ddnet/src/engine/server/antibot.cpp

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#include "antibot.h"
#include <antibot/antibot_interface.h>
#include <engine/kernel.h>
#include <engine/console.h>
#include <engine/server.h>
#ifdef CONF_ANTIBOT
CAntibot::CAntibot()
: m_pGameServer(0)
{
}
CAntibot::~CAntibot()
{
if(m_pGameServer && m_RoundData.m_Map.m_pTiles)
free(m_RoundData.m_Map.m_pTiles);
AntibotDestroy();
}
void CAntibot::Send(int ClientID, const void *pData, int Size, int Flags, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
int RealFlags = MSGFLAG_VITAL;
if(Flags&ANTIBOT_MSGFLAG_NONVITAL)
{
RealFlags &= ~MSGFLAG_VITAL;
}
if(Flags&ANTIBOT_MSGFLAG_FLUSH)
{
RealFlags |= MSGFLAG_FLUSH;
}
pAntibot->Server()->SendMsgRaw(ClientID, pData, Size, RealFlags);
}
void CAntibot::Log(const char *pMessage, void *pUser)
{
CAntibot *pAntibot = (CAntibot *)pUser;
pAntibot->Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", pMessage);
}
void CAntibot::Report(int ClientID, const char *pMessage, void *pUser)
{
char aBuf[256];
str_format(aBuf, sizeof(aBuf), "%d: %s", ClientID, pMessage);
Log(aBuf, pUser);
}
void CAntibot::Init()
{
m_pServer = Kernel()->RequestInterface<IServer>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
mem_zero(&m_CallbackData, sizeof(m_CallbackData));
m_CallbackData.m_pfnLog = Log;
m_CallbackData.m_pfnReport = Report;
m_CallbackData.m_pfnSend = Send;
m_CallbackData.m_pUser = this;
AntibotInit(&m_CallbackData);
}
void CAntibot::RoundStart(IGameServer *pGameServer)
{
m_pGameServer = pGameServer;
mem_zero(&m_RoundData, sizeof(m_RoundData));
m_RoundData.m_Map.m_pTiles = 0;
AntibotRoundStart(&m_RoundData);
Update();
}
void CAntibot::RoundEnd()
{
// Let the external module clean up first
AntibotRoundEnd();
m_pGameServer = 0;
if(m_RoundData.m_Map.m_pTiles)
free(m_RoundData.m_Map.m_pTiles);
}
void CAntibot::Dump() { AntibotDump(); }
void CAntibot::Update()
{
GameServer()->FillAntibot(&m_RoundData);
AntibotUpdateData();
}
void CAntibot::OnPlayerInit(int ClientID) { Update(); AntibotOnPlayerInit(ClientID); }
void CAntibot::OnPlayerDestroy(int ClientID) { Update(); AntibotOnPlayerDestroy(ClientID); }
void CAntibot::OnSpawn(int ClientID) { Update(); AntibotOnSpawn(ClientID); }
void CAntibot::OnHammerFireReloading(int ClientID) { Update(); AntibotOnHammerFireReloading(ClientID); }
void CAntibot::OnHammerFire(int ClientID) { Update(); AntibotOnHammerFire(ClientID); }
void CAntibot::OnHammerHit(int ClientID) { Update(); AntibotOnHammerHit(ClientID); }
void CAntibot::OnDirectInput(int ClientID) { Update(); AntibotOnDirectInput(ClientID); }
void CAntibot::OnTick(int ClientID) { Update(); AntibotOnTick(ClientID); }
void CAntibot::OnHookAttach(int ClientID, bool Player) { Update(); AntibotOnHookAttach(ClientID, Player); }
void CAntibot::OnEngineClientJoin(int ClientID) { AntibotOnEngineClientJoin(ClientID); }
void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) { AntibotOnEngineClientDrop(ClientID, pReason); }
void CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags)
{
int AntibotFlags = 0;
if((Flags&MSGFLAG_VITAL) == 0)
{
AntibotFlags |= ANTIBOT_MSGFLAG_NONVITAL;
}
AntibotOnEngineClientMessage(ClientID, pData, Size, Flags);
}
#else
CAntibot::CAntibot() :
m_pGameServer(0)
{
}
CAntibot::~CAntibot()
{
}
void CAntibot::Init()
{
m_pServer = Kernel()->RequestInterface<IServer>();
m_pConsole = Kernel()->RequestInterface<IConsole>();
dbg_assert(m_pServer && m_pConsole, "antibot requires server and console");
}
void CAntibot::RoundStart(IGameServer *pGameServer)
{
m_pGameServer = pGameServer;
}
void CAntibot::RoundEnd()
{
m_pGameServer = 0;
}
void CAntibot::Dump()
{
Console()->Print(IConsole::OUTPUT_LEVEL_STANDARD, "antibot", "antibot support not compiled in");
}
void CAntibot::Update()
{
}
void CAntibot::OnPlayerInit(int ClientID) { }
void CAntibot::OnPlayerDestroy(int ClientID) { }
void CAntibot::OnSpawn(int ClientID) { }
void CAntibot::OnHammerFireReloading(int ClientID) { }
void CAntibot::OnHammerFire(int ClientID) { }
void CAntibot::OnHammerHit(int ClientID) { }
void CAntibot::OnDirectInput(int ClientID) { }
void CAntibot::OnTick(int ClientID) { }
void CAntibot::OnHookAttach(int ClientID, bool Player) { }
void CAntibot::OnEngineClientJoin(int ClientID) { }
void CAntibot::OnEngineClientDrop(int ClientID, const char *pReason) { }
void CAntibot::OnEngineClientMessage(int ClientID, const void *pData, int Size, int Flags) { }
#endif
IEngineAntibot *CreateEngineAntibot() { return new CAntibot; }