ddnet/src/game/bezier.h

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#ifndef GAME_BEZIER_H
#define GAME_BEZIER_H
// Evaluates the Bernstein polynomial of degree 3/a one-dimensional Bezier curve
//
// https://en.wikipedia.org/w/index.php?title=Bernstein_polynomial&oldid=965314973
//
// f(t) = (1-t)³ a + 3(1-t)²t b + 3(1-t)t² c + t³ d
class CCubicBezier
{
float a;
float b;
float c;
float d;
CCubicBezier(float a, float b, float c, float d)
{
this->a = a;
this->b = b;
this->c = c;
this->d = d;
}
public:
CCubicBezier() {}
float Evaluate(float t) const;
float Derivative(float t) const;
static CCubicBezier With(float Start, float StartDerivative, float EndDerivative, float End);
};
#endif // GAME_BEZIER_H