ddnet/src/game/client/components/emoticon.cpp

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/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com. */
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#include <engine/graphics.h>
#include <engine/shared/config.h>
#include <game/generated/protocol.h>
#include <game/generated/client_data.h>
#include <game/gamecore.h> // get_angle
#include <game/client/ui.h>
#include <game/client/render.h>
#include "emoticon.h"
CEmoticon::CEmoticon()
{
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OnReset();
}
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void CEmoticon::ConKeyEmoticon(IConsole::IResult *pResult, void *pUserData)
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{
CEmoticon *pSelf = (CEmoticon *)pUserData;
if(!pSelf->m_pClient->m_Snap.m_SpecInfo.m_Active && pSelf->Client()->State() != IClient::STATE_DEMOPLAYBACK)
pSelf->m_Active = pResult->GetInteger(0) != 0;
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}
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void CEmoticon::ConEmote(IConsole::IResult *pResult, void *pUserData)
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{
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((CEmoticon *)pUserData)->Emote(pResult->GetInteger(0));
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}
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void CEmoticon::OnConsoleInit()
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{
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Console()->Register("+emote", "", CFGFLAG_CLIENT, ConKeyEmoticon, this, "Open emote selector");
Console()->Register("emote", "i", CFGFLAG_CLIENT, ConEmote, this, "Use emote");
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}
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void CEmoticon::OnReset()
{
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m_WasActive = false;
m_Active = false;
m_SelectedEmote = -1;
}
void CEmoticon::OnRelease()
{
m_Active = false;
}
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void CEmoticon::OnMessage(int MsgType, void *pRawMsg)
{
}
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bool CEmoticon::OnMouseMove(float x, float y)
{
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if(!m_Active)
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return false;
UI()->ConvertMouseMove(&x, &y);
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m_SelectorMouse += vec2(x,y);
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return true;
}
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void CEmoticon::DrawCircle(float x, float y, float r, int Segments)
{
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IGraphics::CFreeformItem Array[32];
int NumItems = 0;
float FSegments = (float)Segments;
for(int i = 0; i < Segments; i+=2)
{
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float a1 = i/FSegments * 2*pi;
float a2 = (i+1)/FSegments * 2*pi;
float a3 = (i+2)/FSegments * 2*pi;
float Ca1 = cosf(a1);
float Ca2 = cosf(a2);
float Ca3 = cosf(a3);
float Sa1 = sinf(a1);
float Sa2 = sinf(a2);
float Sa3 = sinf(a3);
Array[NumItems++] = IGraphics::CFreeformItem(
x, y,
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x+Ca1*r, y+Sa1*r,
x+Ca3*r, y+Sa3*r,
x+Ca2*r, y+Sa2*r);
if(NumItems == 32)
{
m_pClient->Graphics()->QuadsDrawFreeform(Array, 32);
NumItems = 0;
}
}
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if(NumItems)
m_pClient->Graphics()->QuadsDrawFreeform(Array, NumItems);
}
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void CEmoticon::OnRender()
{
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if(!m_Active)
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{
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if(m_WasActive && m_SelectedEmote != -1)
Emote(m_SelectedEmote);
m_WasActive = false;
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return;
}
if(m_pClient->m_Snap.m_SpecInfo.m_Active)
{
m_Active = false;
m_WasActive = false;
return;
}
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m_WasActive = true;
if (length(m_SelectorMouse) > 170.0f)
m_SelectorMouse = normalize(m_SelectorMouse) * 170.0f;
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float SelectedAngle = GetAngle(m_SelectorMouse) + 2*pi/24;
if (SelectedAngle < 0)
SelectedAngle += 2*pi;
if (length(m_SelectorMouse) > 110.0f)
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m_SelectedEmote = (int)(SelectedAngle / (2*pi) * NUM_EMOTICONS);
CUIRect Screen = *UI()->Screen();
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Graphics()->MapScreen(Screen.x, Screen.y, Screen.w, Screen.h);
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Graphics()->BlendNormal();
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Graphics()->TextureSet(-1);
Graphics()->QuadsBegin();
Graphics()->SetColor(0,0,0,0.3f);
DrawCircle(Screen.w/2, Screen.h/2, 190.0f, 64);
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Graphics()->QuadsEnd();
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Graphics()->TextureSet(g_pData->m_aImages[IMAGE_EMOTICONS].m_Id);
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Graphics()->QuadsBegin();
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for (int i = 0; i < NUM_EMOTICONS; i++)
{
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float Angle = 2*pi*i/NUM_EMOTICONS;
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if (Angle > pi)
Angle -= 2*pi;
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bool Selected = m_SelectedEmote == i;
float Size = Selected ? 80.0f : 50.0f;
float NudgeX = 150.0f * cosf(Angle);
float NudgeY = 150.0f * sinf(Angle);
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RenderTools()->SelectSprite(SPRITE_OOP + i);
IGraphics::CQuadItem QuadItem(Screen.w/2 + NudgeX, Screen.h/2 + NudgeY, Size, Size);
Graphics()->QuadsDraw(&QuadItem, 1);
}
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Graphics()->QuadsEnd();
Graphics()->TextureSet(g_pData->m_aImages[IMAGE_CURSOR].m_Id);
Graphics()->QuadsBegin();
Graphics()->SetColor(1,1,1,1);
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IGraphics::CQuadItem QuadItem(m_SelectorMouse.x+Screen.w/2,m_SelectorMouse.y+Screen.h/2,24,24);
Graphics()->QuadsDrawTL(&QuadItem, 1);
Graphics()->QuadsEnd();
}
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void CEmoticon::Emote(int Emoticon)
{
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CNetMsg_Cl_Emoticon Msg;
Msg.m_Emoticon = Emoticon;
Client()->SendPackMsg(&Msg, MSGFLAG_VITAL);
}