSelf = (CCamera *)pUserData;
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2019-06-03 19:52:14 +00:00
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if(pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active || pSelf->GameClient()->m_GameInfo.m_AllowZoom || pSelf->Client()->State() == IClient::STATE_DEMOPLAYBACK)
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2017-09-13 18:33:58 +00:00
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{
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2020-06-30 22:19:17 +00:00
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pSelf->ScaleZoom(1 / ZoomStep);
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2017-09-12 18:14:34 +00:00
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}
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2011-02-16 09:20:27 +00:00
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}
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2011-08-13 00:11:06 +00:00
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void CCamera::ConZoomReset(IConsole::IResult *pResult, void *pUserData)
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2011-02-16 09:20:27 +00:00
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{
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2020-07-07 16:02:21 +00:00
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((CCamera *)pUserData)->ChangeZoom(pow(ZoomStep, g_Config.m_ClDefaultZoom - 10));
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2020-06-30 14:30:40 +00:00
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}
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