ddnet/data/editor/automap/winter_main.rules

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[Winter]
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Index 0
Pos 0 0 INDEX 224 OR 225 OR 226 OR 227 OR 228 OR 229 OR 230 OR 248 OR 249 OR 250 OR 251 OR 252 OR 253 OR 254 OR 255
Index 1
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NewRun
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#1tile height
Index 115
Pos 0 -1 EMPTY
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Pos 0 1 EMPTY
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#top
Index 19
Pos 0 -1 EMPTY
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Pos 0 1 FULL
#left
Index 2
Pos -1 0 EMPTY
Pos 1 0 FULL
#right
Index 2 XFLIP
Pos -1 0 FULL
Pos 1 0 EMPTY
#bottom
Index 97
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Pos 0 -1 FULL
Pos 0 1 EMPTY
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#now map corners and links
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#Top corners
#corner left
Index 16
Pos -1 0 EMPTY
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Pos 0 -1 EMPTY
Pos 0 1 FULL
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#corner right
Index 20
Pos 0 -1 EMPTY
Pos 1 0 EMPTY
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Pos 0 1 FULL
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#inside corner left
Index 3
Pos 0 -1 FULL
Pos 1 -1 EMPTY
Pos 1 0 FULL
Pos 1 1 FULL
Pos 0 1 FULL
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#inside corner right
Index 4
Pos -1 0 FULL
Pos -1 -1 EMPTY
Pos 0 -1 FULL
Pos 0 1 FULL
Pos -1 1 FULL
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#bottom corners
#corner bottom right
Index 100
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Pos 0 -1 FULL
Pos 0 1 EMPTY
Pos 1 0 EMPTY
#corner bottom left
Index 96
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Pos 0 -1 FULL
Pos 0 1 EMPTY
Pos -1 0 EMPTY
#inside corner top right
Index 8
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Pos -1 -1 FULL
Pos 0 1 FULL
Pos -1 0 FULL
Pos -1 1 EMPTY
#inside corner top left
Index 7
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Pos 1 -1 FULL
Pos 0 1 FULL
Pos 1 0 FULL
Pos 1 1 EMPTY
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#1tile height
#left
Index 112
Pos 0 1 EMPTY
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Pos -1 0 EMPTY
Pos 0 -1 EMPTY
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#right
Index 116
Pos 0 -1 EMPTY
Pos 1 0 EMPTY
Pos 0 1 EMPTY
#one tile height link right
Index 6
Pos -1 -1 EMPTY
Pos -1 0 FULL
Pos 0 -1 FULL
Pos -1 1 EMPTY
#one tile height link left
Index 5
Pos 1 -1 EMPTY
Pos 1 0 FULL
Pos 0 -1 FULL
Pos 1 1 EMPTY
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#add design elements
NewRun
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#start placing the little snow and bottom design tiles to the left
#snow
Index 17
Pos 0 0 INDEX 19
Pos -1 0 INDEX 16 OR 3
Pos 1 -1 EMPTY #prevents bug with ID4
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#1tile snow
Index 113
Pos 0 0 INDEX 115
Pos -1 0 INDEX 112 OR 5
Pos 1 -1 EMPTY #prevents bug with ID 6
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#bottoms
Index 98
Pos 0 0 INDEX 97
Pos -2 0 INDEX 96 OR 7
#fill the rows with design elements
NewRun
NoLayerCopy #updates the "Layer Copy" as soon as a tile gets changed by a rule afaik
#snow
Index 17
Pos 0 0 INDEX 19
Pos -3 0 INDEX 17
Pos 1 -1 EMPTY #prevents bug with ID4
Index 18
Pos 0 0 INDEX 19
Pos -1 0 INDEX 17
#1tile snow
Index 113
Pos 0 0 INDEX 115
Pos -3 0 INDEX 113
Pos 1 -1 EMPTY #prevents bug with ID 6
Index 114
Pos 0 0 INDEX 115
Pos -1 0 INDEX 113
#bottoms
Index 98
Pos 0 0 INDEX 97
Pos -5 0 INDEX 98
Index 99
Pos 0 0 INDEX 97
Pos -1 0 INDEX 98
Index 102
Pos 0 0 INDEX 97
Pos -1 0 INDEX 99
Index 103
Pos 0 0 INDEX 97
Pos -1 0 INDEX 102
#fix top right corners
NewRun
Index 24
Pos 0 0 INDEX 20
Pos -1 0 INDEX 17
Index 120
Pos 0 0 INDEX 116
Pos -1 0 INDEX 113
[Winter dark]
Index 177
#right
Index 178 XFLIP
Pos 1 0 EMPTY
#left
Index 178
Pos -1 0 EMPTY
#corner bottom left
Index 193
Pos 0 1 EMPTY
Pos -1 0 EMPTY
#inside corner top right
Index 180
Pos 0 1 FULL
Pos -1 0 FULL
Pos -1 1 EMPTY
#inside corner top left
Index 179
Pos 0 1 FULL
Pos 1 0 FULL
Pos 1 1 EMPTY
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#bottoms
NewRun
Index 194
Pos 0 1 EMPTY
Pos -1 0 INDEX 193 OR 179
NoLayerCopy
Index 194
Pos 0 1 EMPTY
Pos -5 0 INDEX 194
Index 195
Pos 0 1 EMPTY
Pos -1 0 INDEX 194
Index 196
Pos 0 1 EMPTY
Pos -1 0 INDEX 195
Index 210
Pos 0 1 EMPTY
Pos -1 0 INDEX 196
Index 211
Pos 0 1 EMPTY
Pos -1 0 INDEX 210
#fix corners
#corner bottom right
Index 197
Pos 0 1 EMPTY
Pos 1 0 EMPTY