2008-02-24 16:03:58 +00:00
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raw_source
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#include "g_protocol.h"
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2008-03-10 11:06:37 +00:00
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extern "C" {
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#include "g_protocol_ids.h"
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}
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2008-02-24 16:03:58 +00:00
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#include <engine/e_common_interface.h>
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2008-02-24 18:45:49 +00:00
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#define max_int 2147483647
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2008-02-24 16:03:58 +00:00
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end
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raw_header
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enum
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{
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// emotes
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EMOTE_NORMAL=0,
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EMOTE_PAIN,
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EMOTE_HAPPY,
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EMOTE_SURPRISE,
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EMOTE_ANGRY,
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EMOTE_BLINK,
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NUM_EMOTES,
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// playerstates
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PLAYERSTATE_UNKNOWN=0,
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PLAYERSTATE_PLAYING,
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PLAYERSTATE_IN_MENU,
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PLAYERSTATE_CHATTING,
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NUM_PLAYERSTATES,
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// game types
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GAMETYPE_DM=0,
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GAMETYPE_TDM,
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GAMETYPE_CTF,
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NUM_GAMETYPES,
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// other stuff
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INPUT_STATE_MASK=0x1f,
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};
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enum
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{
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MSG_NULL=0,
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MSG_SAY, // client -> server
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MSG_CHAT, // server -> client
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MSG_SETINFO, // server -> client - contains name, skin and color info
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MSG_KILLMSG, // server -> client
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MSG_SETTEAM,
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MSG_JOIN,
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MSG_QUIT,
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MSG_EMOTICON,
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MSG_STARTINFO, // client -> server
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MSG_CHANGEINFO, // client -> server
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MSG_READY_TO_ENTER, // server -> client
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MSG_WEAPON_PICKUP,
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MSG_SOUND_GLOBAL,
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MSG_TUNE_PARAMS,
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MSG_KILL,
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MSG_EXTRA_PROJECTILE, // server -> client
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};
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end
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object player_input
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any left
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any right
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any target_x
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any target_y
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any jump
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any fire
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any hook
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any blink
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any player_state
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any wanted_weapon
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any next_weapon
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any prev_weapon
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end
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object projectile
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any x, y
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any vx, vy
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range(0, NUM_WEAPONS) type
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range(0, max_int) start_tick
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end
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object laser
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any x
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any y
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any from_x
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any from_y
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range(0, max_int) eval_tick
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end
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object powerup
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any x, y
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range(0, max_int) type
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range(0, max_int) subtype
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end
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object flag
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any x, y
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range(0, 1) team
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clientid carried_by
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end
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object game
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range(0, max_int) round_start_tick
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range(0, 1) game_over
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range(0, 1) sudden_death
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range(0, 1) paused
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range(0, max_int) score_limit
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range(0, max_int) time_limit
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range(0, NUM_GAMETYPES-1) gametype
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range(0, max_int) warmup
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any teamscore_red
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any teamscore_blue
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end
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// core object needed for physics
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object player_core
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any x, y
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any vx, vy
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any angle
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2008-02-24 18:41:02 +00:00
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range(0, 3) jumped
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2008-02-24 16:03:58 +00:00
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clientid hooked_player
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range(0, 3) hook_state
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range(0, max_int) hook_tick
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any hook_x
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any hook_y
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any hook_dx
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any hook_dy
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end
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// info about the player that is only needed when it's on screen
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object player_character extends player_core
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range(0, NUM_PLAYERSTATES-1) player_state
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range(0, 10) health
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range(0, 10) armor
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range(0, 10) ammocount
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range(0, 10) weaponstage
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range(0, NUM_WEAPONS-1) weapon
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range(0, NUM_EMOTES-1) emote
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range(0, max_int) attacktick
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end
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// information about the player that is always needed
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object player_info
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range(0, 1) local
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clientid cid
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range(-1, 1) team
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any score
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any latency
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any latency_flux
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end
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event common
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any x, y
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end
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event explosion
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any x, y
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end
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event spawn
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any x, y
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end
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event death
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any x, y
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end
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event air_jump
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any x, y
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end
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event sound_global
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any x, y
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range(0, NUM_SOUNDS-1) soundid
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end
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event sound_world
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any x, y
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range(0, NUM_SOUNDS-1) soundid
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end
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event damageind
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any x, y
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any angle
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end
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