2010-05-29 07:25:38 +00:00
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#ifndef GAME_CLIENT_COMPONENTS_CAMERA_H
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#define GAME_CLIENT_COMPONENTS_CAMERA_H
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#include <base/vmath.h>
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#include <game/client/component.h>
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2010-08-25 14:15:59 +00:00
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#include <game/client/gameclient.h>
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2010-05-29 07:25:38 +00:00
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class CCamera : public CComponent
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{
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2010-08-25 14:15:59 +00:00
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2010-08-25 20:30:21 +00:00
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static void ConZoomPlus(IConsole::IResult *pResult, void *pUserData, int ClientID);
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static void ConZoomMinus(IConsole::IResult *pResult, void *pUserData, int ClientID);
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static void ConZoomReset(IConsole::IResult *pResult, void *pUserData, int ClientID);
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static void ConCameraFree(IConsole::IResult *pResult, void *pUserData, int ClientID);
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2010-08-25 14:15:59 +00:00
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CGameClient::CSnapState::CCharacterInfo* getCharacter(int Id);
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2010-05-29 07:25:38 +00:00
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public:
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vec2 m_Center;
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float m_Zoom;
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2010-09-19 14:00:46 +00:00
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bool m_WasSpectator;
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bool m_Free;
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int m_Follow;
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2010-05-29 07:25:38 +00:00
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CCamera();
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virtual void OnRender();
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2010-08-25 14:15:59 +00:00
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virtual void OnConsoleInit();
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bool SetFollow(int Id);
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};
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#endif
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