ddnet/src/game/g_layers.cpp

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#include <engine/e_common_interface.h>
#include "g_layers.h"
static MAPITEM_LAYER_TILEMAP *game_layer = 0;
static MAPITEM_GROUP *game_group = 0;
static int groups_start = 0;
static int groups_num = 0;
static int layers_start = 0;
static int layers_num = 0;
void layers_init()
{
map_get_type(MAPITEMTYPE_GROUP, &groups_start, &groups_num);
{
int p = 0;
map_get_type(MAPITEMTYPE_LAYER, &layers_start, &layers_num);
for(int i = 0; i < layers_num; i++)
{
MAPITEM_LAYER *layer = (MAPITEM_LAYER *)map_get_item(layers_start+i, 0, 0);
if(layer->type == LAYERTYPE_TILES)
{
MAPITEM_LAYER_TILEMAP *tilemap = (MAPITEM_LAYER_TILEMAP *)layer;
if(p)
{
p--;
if(p == 0)
tilemap->flags |= 2;
}
if(tilemap->flags&1)
{
dbg_msg("layers", "game");
game_layer = tilemap;
p = 2;
}
}
dbg_msg("layers", "%d %d", i, layer->type);
}
}
}
int layers_num_groups() { return groups_num; }
MAPITEM_GROUP *layers_get_group(int index)
{
return (MAPITEM_GROUP *)map_get_item(groups_start+index, 0, 0);
}
MAPITEM_LAYER *layers_get_layer(int index)
{
return (MAPITEM_LAYER *)map_get_item(layers_start+index, 0, 0);
}
MAPITEM_LAYER_TILEMAP *layers_game_layer()
{
return game_layer;
}
MAPITEM_GROUP *layers_game_group()
{
return game_group;
}