2015-11-23 15:25:19 +00:00
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#ifndef GAME_SERVER_SQL_SERVER_H
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#define GAME_SERVER_SQL_SERVER_H
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2015-11-21 23:52:12 +00:00
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#include <mysql_connection.h>
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#include <cppconn/driver.h>
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#include <cppconn/exception.h>
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#include <cppconn/statement.h>
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class CSqlServer
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{
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public:
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CSqlServer(const char* pDatabase, const char* pPrefix, const char* pUser, const char* pPass, const char* pIp, int Port);
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~CSqlServer();
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bool Connect();
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void Disconnect();
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void CreateTables();
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void executeSql(const char* pCommand);
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void executeSqlQuery(const char* pQuery);
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2015-11-23 18:19:44 +00:00
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sql::ResultSet* GetResults() { return m_pResults; }
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const char* GetDatabase() { return m_aDatabase; }
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const char* GetPrefix() { return m_aPrefix; }
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const char* GetUser() { return m_aUser; }
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const char* GetPass() { return m_aPass; }
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const char* GetIP() { return m_aIp; }
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int GetPort() { return m_Port; }
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2015-11-21 23:52:12 +00:00
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private:
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sql::Driver *m_pDriver;
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sql::Connection *m_pConnection;
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sql::Statement *m_pStatement;
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sql::ResultSet *m_pResults;
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2015-11-23 18:19:44 +00:00
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2015-11-21 23:52:12 +00:00
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// copy of config vars
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2015-11-23 18:19:44 +00:00
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char m_aDatabase[64];
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char m_aPrefix[64];
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char m_aUser[64];
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char m_aPass[64];
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char m_aIp[64];
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2015-11-21 23:52:12 +00:00
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int m_Port;
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};
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#endif
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