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# include "gamecontext.h"
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# include <engine/shared/config.h>
# include <engine/server/server.h>
# include <game/server/teams.h>
# include <game/server/gamemodes/DDRace.h>
# include <game/version.h>
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void CGameContext : : ConClearVotes ( IConsole : : IResult * pResult , void * pUserData , int ClientID )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > m_pVoteOptionHeap - > Reset ( ) ;
pSelf - > m_pVoteOptionFirst = 0 ;
pSelf - > m_pVoteOptionLast = 0 ;
pSelf - > Console ( ) - > Print ( IConsole : : OUTPUT_LEVEL_STANDARD , " server " , " cleared vote options " ) ;
CNetMsg_Sv_VoteClearOptions ClearOptionsMsg ;
pSelf - > Server ( ) - > SendPackMsg ( & ClearOptionsMsg , MSGFLAG_VITAL , - 1 ) ;
}
void CGameContext : : ConGoLeft ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , - 1 , 0 ) ;
}
void CGameContext : : ConGoRight ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , 1 , 0 ) ;
}
void CGameContext : : ConGoDown ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , 0 , 1 ) ;
}
void CGameContext : : ConGoUp ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , 0 , - 1 ) ;
}
void CGameContext : : ConMove ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , pResult - > GetInteger ( 0 ) , pResult - > GetInteger ( 1 ) ) ;
}
void CGameContext : : ConMoveRaw ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > MoveCharacter ( ClientId , pResult - > GetVictim ( ) , pResult - > GetInteger ( 0 ) , pResult - > GetInteger ( 1 ) , true ) ;
}
void CGameContext : : MoveCharacter ( int ClientId , int Victim , int X , int Y , bool Raw )
{
CCharacter * pChr = GetPlayerChar ( ClientId ) ;
if ( ! pChr )
return ;
pChr - > m_Core . m_Pos . x + = ( ( Raw ) ? 1 : 32 ) * X ;
pChr - > m_Core . m_Pos . y + = ( ( Raw ) ? 1 : 32 ) * Y ;
if ( ! g_Config . m_SvCheatTime )
pChr - > m_DDRaceState = DDRACE_CHEAT ;
}
void CGameContext : : ConMute ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
int Seconds = pResult - > GetInteger ( 0 ) ;
char buf [ 512 ] ;
if ( Seconds < 10 )
Seconds = 10 ;
if ( pSelf - > m_apPlayers [ Victim ] - > m_Muted < Seconds * pSelf - > Server ( ) - > TickSpeed ( ) )
{
pSelf - > m_apPlayers [ Victim ] - > m_Muted = Seconds * pSelf - > Server ( ) - > TickSpeed ( ) ;
str_format ( buf , sizeof ( buf ) , " %s muted by %s for %d seconds " , pSelf - > Server ( ) - > ClientName ( Victim ) , pSelf - > Server ( ) - > ClientName ( ClientId ) , Seconds ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , buf ) ;
}
}
void CGameContext : : ConSetlvl3 ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = 3 ;
pServ - > SetRconLevel ( Victim , 3 ) ;
}
}
void CGameContext : : ConSetlvl2 ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = 2 ;
pServ - > SetRconLevel ( Victim , 2 ) ;
}
}
void CGameContext : : ConSetlvl1 ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = 1 ;
pServ - > SetRconLevel ( Victim , 1 ) ;
}
}
void CGameContext : : ConLogOut ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Authed = - 1 ;
pServ - > SetRconLevel ( Victim , - 1 ) ;
}
}
void CGameContext : : ConKillPlayer ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > KillCharacter ( WEAPON_GAME ) ;
char buf [ 512 ] ;
str_format ( buf , sizeof ( buf ) , " %s was killed by %s " , pSelf - > Server ( ) - > ClientName ( Victim ) , pSelf - > Server ( ) - > ClientName ( ClientId ) ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , buf ) ;
}
}
void CGameContext : : ConNinja ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_NINJA , false ) ;
}
void CGameContext : : ConHammer ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
int type = pResult - > GetInteger ( 0 ) ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
if ( type > 3 | | type < 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Select hammer between 0 and 3 " ) ;
}
else
{
chr - > m_HammerType = type ;
if ( ! g_Config . m_SvCheatTime )
chr - > m_DDRaceState = DDRACE_CHEAT ;
str_format ( buf , sizeof ( buf ) , " Hammer of '%s' ClientId=%d setted to %d " , pServ - > ClientName ( ClientId ) , Victim , type ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConSuper ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( chr & & ! chr - > m_Super )
{
chr - > m_Super = true ;
chr - > UnFreeze ( ) ;
chr - > m_TeamBeforeSuper = chr - > Team ( ) ;
dbg_msg ( " Teamb4super " , " %d " , chr - > m_TeamBeforeSuper = chr - > Team ( ) ) ;
chr - > Teams ( ) - > SetCharacterTeam ( Victim , TEAM_SUPER ) ;
if ( ! g_Config . m_SvCheatTime )
chr - > m_DDRaceState = DDRACE_CHEAT ;
}
}
void CGameContext : : ConUnSuper ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( chr & & chr - > m_Super )
{
chr - > m_Super = false ;
chr - > Teams ( ) - > SetForceCharacterTeam ( Victim , chr - > m_TeamBeforeSuper ) ;
}
}
void CGameContext : : ConShotgun ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_SHOTGUN , false ) ;
}
void CGameContext : : ConGrenade ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_GRENADE , false ) ;
}
void CGameContext : : ConRifle ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_RIFLE , false ) ;
}
void CGameContext : : ConWeapons ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , - 1 , false ) ;
}
void CGameContext : : ConUnShotgun ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_SHOTGUN , true ) ;
}
void CGameContext : : ConUnGrenade ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_GRENADE , true ) ;
}
void CGameContext : : ConUnRifle ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , WEAPON_RIFLE , true ) ;
}
void CGameContext : : ConUnWeapons ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , - 1 , true ) ;
}
void CGameContext : : ConAddWeapon ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , pResult - > GetInteger ( 0 ) , false ) ;
}
void CGameContext : : ConRemoveWeapon ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > ModifyWeapons ( ClientId , pResult - > GetVictim ( ) , pResult - > GetInteger ( 0 ) , true ) ;
}
void CGameContext : : ModifyWeapons ( int ClientId , int Victim , int Weapon , bool Remove )
{
if ( clamp ( Weapon , - 1 , NUM_WEAPONS - 1 ) ! = Weapon )
{
Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " invalid weapon id " ) ;
return ;
}
CCharacter * pChr = GetPlayerChar ( Victim ) ;
if ( ! pChr )
return ;
if ( Weapon = = - 1 )
{
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if ( Remove & & ( pChr - > m_ActiveWeapon = = WEAPON_SHOTGUN | | pChr - > m_ActiveWeapon = = WEAPON_GRENADE | | pChr - > m_ActiveWeapon = = WEAPON_RIFLE ) )
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pChr - > m_ActiveWeapon = WEAPON_GUN ;
if ( Remove )
{
pChr - > m_aWeapons [ WEAPON_SHOTGUN ] . m_Got = false ;
pChr - > m_aWeapons [ WEAPON_GRENADE ] . m_Got = false ;
pChr - > m_aWeapons [ WEAPON_RIFLE ] . m_Got = false ;
}
else
pChr - > GiveAllWeapons ( ) ;
}
else if ( Weapon ! = WEAPON_NINJA )
{
if ( Remove & & pChr - > m_ActiveWeapon = = Weapon )
pChr - > m_ActiveWeapon = WEAPON_GUN ;
if ( Remove )
pChr - > m_aWeapons [ Weapon ] . m_Got = false ;
else
pChr - > GiveWeapon ( Weapon , - 1 ) ;
}
else
{
if ( Remove )
{
Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " you can't remove ninja " ) ;
return ;
}
pChr - > GiveNinja ( ) ;
}
if ( ! Remove & & ! g_Config . m_SvCheatTime )
pChr - > m_DDRaceState = DDRACE_CHEAT ;
}
void CGameContext : : ConTeleport ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
int TeleTo = clamp ( pResult - > GetInteger ( 0 ) , 0 , ( int ) MAX_CLIENTS - 1 ) ;
if ( pSelf - > m_apPlayers [ TeleTo ] )
{
{
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( chr )
{
chr - > m_Core . m_Pos = pSelf - > m_apPlayers [ TeleTo ] - > m_ViewPos ;
if ( ! g_Config . m_SvCheatTime )
chr - > m_DDRaceState = DDRACE_CHEAT ;
}
}
}
}
void CGameContext : : ConTimerStop ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
chr - > m_DDRaceState = DDRACE_CHEAT ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d Hasn't time now (Timer Stopped) " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConTimerStart ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
chr - > m_DDRaceState = DDRACE_STARTED ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d Has time now (Timer Started) " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConTimerZero ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
chr - > m_StartTime = pSelf - > Server ( ) - > Tick ( ) ;
chr - > m_RefreshTime = pSelf - > Server ( ) - > Tick ( ) ;
chr - > m_DDRaceState = DDRACE_CHEAT ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d time has been reset & stopped. " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConTimerReStart ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
char buf [ 128 ] ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
chr - > m_StartTime = pSelf - > Server ( ) - > Tick ( ) ;
chr - > m_RefreshTime = pSelf - > Server ( ) - > Tick ( ) ;
chr - > m_DDRaceState = DDRACE_STARTED ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d time has been reset & stopped. " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConFreeze ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int time = - 1 ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
if ( pResult - > NumArguments ( ) > = 1 )
time = clamp ( pResult - > GetInteger ( 1 ) , - 1 , 29999 ) ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
chr - > Freeze ( ( ( time ! = 0 & & time ! = - 1 ) ? ( pSelf - > Server ( ) - > TickSpeed ( ) * time ) : ( - 1 ) ) ) ;
chr - > m_pPlayer - > m_RconFreeze = true ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d has been Frozen. " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConUnFreeze ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
char buf [ 128 ] ;
CCharacter * chr = pSelf - > GetPlayerChar ( Victim ) ;
if ( ! chr )
return ;
chr - > m_FreezeTime = 2 ;
chr - > m_pPlayer - > m_RconFreeze = false ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
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str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d has been defrosted. " , pServ - > ClientName ( ClientId ) , Victim ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
void CGameContext : : ConInvis ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
char buf [ 128 ] ;
int Victim = pResult - > GetVictim ( ) ;
if ( ! pSelf - > m_apPlayers [ ClientId ] )
return ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Invisible = true ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d is now invisible. " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConVis ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
int Victim = pResult - > GetVictim ( ) ;
if ( ! pSelf - > m_apPlayers [ ClientId ] )
return ;
char buf [ 128 ] ;
if ( pSelf - > m_apPlayers [ Victim ] )
{
pSelf - > m_apPlayers [ Victim ] - > m_Invisible = false ;
CServer * pServ = ( CServer * ) pSelf - > Server ( ) ;
str_format ( buf , sizeof ( buf ) , " '%s' ClientId=%d is visible. " , pServ - > ClientName ( ClientId ) , Victim ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , buf ) ;
}
}
void CGameContext : : ConCredits ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Teeworlds Team takes most of the credits also " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " This mod was originally created by 3DA " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Now it is maintained & re-coded by: " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " [Egypt]GreYFoX@GTi and [BlackTee]den " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Others Helping on the code: heinrich5991, noother & LemonFace " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Documentation: Zeta-Hoernchen, Entities: Fisico " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Code (in the past): 3da and Fluxid " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Please check the changelog on DDRace.info. " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Also the commit log on github.com/GreYFoXGTi/DDRace. " ) ;
}
void CGameContext : : ConInfo ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " DDRace Mod. Version: " DDRACE_VERSION ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Official site: DDRace.info " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " For more Info /cmdlist " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Or visit DDRace.info " ) ;
}
void CGameContext : : ConHelp ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pResult - > NumArguments ( ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /cmdlist will show a list of all chat commands " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /help + any command will show you the help for this command " ) ;
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Example /help settings will display the help about " ) ;
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}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
IConsole : : CCommandInfo * pCmdInfo = pSelf - > Console ( ) - > GetCommandInfo ( pArg , CFGFLAG_SERVER ) ;
if ( pCmdInfo & & pCmdInfo - > m_pHelp )
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , pCmdInfo - > m_pHelp ) ;
else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Command is either unknown or you have given a blank command without any parameters. " ) ;
}
}
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void CGameContext : : ConSettings ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
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{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
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if ( pResult - > NumArguments ( ) = = 0 )
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{
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " to check a server setting say /settings and setting's name, setting names are: " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " teams, cheats, collision, hooking, endlesshooking, me, " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " hitting, oldlaser, timeout, votes, pause and scores " ) ;
}
else
{
const char * pArg = pResult - > GetString ( 0 ) ;
char aBuf [ 256 ] ;
float ColTemp ;
float HookTemp ;
pSelf - > m_Tuning . Get ( " player_collision " , & ColTemp ) ;
pSelf - > m_Tuning . Get ( " player_hooking " , & HookTemp ) ;
if ( str_comp ( pArg , " cheats " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " %s%s " ,
g_Config . m_SvCheats ? " People can cheat " : " People can't cheat " ,
( g_Config . m_SvCheats ) ? ( g_Config . m_SvCheatTime ) ? " with time " : " without time " : " " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
if ( g_Config . m_SvCheats )
{
str_format ( aBuf , sizeof ( aBuf ) , " %s " , g_Config . m_SvEndlessSuperHook ? " super can hook you forever " : " super can only hook you for limited time " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
str_format ( aBuf , sizeof ( aBuf ) , " %s " , g_Config . m_SvTimer ? " admins have the power to control your time " : " admins have no power over your time " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
}
}
else if ( str_comp ( pArg , " teams " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " %s %s " , ! g_Config . m_SvTeam ? " Teams are available on this server " : g_Config . m_SvTeam = = - 1 ? " Teams are not available on this server " : " You have to be in a team to play on this server " , ! g_Config . m_SvTeamStrict ? " and if you die in a team only you die " : " and if you die in a team all of you die " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
}
else if ( str_comp ( pArg , " collision " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ColTemp ? " Players can collide on this server " : " Players Can't collide on this server " ) ;
}
else if ( str_comp ( pArg , " hooking " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , HookTemp ? " Players can hook each other on this server " : " Players Can't hook each other on this server " ) ;
}
else if ( str_comp ( pArg , " endlesshooking " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvEndlessDrag ? " Players can hook time is unlimited " : " Players can hook time is limited " ) ;
}
else if ( str_comp ( pArg , " hitting " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvHit ? " Player's weapons affect each other " : " Player's weapons has no affect on each other " ) ;
}
else if ( str_comp ( pArg , " oldlaser " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvOldLaser ? " Lasers can hit you if you shot them and that they pull you towards the bounce origin (Like DDRace Beta) " : " Lasers can't hit you if you shot them, and they pull others towards the shooter " ) ;
}
else if ( str_comp ( pArg , " me " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvSlashMe ? " Players can use /me commands the famous IRC Command " : " Players Can't use the /me command " ) ;
}
else if ( str_comp ( pArg , " timeout " ) = = 0 )
{
str_format ( aBuf , sizeof ( aBuf ) , " The Server Timeout is currently set to %d " , g_Config . m_ConnTimeout ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
}
else if ( str_comp ( pArg , " votes " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvVoteKick ? " Players can use Callvote menu tab to kick offenders " : " Players Can't use the Callvote menu tab to kick offenders " ) ;
if ( g_Config . m_SvVoteKick )
str_format ( aBuf , sizeof ( aBuf ) , " Players are banned for %d second(s) if they get voted off " , g_Config . m_SvVoteKickBantime ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvVoteKickBantime ? aBuf : " Players are just kicked and not banned if they get voted off " ) ;
}
else if ( str_comp ( pArg , " pause " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvPauseable ? g_Config . m_SvPauseTime ? " /pause is available on this server and it pauses your time too " : " /pause is available on this server but it doesn't pause your time " : " /pause is NOT available on this server " ) ;
}
else if ( str_comp ( pArg , " scores " ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvHideScore ? " Scores are private on this server " : " Scores are public on this server " ) ;
}
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}
}
void CGameContext : : ConRules ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
bool printed = false ;
if ( g_Config . m_SvDDRaceRules )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No blocking. " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No insulting / spamming. " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No fun voting / vote spamming. " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Breaking any of these rules will result in a penalty, decided by server admins. " ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine1 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine1 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine2 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine2 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine3 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine3 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine4 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine4 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine5 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine5 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine6 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine6 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine7 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine7 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine8 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine8 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine9 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine9 ) ;
printed = true ;
}
if ( g_Config . m_SvRulesLine10 [ 0 ] )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , g_Config . m_SvRulesLine10 ) ;
printed = true ;
}
if ( ! printed )
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No Rules Defined, Kill em all!! " ) ;
}
void CGameContext : : ConKill ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientId ] ;
if ( pPlayer - > m_Last_Kill & & pPlayer - > m_Last_Kill + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvKillDelay > pSelf - > Server ( ) - > Tick ( ) )
return ;
pPlayer - > m_Last_Kill = pSelf - > Server ( ) - > Tick ( ) ;
pPlayer - > KillCharacter ( WEAPON_SELF ) ;
pPlayer - > m_RespawnTick = pSelf - > Server ( ) - > Tick ( ) + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvSuicidePenalty ;
}
void CGameContext : : ConTogglePause ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientId ] ;
if ( g_Config . m_SvPauseable )
{
CCharacter * chr = pPlayer - > GetCharacter ( ) ;
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if ( ! pPlayer - > GetTeam ( ) & & chr & & ( ! chr - > m_aWeapons [ WEAPON_NINJA ] . m_Got | | chr - > m_FreezeTime ) & & chr - > IsGrounded ( ) & & chr - > m_Pos = = chr - > m_PrevPos & & ! chr - > Team ( ) & & ! pPlayer - > m_InfoSaved )
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{
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if ( pPlayer - > m_Last_Pause + pSelf - > Server ( ) - > TickSpeed ( ) * g_Config . m_SvPauseFrequency < = pSelf - > Server ( ) - > Tick ( ) ) {
pPlayer - > SaveCharacter ( ) ;
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pPlayer - > SetTeam ( TEAM_SPECTATORS ) ;
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pPlayer - > m_InfoSaved = true ;
pPlayer - > m_Last_Pause = pSelf - > Server ( ) - > Tick ( ) ;
}
else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can \' t pause that often. " ) ;
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}
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else if ( pPlayer - > GetTeam ( ) = = TEAM_SPECTATORS & & pPlayer - > m_InfoSaved )
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{
pPlayer - > m_InfoSaved = false ;
pPlayer - > m_PauseInfo . m_Respawn = true ;
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pPlayer - > SetTeam ( TEAM_RED ) ;
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//pPlayer->LoadCharacter();//TODO:Check if this system Works
}
else if ( chr )
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pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ( chr - > Team ( ) ) ? " You can't pause while you are in a team " : ( chr - > m_aWeapons [ WEAPON_NINJA ] . m_Got ) ? " You can't use /pause while you are a ninja " : ( ! chr - > IsGrounded ( ) ) ? " You can't use /pause while you are a in air " : " You can't use /pause while you are moving " ) ;
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else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " No pause data saved. " ) ;
}
else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Pause isn't allowed on this server. " ) ;
}
void CGameContext : : ConTop5 ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientId ] ;
if ( g_Config . m_SvHideScore )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing the top 5 is not allowed on this server. " ) ;
return ;
}
if ( pResult - > NumArguments ( ) > 0 )
pSelf - > Score ( ) - > ShowTop5 ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) ;
else
pSelf - > Score ( ) - > ShowTop5 ( pPlayer - > GetCID ( ) ) ;
}
void CGameContext : : ConRank ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientId ] ;
if ( /*g_Config.m_SvSpamprotection && */ pPlayer - > m_Last_Chat & & pPlayer - > m_Last_Chat + pSelf - > Server ( ) - > TickSpeed ( ) + g_Config . m_SvChatDelay > pSelf - > Server ( ) - > Tick ( ) )
return ;
pPlayer - > m_Last_Chat = pSelf - > Server ( ) - > Tick ( ) ;
if ( pResult - > NumArguments ( ) > 0 )
if ( ! g_Config . m_SvHideScore )
pSelf - > Score ( ) - > ShowRank ( pPlayer - > GetCID ( ) , pResult - > GetString ( 0 ) , true ) ;
else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Showing the rank of other players is not allowed on this server. " ) ;
else
pSelf - > Score ( ) - > ShowRank ( pPlayer - > GetCID ( ) , pSelf - > Server ( ) - > ClientName ( ClientId ) ) ;
}
void CGameContext : : ConJoinTeam ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( g_Config . m_SvTeam = = - 1 ) {
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Admin disable teams " ) ;
return ;
} else if ( g_Config . m_SvTeam = = 1 ) {
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You must join to any team and play with anybody or you will not play " ) ;
}
CPlayer * pPlayer = pSelf - > m_apPlayers [ ClientId ] ;
if ( pResult - > NumArguments ( ) > 0 )
{
if ( pPlayer - > GetCharacter ( ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can't change teams while you are dead/a spectator. " ) ;
}
else
{
if ( ( ( CGameControllerDDRace * ) pSelf - > m_pController ) - > m_Teams . SetCharacterTeam ( pPlayer - > GetCID ( ) , pResult - > GetInteger ( 0 ) ) )
{
char aBuf [ 512 ] ;
str_format ( aBuf , sizeof ( aBuf ) , " %s joined team %d " , pSelf - > Server ( ) - > ClientName ( pPlayer - > GetCID ( ) ) , pResult - > GetInteger ( 0 ) ) ;
pSelf - > SendChat ( - 1 , CGameContext : : CHAT_ALL , aBuf ) ;
}
else
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You cannot join this team " ) ;
}
}
}
else
{
char aBuf [ 512 ] ;
if ( pPlayer - > GetCharacter ( ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " You can't check your team while you are dead/a spectator. " ) ;
}
else
{
str_format ( aBuf , sizeof ( aBuf ) , " You are in team %d " , pPlayer - > GetCharacter ( ) - > Team ( ) ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , aBuf ) ;
}
}
}
void CGameContext : : ConToggleFly ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CCharacter * pChr = pSelf - > m_apPlayers [ ClientId ] - > GetCharacter ( ) ;
if ( pChr & & pChr - > m_Super )
{
pChr - > m_Fly = ! pChr - > m_Fly ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ( pChr - > m_Fly ) ? " Fly enabled " : " Fly disabled " ) ;
}
}
void CGameContext : : ConMe ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
char aBuf [ 256 + 24 ] ;
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str_format ( aBuf , 256 + 24 , " '%s' %s " , pSelf - > Server ( ) - > ClientName ( ClientId ) , pResult - > GetString ( 0 ) ) ;
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if ( g_Config . m_SvSlashMe )
pSelf - > SendChat ( - 2 , CGameContext : : CHAT_ALL , aBuf , ClientId ) ;
else
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " /me is disabled on this server, admin can enable it by using sv_slash_me " ) ;
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}
void CGameContext : : ConToggleEyeEmote ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CCharacter * pChr = pSelf - > m_apPlayers [ ClientId ] - > GetCharacter ( ) ;
if ( pChr )
{
pChr - > m_EyeEmote = ! pChr - > m_EyeEmote ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , ( pChr - > m_EyeEmote ) ? " You can now use the preset eye emotes. " : " You don't have any eye emotes, remember to bind some. (until you die) " ) ;
}
}
void CGameContext : : ConToggleBroadcast ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CCharacter * pChr = pSelf - > m_apPlayers [ ClientId ] - > GetCharacter ( ) ;
if ( pChr )
pChr - > m_BroadCast = ! pChr - > m_BroadCast ;
}
void CGameContext : : ConEyeEmote ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
CCharacter * pChr = pSelf - > m_apPlayers [ ClientId ] - > GetCharacter ( ) ;
if ( pResult - > NumArguments ( ) = = 0 )
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Emote commands are: /emote surprise /emote blink /emote close /emote angry /emote happy /emote pain " ) ;
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Example: /emote surprise 10 for 10 seconds or /emote surprise (default 1 second) " ) ;
}
else
{
if ( pChr )
{
if ( ! str_comp ( pResult - > GetString ( 0 ) , " angry " ) )
pChr - > m_EmoteType = EMOTE_ANGRY ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " blink " ) )
pChr - > m_EmoteType = EMOTE_BLINK ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " close " ) )
pChr - > m_EmoteType = EMOTE_BLINK ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " happy " ) )
pChr - > m_EmoteType = EMOTE_HAPPY ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " pain " ) )
pChr - > m_EmoteType = EMOTE_PAIN ;
else if ( ! str_comp ( pResult - > GetString ( 0 ) , " surprise " ) )
pChr - > m_EmoteType = EMOTE_SURPRISE ;
else
{
pSelf - > Console ( ) - > PrintResponse ( IConsole : : OUTPUT_LEVEL_STANDARD , " info " , " Unkown emote... Say /emote " ) ;
}
int Duration = 1 ;
if ( pResult - > NumArguments ( ) > 1 )
Duration = pResult - > GetInteger ( 1 ) ;
pChr - > m_EmoteStop = pSelf - > Server ( ) - > Tick ( ) + Duration * pSelf - > Server ( ) - > TickSpeed ( ) ;
}
}
}
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void CGameContext : : ConShowOthers ( IConsole : : IResult * pResult , void * pUserData , int ClientId )
{
CGameContext * pSelf = ( CGameContext * ) pUserData ;
if ( pSelf - > m_apPlayers [ ClientId ] - > m_IsUsingDDRaceClient )
pSelf - > m_apPlayers [ ClientId ] - > m_ShowOthers = ! pSelf - > m_apPlayers [ ClientId ] - > m_ShowOthers ;
else
pSelf - > SendChatTarget ( ClientId , " Showing players from other teams is only available with DDRace Client, http://DDRace.info " ) ;
}