2022-07-08 15:56:06 +00:00
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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
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/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include "ui_rect.h"
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void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom, float Spacing) const
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{
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CUIRect r = *this;
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const float Cut = r.h / 2;
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const float HalfSpacing = Spacing / 2;
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if(pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = Cut - HalfSpacing;
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}
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if(pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + Cut + HalfSpacing;
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pBottom->w = r.w;
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pBottom->h = r.h - Cut - HalfSpacing;
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}
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}
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void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
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CUIRect r = *this;
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if(pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = Cut;
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}
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if(pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + Cut;
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pBottom->w = r.w;
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pBottom->h = r.h - Cut;
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}
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}
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void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
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{
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CUIRect r = *this;
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if(pTop)
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{
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pTop->x = r.x;
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pTop->y = r.y;
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pTop->w = r.w;
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pTop->h = r.h - Cut;
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}
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if(pBottom)
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{
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pBottom->x = r.x;
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pBottom->y = r.y + r.h - Cut;
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pBottom->w = r.w;
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pBottom->h = Cut;
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}
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}
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void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight, float Spacing) const
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{
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CUIRect r = *this;
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const float Cut = r.w / 2;
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const float HalfSpacing = Spacing / 2;
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if(pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = Cut - HalfSpacing;
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pLeft->h = r.h;
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}
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if(pRight)
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{
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pRight->x = r.x + Cut + HalfSpacing;
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pRight->y = r.y;
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pRight->w = r.w - Cut - HalfSpacing;
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pRight->h = r.h;
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}
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}
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void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
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CUIRect r = *this;
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if(pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = Cut;
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pLeft->h = r.h;
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}
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if(pRight)
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{
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pRight->x = r.x + Cut;
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pRight->y = r.y;
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pRight->w = r.w - Cut;
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pRight->h = r.h;
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}
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}
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void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
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{
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CUIRect r = *this;
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if(pLeft)
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{
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pLeft->x = r.x;
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pLeft->y = r.y;
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pLeft->w = r.w - Cut;
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pLeft->h = r.h;
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}
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if(pRight)
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{
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pRight->x = r.x + r.w - Cut;
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pRight->y = r.y;
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pRight->w = Cut;
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pRight->h = r.h;
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}
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}
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void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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pOtherRect->x = r.x + Cut;
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pOtherRect->y = r.y + Cut;
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pOtherRect->w = r.w - 2 * Cut;
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pOtherRect->h = r.h - 2 * Cut;
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}
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void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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pOtherRect->x = r.x + Cut;
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pOtherRect->y = r.y;
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pOtherRect->w = r.w - 2 * Cut;
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pOtherRect->h = r.h;
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}
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void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
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{
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CUIRect r = *this;
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pOtherRect->x = r.x;
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pOtherRect->y = r.y + Cut;
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pOtherRect->w = r.w;
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pOtherRect->h = r.h - 2 * Cut;
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}
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2022-07-08 16:02:26 +00:00
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bool CUIRect::Inside(float PointX, float PointY) const
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2022-07-08 15:56:06 +00:00
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{
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2022-07-08 16:02:26 +00:00
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return PointX >= x && PointX < x + w && PointY >= y && PointY < y + h;
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2022-07-08 15:56:06 +00:00
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}
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